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lottie: ++exception handling
dropshadow opacity range seems 0 ~ 256. make it sure in 0 ~ 255.
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1 changed files with 2 additions and 1 deletions
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@ -1338,7 +1338,8 @@ void LottieBuilder::updateEffect(LottieLayer* layer, float frameNo)
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case LottieEffect::DropShadow: {
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case LottieEffect::DropShadow: {
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auto effect = static_cast<LottieFxDropShadow*>(*ef);
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auto effect = static_cast<LottieFxDropShadow*>(*ef);
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auto color = effect->color(frameNo);
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auto color = effect->color(frameNo);
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layer->scene->push(SceneEffect::DropShadow, color.rgb[0], color.rgb[1], color.rgb[2], (int)effect->opacity(frameNo), effect->angle(frameNo), effect->distance(frameNo), effect->blurness(frameNo) * BLUR_TO_SIGMA, QUALITY);
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//seems the opacity range in dropshadow is 0 ~ 256
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layer->scene->push(SceneEffect::DropShadow, color.rgb[0], color.rgb[1], color.rgb[2], std::min(255, (int)effect->opacity(frameNo)), effect->angle(frameNo), effect->distance(frameNo), effect->blurness(frameNo) * BLUR_TO_SIGMA, QUALITY);
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break;
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break;
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}
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}
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case LottieEffect::GaussianBlur: {
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case LottieEffect::GaussianBlur: {
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