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common: code refactoring
trivial changes to utilize RenderData type.
This commit is contained in:
parent
4f3b718c3f
commit
033a65b560
5 changed files with 27 additions and 26 deletions
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@ -184,7 +184,7 @@ bool Paint::Impl::render(RenderMethod& renderer)
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}
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void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag, bool clipper)
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RenderData Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag, bool clipper)
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{
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if (renderFlag & RenderUpdateFlag::Transform) {
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if (!rTransform) return nullptr;
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@ -195,9 +195,10 @@ void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransf
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}
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/* 1. Composition Pre Processing */
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void *tdata = nullptr;
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RenderData trd = nullptr; //composite target render data
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RenderRegion viewport;
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bool compFastTrack = false;
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bool childClipper = false;
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if (compData) {
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auto target = compData->target;
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@ -224,31 +225,31 @@ void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransf
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}
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}
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if (!compFastTrack) {
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auto clipper = compData->method == CompositeMethod::ClipPath ? true : false;
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tdata = target->pImpl->update(renderer, pTransform, 255, clips, pFlag, clipper);
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if (method == CompositeMethod::ClipPath) clips.push(tdata);
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childClipper = compData->method == CompositeMethod::ClipPath ? true : false;
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trd = target->pImpl->update(renderer, pTransform, 255, clips, pFlag, childClipper);
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if (childClipper) clips.push(trd);
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}
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}
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/* 2. Main Update */
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void *edata = nullptr;
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RenderData rd = nullptr;
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auto newFlag = static_cast<RenderUpdateFlag>(pFlag | renderFlag);
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renderFlag = RenderUpdateFlag::None;
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opacity = (opacity * this->opacity) / 255;
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if (rTransform && pTransform) {
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RenderTransform outTransform(pTransform, rTransform);
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edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag, clipper);
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rd = smethod->update(renderer, &outTransform, opacity, clips, newFlag, clipper);
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} else {
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auto outTransform = pTransform ? pTransform : rTransform;
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edata = smethod->update(renderer, outTransform, opacity, clips, newFlag, clipper);
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rd = smethod->update(renderer, outTransform, opacity, clips, newFlag, clipper);
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}
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/* 3. Composition Post Processing */
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if (compFastTrack) renderer.viewport(viewport);
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else if (tdata && compData->method == CompositeMethod::ClipPath) clips.pop();
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else if (childClipper) clips.pop();
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return edata;
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return rd;
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}
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@ -147,7 +147,7 @@ namespace tvg
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bool scale(float factor);
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bool translate(float x, float y);
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bool bounds(float* x, float* y, float* w, float* h, bool transformed);
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void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag, bool clipper = false);
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RenderData update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag, bool clipper = false);
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bool render(RenderMethod& renderer);
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Paint* duplicate();
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};
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@ -176,7 +176,7 @@ namespace tvg
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return inst->dispose(renderer);
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}
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void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag renderFlag, bool clipper) override
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RenderData update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag renderFlag, bool clipper) override
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{
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return inst->update(renderer, transform, opacity, clips, renderFlag, clipper);
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}
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@ -66,10 +66,10 @@ struct Picture::Impl
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Surface* surface = nullptr; //bitmap picture uses
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Polygon* triangles = nullptr; //mesh data
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uint32_t triangleCnt = 0; //mesh triangle count
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void* rdata = nullptr; //engine data
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RenderData rd = nullptr; //engine data
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float w = 0, h = 0;
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bool resizing = false;
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uint32_t rendererColorSpace = 0;
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bool resizing = false;
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~Impl()
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{
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@ -84,8 +84,8 @@ struct Picture::Impl
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if (paint) {
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ret = paint->pImpl->dispose(renderer);
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} else if (surface) {
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ret = renderer.dispose(rdata);
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rdata = nullptr;
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ret = renderer.dispose(rd);
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rd = nullptr;
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}
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return ret;
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}
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@ -131,29 +131,29 @@ struct Picture::Impl
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else return RenderTransform(pTransform, &tmp);
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}
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void* update(RenderMethod &renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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RenderData update(RenderMethod &renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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{
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rendererColorSpace = renderer.colorSpace();
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auto flag = reload();
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if (surface) {
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auto transform = resizeTransform(pTransform);
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rdata = renderer.prepare(surface, triangles, triangleCnt, rdata, &transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
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rd = renderer.prepare(surface, triangles, triangleCnt, rd, &transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
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} else if (paint) {
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if (resizing) {
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loader->resize(paint, w, h);
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resizing = false;
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}
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rdata = paint->pImpl->update(renderer, pTransform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
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rd = paint->pImpl->update(renderer, pTransform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
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}
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return rdata;
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return rd;
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}
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bool render(RenderMethod &renderer)
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{
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if (surface) {
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if (triangles) return renderer.renderImageMesh(rdata);
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else return renderer.renderImage(rdata);
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if (triangles) return renderer.renderImageMesh(rd);
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else return renderer.renderImage(rd);
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}
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else if (paint) return paint->pImpl->render(renderer);
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return false;
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@ -214,7 +214,7 @@ struct Picture::Impl
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RenderRegion bounds(RenderMethod& renderer)
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{
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if (rdata) return renderer.region(rdata);
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if (rd) return renderer.region(rd);
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if (paint) return paint->pImpl->bounds(renderer);
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return {0, 0, 0, 0};
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}
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@ -102,7 +102,7 @@ struct Scene::Impl
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return false;
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}
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void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag, bool clipper)
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RenderData update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag, bool clipper)
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{
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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@ -48,7 +48,7 @@ struct Shape::Impl
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return renderer.renderShape(rd);
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}
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void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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RenderData update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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{
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rd = renderer.prepare(rs, rd, transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
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flag = RenderUpdateFlag::None;
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