sw_engine: Fixed build errors.

This commit is contained in:
Michal Szczecinski 2021-09-15 15:17:25 +02:00 committed by Hermet Park
parent ee7dc1352e
commit 09301dfde1

View file

@ -61,6 +61,7 @@ static inline bool neonRasterTranslucentRle(SwSurface* surface, const SwRleData*
else src = color; else src = color;
auto dst = &surface->buffer[span->y * surface->stride + span->x]; auto dst = &surface->buffer[span->y * surface->stride + span->x];
auto ialpha = 255 - surface->blender.alpha(src);
if ((((uint32_t) dst) & 0x7) != 0) { if ((((uint32_t) dst) & 0x7) != 0) {
//fill not aligned byte //fill not aligned byte
@ -72,7 +73,6 @@ static inline bool neonRasterTranslucentRle(SwSurface* surface, const SwRleData*
align = 0; align = 0;
} }
auto ialpha = 255 - surface->blender.alpha(src);
uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src); uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src);
uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha); uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha);
@ -95,8 +95,9 @@ static inline bool neonRasterTranslucentRect(SwSurface* surface, const SwBBox& r
auto w = static_cast<uint32_t>(region.max.x - region.min.x); auto w = static_cast<uint32_t>(region.max.x - region.min.x);
auto ialpha = 255 - surface->blender.alpha(color); auto ialpha = 255 - surface->blender.alpha(color);
auto vColor = static_cast<uint8x8_t>(vdup_n_u32(color)); auto vColor = vdup_n_u32(color);
auto vIalpha = static_cast<uint8x8_t>(vdup_n_u8((uint8_t) ialpha)); auto vIalpha = vdup_n_u8((uint8_t) ialpha);
uint8x8_t* vDst = nullptr; uint8x8_t* vDst = nullptr;
uint32_t align; uint32_t align;
@ -114,7 +115,7 @@ static inline bool neonRasterTranslucentRect(SwSurface* surface, const SwBBox& r
} }
for (uint32_t x = 0; x < (w - align) / 2; ++x) for (uint32_t x = 0; x < (w - align) / 2; ++x)
vDst[x] = vadd_u8(vColor, ALPHA_BLEND_NEON(vDst[x], vIalpha)); vDst[x] = vadd_u8((uint8x8_t)vColor, ALPHA_BLEND_NEON(vDst[x], vIalpha));
auto leftovers = (w - align) % 2; auto leftovers = (w - align) % 2;
if (leftovers > 0) dst[w - 1] = color + ALPHA_BLEND(dst[w - 1], ialpha); if (leftovers > 0) dst[w - 1] = color + ALPHA_BLEND(dst[w - 1], ialpha);