examples: add stacking example

This example shows how to restack paints node
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Hermet Park 2020-10-08 15:57:01 +09:00 committed by GitHub
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195
src/examples/Stacking.cpp Normal file
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@ -0,0 +1,195 @@
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static tvg::Shape* paints[3];
static int order = 0;
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
canvas->reserve(3); //reserve 3 shape nodes (optional)
//Prepare Round Rectangle
auto shape1 = tvg::Shape::gen();
paints[0] = shape1.get();
shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape1->fill(0, 255, 0, 255); //r, g, b, a
if (canvas->push(move(shape1)) != tvg::Result::Success) return;
//Prepare Circle
auto shape2 = tvg::Shape::gen();
paints[1] = shape2.get();
shape2->appendRect(100, 100, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape2->fill(255, 255, 0, 255); //r, g, b, a
if (canvas->push(move(shape2)) != tvg::Result::Success) return;
//Prepare Ellipse
auto shape3 = tvg::Shape::gen();
paints[2] = shape3.get();
shape3->appendRect(200, 200, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape3->fill(0, 255, 255, 255); //r, g, b, a
if (canvas->push(move(shape3)) != tvg::Result::Success) return;
}
void tvgUpdateCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Explicitly clear all retained paint nodes from canvas but not free them.
if (canvas->clear(false) != tvg::Result::Success) return;
switch (order) {
case 0:
canvas->push(unique_ptr<tvg::Shape>(paints[0]));
canvas->push(unique_ptr<tvg::Shape>(paints[1]));
canvas->push(unique_ptr<tvg::Shape>(paints[2]));
break;
case 1:
canvas->push(unique_ptr<tvg::Shape>(paints[1]));
canvas->push(unique_ptr<tvg::Shape>(paints[2]));
canvas->push(unique_ptr<tvg::Shape>(paints[0]));
break;
case 2:
canvas->push(unique_ptr<tvg::Shape>(paints[2]));
canvas->push(unique_ptr<tvg::Shape>(paints[0]));
canvas->push(unique_ptr<tvg::Shape>(paints[1]));
break;
}
++order;
if (order > 2) order = 0;
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
Eina_Bool timerSwCb(void *data)
{
tvgUpdateCmds(swCanvas.get());
Eo* img = (Eo*) data;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
return ECORE_CALLBACK_RENEW;
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
Eina_Bool timerGlCb(void *data)
{
tvgUpdateCmds(glCanvas.get());
return ECORE_CALLBACK_RENEW;
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
ecore_timer_add(0.5, timerSwCb, view);
} else {
auto view = createGlView();
ecore_timer_add(0.5, timerGlCb, view);
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}

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@ -19,6 +19,7 @@ source_file = [
'Scene.cpp',
'SceneTransform.cpp',
'Shape.cpp',
'Stacking.cpp',
'Stress.cpp',
'Stroke.cpp',
'StrokeLine.cpp',