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example: added DropShadow sample
- renamed SceneEffect to EffectGaussianBlur
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3 changed files with 134 additions and 1 deletions
132
examples/EffectDropShadow.cpp
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132
examples/EffectDropShadow.cpp
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/*
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* Copyright (c) 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Example.h"
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/************************************************************************/
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/* ThorVG Drawing Contents */
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/************************************************************************/
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struct UserExample : tvgexam::Example
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{
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tvg::Scene* pScene1 = nullptr;
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tvg::Scene* pScene2 = nullptr;
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tvg::Scene* pScene3 = nullptr;
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bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
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{
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if (!canvas) return false;
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//background
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auto bg = tvg::Shape::gen();
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bg->appendRect(0, 0, w, h);
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bg->fill(255, 255, 255);
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canvas->push(std::move(bg));
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float pw, ph;
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//Prepare a scene for post effects
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{
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auto scene = tvg::Scene::gen();
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pScene1 = scene.get();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg/LottieFiles_logo.svg");
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picture->size(&pw, &ph);
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picture->size(pw * 0.5f, ph * 0.5f);
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picture->translate(pw * 0.175f, 0.0f);
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scene->push(std::move(picture));
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canvas->push(std::move(scene));
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}
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//Prepare a scene for post effects
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{
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auto scene = tvg::Scene::gen();
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pScene2 = scene.get();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg/152932619-bd3d6921-72df-4f09-856b-f9743ae32a14.svg");
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picture->size(&pw, &ph);
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picture->translate(pw * 0.45f, ph * 0.45f);
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picture->size(pw * 0.75f, ph * 0.75f);
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scene->push(std::move(picture));
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canvas->push(std::move(scene));
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}
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//Prepare a scene for post effects
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{
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auto scene = tvg::Scene::gen();
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pScene3 = scene.get();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg//circles1.svg");
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picture->size(&pw, &ph);
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picture->translate(w * 0.3f, h * 0.65f);
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picture->size(pw * 0.75f, ph * 0.75f);
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scene->push(std::move(picture));
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canvas->push(std::move(scene));
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}
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return true;
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}
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bool update(tvg::Canvas* canvas, uint32_t elapsed) override
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{
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if (!canvas) return false;
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canvas->clear(false);
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auto progress = tvgexam::progress(elapsed, 2.5f, true); //2.5 seconds
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//Clear the previously applied effects
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pScene1->push(tvg::SceneEffect::ClearAll);
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//Apply DropShadow post effect (r, g, b, a, angle, distance, sigma of blurness, quality)
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pScene1->push(tvg::SceneEffect::DropShadow, 0, 0, 0, 125, 120.0f, 20.0f * progress, 3.0f, 100);
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pScene2->push(tvg::SceneEffect::ClearAll);
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pScene2->push(tvg::SceneEffect::DropShadow, 65, 143, 222, (int)(255.0f * progress), 135.0f, 10.0f, 3.0f, 100);
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pScene3->push(tvg::SceneEffect::ClearAll);
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pScene3->push(tvg::SceneEffect::DropShadow, 0, 0, 0, 125, 360.0f * progress, 20.0f, 3.0f, 100);
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canvas->update();
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return true;
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}
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};
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/************************************************************************/
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/* Entry Point */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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return tvgexam::main(new UserExample, argc, argv, 800, 800, 4, true);
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}
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@ -27,6 +27,8 @@ source_file = [
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'DataLoad.cpp',
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'DirectUpdate.cpp',
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'Duplicate.cpp',
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'EffectGaussianBlur.cpp',
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'EffectDropShadow.cpp',
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'FillRule.cpp',
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'FillSpread.cpp',
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'GifSaver.cpp',
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@ -59,7 +61,6 @@ source_file = [
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'SceneBlending.cpp',
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'SceneTransform.cpp',
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'Shapes.cpp',
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'SceneEffect.cpp',
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'Stroke.cpp',
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'StrokeLine.cpp',
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'StrokeMiterlimit.cpp',
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