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common loader: adds animatable() interface
This interface returns a value indicating whether the current loader supports animation or not.
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4 changed files with 72 additions and 0 deletions
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@ -43,6 +43,8 @@ public:
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//Override this if the vector-format has own resizing policy.
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virtual bool resize(Paint* paint, float w, float h) { return false; }
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virtual bool animatable() { return false; } //true if this loader supports animation.
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virtual bool read() = 0;
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virtual bool close() = 0;
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virtual unique_ptr<Surface> bitmap() { return nullptr; }
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68
src/loaders/lottie/tvgLottieLoader.h
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68
src/loaders/lottie/tvgLottieLoader.h
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@ -0,0 +1,68 @@
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_LOADER_H_
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#define _TVG_LOTTIE_LOADER_H_
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#include "tvgCommon.h"
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#include "tvgFrameModule.h"
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#include "tvgTaskScheduler.h"
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class LottieLoader : public LoadModule, public FrameModule, public Task
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{
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public:
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string filePath; //lottie file path
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const char* content = nullptr; //lottie file data
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uint32_t size = 0; //lottie data size
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unique_ptr<Scene> root; //current motion frame
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bool copy = false; //"content" is owned by this loader
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LottieLoader();
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~LottieLoader();
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//Lottie Loaders
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using LoadModule::open;
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bool open(const string& path) override;
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bool open(const char* data, uint32_t size, bool copy) override;
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bool resize(Paint* paint, float w, float h) override;
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bool read() override;
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bool close() override;
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unique_ptr<Paint> paint() override;
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bool animatable() override { return true; }
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//Frame Controls
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bool frame(uint32_t frameNo) override;
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uint32_t totalFrame() override;
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uint32_t curFrame() override;
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double duration() override;
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private:
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bool header();
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void clear();
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void run(unsigned tid) override;
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};
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#endif //_TVG_LOTTIELOADER_H_
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@ -48,6 +48,7 @@ public:
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bool resize(Paint* paint, float w, float h) override;
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bool read() override;
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bool close() override;
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unique_ptr<Paint> paint() override;
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private:
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@ -50,6 +50,7 @@ public:
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bool read() override;
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bool close() override;
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bool resize(Paint* paint, float w, float h) override;
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unique_ptr<Paint> paint() override;
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private:
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