diff --git a/src/examples/LoadPng.cpp b/src/examples/LoadPng.cpp new file mode 100644 index 00000000..dad51baf --- /dev/null +++ b/src/examples/LoadPng.cpp @@ -0,0 +1,126 @@ +#include "Common.h" +#include +/************************************************************************/ +/* Drawing Commands */ +/************************************************************************/ + +void tvgDrawCmds(tvg::Canvas* canvas) +{ + if (!canvas) return; + + for (int i = 0; i < 40; ++i) { + auto png = tvg::Picture::gen(); + if (png->load(EXAMPLE_DIR"/../pngs/samsung.png") != tvg::Result::Success) return; + png->translate(i* 5, i * 10); + png->rotate(10 * i); + if (canvas->push(move(png)) != tvg::Result::Success) return; + } + // if (canvas->push(move(png3)) != tvg::Result::Success) return; +} + + +/************************************************************************/ +/* Sw Engine Test Code */ +/************************************************************************/ + +static unique_ptr swCanvas; + +void tvgSwTest(uint32_t* buffer) +{ + //Create a Canvas + swCanvas = tvg::SwCanvas::gen(); + swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(swCanvas.get()); +} + +void drawSwView(void* data, Eo* obj) +{ + if (swCanvas->draw() == tvg::Result::Success) { + swCanvas->sync(); + } +} + + +/************************************************************************/ +/* GL Engine Test Code */ +/************************************************************************/ + +static unique_ptr glCanvas; + +void initGLview(Evas_Object *obj) +{ + static constexpr auto BPP = 4; + + //Create a Canvas + glCanvas = tvg::GlCanvas::gen(); + glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(glCanvas.get()); +} + +void drawGLview(Evas_Object *obj) +{ + auto gl = elm_glview_gl_api_get(obj); + gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl->glClear(GL_COLOR_BUFFER_BIT); + + if (glCanvas->draw() == tvg::Result::Success) { + glCanvas->sync(); + } +} + + +/************************************************************************/ +/* Main Code */ +/************************************************************************/ + +int main(int argc, char **argv) +{ + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + + if (argc > 1) { + if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; + } + + //Initialize ThorVG Engine + if (tvgEngine == tvg::CanvasEngine::Sw) { + cout << "tvg engine: software" << endl; + } else { + cout << "tvg engine: opengl" << endl; + } + + //Threads Count + auto threads = std::thread::hardware_concurrency(); + + //Initialize ThorVG Engine + if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { + + elm_init(argc, argv); + + if (tvgEngine == tvg::CanvasEngine::Sw) { + createSwView(); + } else { + createGlView(); + } + + elm_run(); + elm_shutdown(); + + //Terminate ThorVG Engine + tvg::Initializer::term(tvg::CanvasEngine::Sw); + + + } else { + cout << "engine is not supported" << endl; + } + return 0; +} diff --git a/src/examples/meson.build b/src/examples/meson.build index 7124a84d..4d2ae0c6 100644 --- a/src/examples/meson.build +++ b/src/examples/meson.build @@ -36,6 +36,7 @@ source_file = [ 'InvMasking.cpp', 'GradientMasking.cpp', 'AnimateMasking.cpp', + 'LoadPng.cpp', ] foreach current_file : source_file diff --git a/src/examples/pngs/samsung.png b/src/examples/pngs/samsung.png new file mode 100644 index 00000000..814659eb Binary files /dev/null and b/src/examples/pngs/samsung.png differ