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lottie/builder: corrected polystar rotation.
There was likely a mistake in the rotation value set; there was no reason to multiply it by 2. Issue: https://github.com/thorvg/thorvg/issues/1773
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@ -622,7 +622,7 @@ static void _updatePolystar(LottieGroup* parent, LottieObject** child, float fra
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mathIdentity(&matrix);
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auto position = star->position(frameNo);
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mathTranslate(&matrix, position.x, position.y);
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mathRotate(&matrix, star->rotation(frameNo) * 2.0f);
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mathRotate(&matrix, star->rotation(frameNo));
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auto identity = mathIdentity((const Matrix*)&matrix);
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