sw_engine raster: fix the texmap regression bug.

Wrong inline function with C-preprocessing doesn't work at all...
Correct them with including the separate files instead.
This commit is contained in:
Hermet Park 2021-11-26 17:14:44 +09:00 committed by Hermet Park
parent d2640c6313
commit 19aa102749
3 changed files with 155 additions and 132 deletions

View file

@ -4,6 +4,7 @@ source_file = [
'tvgSwRasterAvx.h',
'tvgSwRasterNeon.h',
'tvgSwRasterTexmap.h',
'tvgSwRasterTexmapInternal.h',
'tvgSwFill.cpp',
'tvgSwImage.cpp',
'tvgSwMath.cpp',

View file

@ -44,153 +44,35 @@ static float dxdya, dxdyb, dudya, dvdya;
static float xa, xb, ua, va;
static inline void _rasterRGBA(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, TVG_UNUSED uint32_t opacity, TVG_UNUSED uint32_t (*blendMethod)(uint32_t))
static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t opacity, uint32_t (*blendMethod)(uint32_t))
{
float _dudx = dudx, _dvdx = dvdx;
float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya;
float _xa = xa, _xb = xb, _ua = ua, _va = va;
auto sbuf = image->data;
auto dbuf = surface->buffer;
int sw = static_cast<int>(image->stride);
int sh = image->h;
int dw = surface->stride;
int x1, x2, x, y, ar, ab, iru, irv, px;
int vv = 0;
int uu = 0;
float dx, u, v, iptr;
uint32_t* buf;
//Range exception handling
if (ystart >= region.max.y) return;
if (ystart < region.min.y) ystart = region.min.y;
if (yend > region.max.y) yend = region.max.y;
//Loop through all lines in the segment
y = ystart;
while (y < yend) {
x1 = _xa;
x2 = _xb;
//Range exception handling
if (x1 < region.min.x) x1 = region.min.x;
if (x2 > region.max.x) x2 = region.max.x;
if ((x2 - x1) < 1) goto next;
if ((x1 >= region.max.x) || (x2 <= region.min.x)) goto next;
//Perform subtexel pre-stepping on UV
dx = 1 - (_xa - x1);
u = _ua + dx * _dudx;
v = _va + dx * _dvdx;
buf = dbuf + ((y * dw) + x1);
x = x1;
#ifdef TEXMAP_MAKSING
auto cmp = &surface->compositor->image.data[y * surface->compositor->image.stride + x1];
#endif
//Draw horizontal line
while (x++ < x2) {
uu = (int) u;
vv = (int) v;
/* FIXME: sometimes u and v are < 0 - don'tc crash */
if (uu < 0) uu = 0;
if (vv < 0) vv = 0;
/* Range exception handling */
/* OPTIMIZE ME, handle in advance? */
if (uu >= sw) uu = sw - 1;
if (vv >= sh) vv = sh - 1;
ar = (int)(255 * (1 - modff(u, &iptr)));
ab = (int)(255 * (1 - modff(v, &iptr)));
iru = uu + 1;
irv = vv + 1;
px = *(sbuf + (vv * sw) + uu);
/* horizontal interpolate */
if (iru < sw) {
/* right pixel */
int px2 = *(sbuf + (vv * sw) + iru);
px = INTERPOLATE(ar, px, px2);
}
/* vertical interpolate */
if (irv < sh) {
/* bottom pixel */
int px2 = *(sbuf + (irv * sw) + uu);
/* horizontal interpolate */
if (iru < sw) {
/* bottom right pixel */
int px3 = *(sbuf + (irv * sw) + iru);
px2 = INTERPOLATE(ar, px2, px3);
}
px = INTERPOLATE(ab, px, px2);
}
#if defined(TEXMAP_MAKSING) && defined(TEXTMAP_TRANSLUCENT)
auto src = ALPHA_BLEND(px, _multiplyAlpha(opacity, blendMethod(*cmp)));
#elif defined(TEXMAP_MAKSING)
auto src = ALPHA_BLEND(px, blendMethod(*cmp));
#elif defined(TEXTMAP_TRANSLUCENT)
auto src = ALPHA_BLEND(px, opacity);
#else
auto src = px;
#endif
*buf = src + ALPHA_BLEND(*buf, surface->blender.ialpha(src));
++buf;
#ifdef TEXMAP_MAKSING
++cmp;
#endif
//Step UV horizontally
u += _dudx;
v += _dvdx;
}
next:
//Step along both edges
_xa += _dxdya;
_xb += _dxdyb;
_ua += _dudya;
_va += _dvdya;
y++;
}
xa = _xa;
xb = _xb;
ua = _ua;
va = _va;
}
static inline void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t opacity, uint32_t (*blendMethod)(uint32_t))
{
#define TEXTMAP_TRANSLUCENT
#define TEXMAP_MAKSING
_rasterRGBA(surface, image, region, ystart, yend, opacity, blendMethod);
#define TEXMAP_TRANSLUCENT
#define TEXMAP_MASKING
#include "tvgSwRasterTexmapInternal.h"
#undef TEXMAP_MASKING
#undef TEXTMAP_TRANSLUCENT
#undef TEXMAP_TRANSLUCENT
}
static inline void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t (*blendMethod)(uint32_t))
static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t (*blendMethod)(uint32_t))
{
#define TEXMAP_MAKSING
_rasterRGBA(surface, image, region, ystart, yend, 255, nullptr);
#define TEXMAP_MASKING
#include "tvgSwRasterTexmapInternal.h"
#undef TEXMAP_MASKING
}
static inline void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t opacity)
static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend, uint32_t opacity)
{
#define TEXTMAP_TRANSLUCENT
_rasterRGBA(surface, image, region, ystart, yend, opacity, nullptr);
#undef TEXTMAP_TRANSLUCENT
#define TEXMAP_TRANSLUCENT
#include "tvgSwRasterTexmapInternal.h"
#undef TEXMAP_TRANSLUCENT
}
static inline void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend)
static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage* image, const SwBBox& region, int ystart, int yend)
{
_rasterRGBA(surface, image, region, ystart, yend, 255, nullptr);
#include "tvgSwRasterTexmapInternal.h"
}

