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sw_engine: ++thread safety
Synchronize the engine process precisely before updating internal data.
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1 changed files with 10 additions and 7 deletions
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@ -713,9 +713,6 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
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if (!surface) return task;
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if (flags == RenderUpdateFlag::None) return task;
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//Finish previous task if it has duplicated request.
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task->done();
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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//Guarantee composition targets get ready.
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@ -764,8 +761,11 @@ RenderData SwRenderer::prepare(Surface* surface, const RenderMesh* mesh, RenderD
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//prepare task
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auto task = static_cast<SwImageTask*>(data);
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if (!task) task = new SwImageTask;
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else task->done();
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task->source = surface;
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task->mesh = mesh;
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return prepareCommon(task, transform, clips, opacity, flags);
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}
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@ -775,6 +775,8 @@ RenderData SwRenderer::prepare(const Array<RenderData>& scene, RenderData data,
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//prepare task
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auto task = static_cast<SwSceneTask*>(data);
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if (!task) task = new SwSceneTask;
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else task->done();
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task->scene = scene;
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//TODO: Failed threading them. It would be better if it's possible.
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@ -783,6 +785,7 @@ RenderData SwRenderer::prepare(const Array<RenderData>& scene, RenderData data,
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for (auto task = scene.begin(); task < scene.end(); ++task) {
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static_cast<SwTask*>(*task)->done();
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}
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return prepareCommon(task, transform, clips, opacity, flags);
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}
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@ -791,10 +794,10 @@ RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const
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{
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//prepare task
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auto task = static_cast<SwShapeTask*>(data);
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if (!task) {
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task = new SwShapeTask;
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if (!task) task = new SwShapeTask;
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else task->done();
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task->rshape = &rshape;
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}
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task->clipper = clipper;
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return prepareCommon(task, transform, clips, opacity, flags);
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