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common scene: support bounds() method
this method returns boundary of a scene. Change-Id: I1a32c8e034f53822008048f1d8ae7062fb72cca3
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parent
0716d3e774
commit
17af011eae
4 changed files with 41 additions and 2 deletions
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@ -78,6 +78,16 @@ int Scene::rotate(float degree) noexcept
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int Scene::bounds(float& x, float& y, float& w, float& h) const noexcept
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{
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auto impl = pImpl.get();
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assert(impl);
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x = FLT_MAX;
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y = FLT_MAX;
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w = 0;
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h = 0;
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if (!impl->bounds(x, y, w, h)) return -1;
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return 0;
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}
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@ -71,6 +71,29 @@ struct Scene::Impl
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}
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return true;
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}
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bool bounds(float& x, float& y, float& w, float& h)
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{
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for(auto paint: paints) {
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auto x2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto w2 = 0.0f;
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auto h2 = 0.0f;
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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if (!SCENE_IMPL->bounds(x2, y2, w2, h2)) return false;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!SHAPE_IMPL->bounds(x2, y2, w2, h2)) return false;
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}
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//Merge regions
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if (x2 < x) x = x2;
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if (x + w < x2 + w2) w = (x2 + w2) - x;
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if (y2 < y) y = x2;
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if (y + h < y2 + h2) h = (y2 + h2) - y;
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}
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return true;
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}
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};
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#endif //_TVG_SCENE_IMPL_H_
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@ -273,9 +273,9 @@ int Shape::rotate(float degree) noexcept
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int Shape::bounds(float& x, float& y, float& w, float& h) const noexcept
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{
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auto impl = pImpl.get();
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assert(impl && impl->path);
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assert(impl);
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if (!impl->path->bounds(x, y, w, h)) return -1;
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if (!impl->bounds(x, y, w, h)) return -1;
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return 0;
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}
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@ -72,6 +72,12 @@ struct Shape::Impl
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if (edata) return true;
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return false;
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}
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bool bounds(float& x, float& y, float& w, float& h)
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{
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assert(path);
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return path->bounds(x, y, w, h);
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}
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};
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#endif //_TVG_SHAPE_IMPL_H_
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