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lottie/builder: revise the masking update.
Append the mask shape to the previous one, instead of composition, when it's able by the condition. issue: https://github.com/thorvg/thorvg/issues/2426
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1 changed files with 27 additions and 32 deletions
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@ -1144,44 +1144,39 @@ static void _updateMaskings(LottieLayer* layer, float frameNo, LottieExpressions
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{
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{
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if (layer->masks.count == 0) return;
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if (layer->masks.count == 0) return;
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//maskings
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//Apply the base mask
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Shape* pmask = nullptr;
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auto pMask = static_cast<LottieMask*>(layer->masks[0]);
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auto pmethod = CompositeMethod::None;
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auto pMethod = pMask->method;
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for (auto m = layer->masks.begin(); m < layer->masks.end(); ++m) {
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auto pShape = Shape::gen().release();
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pShape->fill(255, 255, 255, pMask->opacity(frameNo));
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pShape->transform(layer->cache.matrix);
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if (pMask->pathset(frameNo, P(pShape)->rs.path.cmds, P(pShape)->rs.path.pts, nullptr, 0.0f, exps)) {
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P(pShape)->update(RenderUpdateFlag::Path);
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}
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layer->scene->composite(tvg::cast(pShape), (pMethod == CompositeMethod::SubtractMask) ? CompositeMethod::InvAlphaMask : CompositeMethod::AlphaMask);
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//Apply the subsquent masks
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for (auto m = layer->masks.begin() + 1; m < layer->masks.end(); ++m) {
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auto mask = static_cast<LottieMask*>(*m);
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auto mask = static_cast<LottieMask*>(*m);
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auto method = mask->method;
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auto method = mask->method;
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if (method == CompositeMethod::None) continue;
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//FIXME: None method mask should be appended to the root layer?
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//Append the mask shape
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if (method == CompositeMethod::None) {
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if (pMethod == method && (method == CompositeMethod::SubtractMask || method == CompositeMethod::DifferenceMask)) {
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pmethod = method;
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mask->pathset(frameNo, P(pShape)->rs.path.cmds, P(pShape)->rs.path.pts, nullptr, 0.0f, exps);
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continue;
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//Chain composition
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}
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//Masking shape
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auto shape = Shape::gen().release();
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shape->fill(255, 255, 255, mask->opacity(frameNo));
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shape->transform(layer->cache.matrix);
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if (mask->pathset(frameNo, P(shape)->rs.path.cmds, P(shape)->rs.path.pts, nullptr, 0.0f, exps)) {
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P(shape)->update(RenderUpdateFlag::Path);
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}
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//Append the chain-masking composition
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if (pmask) {
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//false of false is true. invert?
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if (pmethod == method) {
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if (method == CompositeMethod::SubtractMask) method = CompositeMethod::AddMask;
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else if (method == CompositeMethod::DifferenceMask) method = CompositeMethod::IntersectMask;
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}
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pmask->composite(cast<Shape>(shape), method);
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//Apply the masking
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} else {
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} else {
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method = (method == CompositeMethod::SubtractMask) ? CompositeMethod::InvAlphaMask : CompositeMethod::AlphaMask;
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auto shape = Shape::gen().release();
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layer->scene->composite(cast<Shape>(shape), method);
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shape->fill(255, 255, 255, mask->opacity(frameNo));
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shape->transform(layer->cache.matrix);
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if (mask->pathset(frameNo, P(shape)->rs.path.cmds, P(shape)->rs.path.pts, nullptr, 0.0f, exps)) {
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P(shape)->update(RenderUpdateFlag::Path);
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}
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pShape->composite(tvg::cast(shape), method);
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pShape = shape;
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pMethod = method;
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}
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}
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pmethod = mask->method;
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pmask = shape;
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}
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}
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}
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}
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