View file

@ -0,0 +1,140 @@
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
{
float _dudx = dudx, _dvdx = dvdx;
float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya;
float _xa = xa, _xb = xb, _ua = ua, _va = va;
auto sbuf = image->data;
auto dbuf = surface->buffer;
int sw = static_cast<int>(image->stride);
int sh = image->h;
int dw = surface->stride;
int x1, x2, x, y, ar, ab, iru, irv, px;
int vv = 0;
int uu = 0;
float dx, u, v, iptr;
uint32_t* buf;
#ifdef TEXMAP_MASKING
uint32_t* cmp;
#endif
//Range exception handling
if (ystart >= region.max.y) return;
if (ystart < region.min.y) ystart = region.min.y;
if (yend > region.max.y) yend = region.max.y;
//Loop through all lines in the segment
y = ystart;
while (y < yend) {
x1 = _xa;
x2 = _xb;
//Range exception handling
if (x1 < region.min.x) x1 = region.min.x;
if (x2 > region.max.x) x2 = region.max.x;
if ((x2 - x1) < 1) goto next;
if ((x1 >= region.max.x) || (x2 <= region.min.x)) goto next;
//Perform subtexel pre-stepping on UV
dx = 1 - (_xa - x1);
u = _ua + dx * _dudx;
v = _va + dx * _dvdx;
buf = dbuf + ((y * dw) + x1);
x = x1;
#ifdef TEXMAP_MASKING
cmp = &surface->compositor->image.data[y * surface->compositor->image.stride + x1];
#endif
//Draw horizontal line
while (x++ < x2) {
uu = (int) u;
vv = (int) v;
/* FIXME: sometimes u and v are < 0 - don'tc crash */
if (uu < 0) uu = 0;
if (vv < 0) vv = 0;
/* Range exception handling */
/* OPTIMIZE ME, handle in advance? */
if (uu >= sw) uu = sw - 1;
if (vv >= sh) vv = sh - 1;
ar = (int)(255 * (1 - modff(u, &iptr)));
ab = (int)(255 * (1 - modff(v, &iptr)));
iru = uu + 1;
irv = vv + 1;
px = *(sbuf + (vv * sw) + uu);
/* horizontal interpolate */
if (iru < sw) {
/* right pixel */
int px2 = *(sbuf + (vv * sw) + iru);
px = INTERPOLATE(ar, px, px2);
}
/* vertical interpolate */
if (irv < sh) {
/* bottom pixel */
int px2 = *(sbuf + (irv * sw) + uu);
/* horizontal interpolate */
if (iru < sw) {
/* bottom right pixel */
int px3 = *(sbuf + (irv * sw) + iru);
px2 = INTERPOLATE(ar, px2, px3);
}
px = INTERPOLATE(ab, px, px2);
}
#if defined(TEXMAP_MASKING) && defined(TEXMAP_TRANSLUCENT)
auto src = ALPHA_BLEND(px, _multiplyAlpha(opacity, blendMethod(*cmp)));
#elif defined(TEXMAP_MASKING)
auto src = ALPHA_BLEND(px, blendMethod(*cmp));
#elif defined(TEXMAP_TRANSLUCENT)
auto src = ALPHA_BLEND(px, opacity);
#else
auto src = px;
#endif
*buf = src + ALPHA_BLEND(*buf, surface->blender.ialpha(src));
++buf;
#ifdef TEXMAP_MASKING
++cmp;
#endif
//Step UV horizontally
u += _dudx;
v += _dvdx;
}
next:
//Step along both edges
_xa += _dxdya;
_xb += _dxdyb;
_ua += _dudya;
_va += _dvdya;
y++;
}
xa = _xa;
xb = _xb;
ua = _ua;
va = _va;
}