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examples: add stacking example
This example shows how to restack paints node
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195
src/examples/Stacking.cpp
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195
src/examples/Stacking.cpp
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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static tvg::Shape* paints[3];
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static int order = 0;
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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canvas->reserve(3); //reserve 3 shape nodes (optional)
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//Prepare Round Rectangle
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auto shape1 = tvg::Shape::gen();
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paints[0] = shape1.get();
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shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry
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shape1->fill(0, 255, 0, 255); //r, g, b, a
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if (canvas->push(move(shape1)) != tvg::Result::Success) return;
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//Prepare Circle
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auto shape2 = tvg::Shape::gen();
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paints[1] = shape2.get();
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shape2->appendRect(100, 100, 400, 400, 50, 50); //x, y, w, h, rx, ry
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shape2->fill(255, 255, 0, 255); //r, g, b, a
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if (canvas->push(move(shape2)) != tvg::Result::Success) return;
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//Prepare Ellipse
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auto shape3 = tvg::Shape::gen();
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paints[2] = shape3.get();
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shape3->appendRect(200, 200, 400, 400, 50, 50); //x, y, w, h, rx, ry
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shape3->fill(0, 255, 255, 255); //r, g, b, a
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if (canvas->push(move(shape3)) != tvg::Result::Success) return;
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}
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void tvgUpdateCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Explicitly clear all retained paint nodes from canvas but not free them.
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if (canvas->clear(false) != tvg::Result::Success) return;
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switch (order) {
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case 0:
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canvas->push(unique_ptr<tvg::Shape>(paints[0]));
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canvas->push(unique_ptr<tvg::Shape>(paints[1]));
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canvas->push(unique_ptr<tvg::Shape>(paints[2]));
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break;
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case 1:
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canvas->push(unique_ptr<tvg::Shape>(paints[1]));
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canvas->push(unique_ptr<tvg::Shape>(paints[2]));
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canvas->push(unique_ptr<tvg::Shape>(paints[0]));
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break;
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case 2:
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canvas->push(unique_ptr<tvg::Shape>(paints[2]));
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canvas->push(unique_ptr<tvg::Shape>(paints[0]));
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canvas->push(unique_ptr<tvg::Shape>(paints[1]));
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break;
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}
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++order;
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if (order > 2) order = 0;
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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Eina_Bool timerSwCb(void *data)
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{
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tvgUpdateCmds(swCanvas.get());
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Eo* img = (Eo*) data;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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return ECORE_CALLBACK_RENEW;
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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Eina_Bool timerGlCb(void *data)
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{
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tvgUpdateCmds(glCanvas.get());
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return ECORE_CALLBACK_RENEW;
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView();
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ecore_timer_add(0.5, timerSwCb, view);
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} else {
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auto view = createGlView();
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ecore_timer_add(0.5, timerGlCb, view);
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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@ -19,6 +19,7 @@ source_file = [
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'Scene.cpp',
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'SceneTransform.cpp',
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'Shape.cpp',
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'Stacking.cpp',
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'Stress.cpp',
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'Stroke.cpp',
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'StrokeLine.cpp',
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