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Fix AnimateMasking with GL backend not triger redraw
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@ -164,6 +164,9 @@ void drawGLview(Evas_Object *obj)
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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{
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tvgUpdateCmds(glCanvas.get(), progress);
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elm_glview_changed_set((Evas_Object*)effect);
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}
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}
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/************************************************************************/
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/************************************************************************/
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