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gl_engine: fix line join while dashing
While dashing, changing the path command each time caused a new 'move to' command to be added, even when dash segments across different path commands should have been connected. @Issue: https://github.com/thorvg/thorvg/issues/3231
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commit
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2 changed files with 37 additions and 10 deletions
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@ -1960,6 +1960,7 @@ DashStroke::DashStroke(Array<PathCommand> *cmds, Array<Point> *pts, uint32_t das
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mCurrLen(),
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mCurrIdx(),
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mCurOpGap(false),
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mMove(true),
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mPtStart(),
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mPtCur()
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{
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@ -1999,6 +2000,7 @@ void DashStroke::doStroke(const PathCommand *cmds, uint32_t cmd_count, const Poi
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mCurrIdx = idx;
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mCurrLen = mDashPattern[idx] - offset;
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mCurOpGap = gap;
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mMove = true;
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mPtStart = mPtCur = *pts;
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pts++;
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break;
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@ -2024,23 +2026,31 @@ void DashStroke::dashLineTo(const Point& to)
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{
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auto len = length(mPtCur - to);
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if (len < mCurrLen) {
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if (tvg::zero(len)) {
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this->moveTo(mPtCur);
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} else if (len <= mCurrLen) {
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mCurrLen -= len;
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if (!mCurOpGap) {
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this->moveTo(mPtCur);
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if (mMove) {
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this->moveTo(mPtCur);
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mMove = false;
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}
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this->lineTo(to);
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}
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} else {
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Line curr = {mPtCur, to};
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while (len > mCurrLen) {
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while (len - mCurrLen > 0.0001f) {
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Line right;
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if (mCurrLen > 0.0f) {
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Line left;
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curr.split(mCurrLen, left, right);
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len -= mCurrLen;
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if (!mCurOpGap) {
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this->moveTo(left.pt1);
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if (mMove || mDashPattern[mCurrIdx] - mCurrLen < FLOAT_EPSILON) {
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this->moveTo(left.pt1);
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mMove = false;
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}
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this->lineTo(left.pt2);
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}
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} else right = curr;
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@ -2049,10 +2059,14 @@ void DashStroke::dashLineTo(const Point& to)
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mCurOpGap = !mCurOpGap;
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curr = right;
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mPtCur = curr.pt1;
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mMove = true;
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}
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mCurrLen -= len;
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if (!mCurOpGap) {
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this->moveTo(curr.pt1);
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if (mMove) {
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this->moveTo(curr.pt1);
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mMove = false;
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}
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this->lineTo(curr.pt2);
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}
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@ -2077,21 +2091,29 @@ void DashStroke::dashCubicTo(const Point& cnt1, const Point& cnt2, const Point&
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auto len = cur.length();
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if (len < mCurrLen) {
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if (tvg::zero(len)) {
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this->moveTo(mPtCur);
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} else if (len <= mCurrLen) {
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mCurrLen -= len;
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if (!mCurOpGap) {
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this->moveTo(mPtCur);
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if (mMove) {
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this->moveTo(mPtCur);
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mMove = false;
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}
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this->cubicTo(cnt1, cnt2, end);
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}
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} else {
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while (len > mCurrLen) {
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while (len - mCurrLen > 0.0001f) {
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Bezier right;
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if (mCurrLen > 0.0f) {
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Bezier left;
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cur.split(mCurrLen, left, right);
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len -= mCurrLen;
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if (!mCurOpGap) {
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this->moveTo(left.start);
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if (mMove || mDashPattern[mCurrIdx] - mCurrLen < FLOAT_EPSILON) {
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this->moveTo(left.start);
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mMove = false;
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}
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this->cubicTo(left.ctrl1, left.ctrl2, left.end);
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}
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} else right = cur;
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@ -2100,11 +2122,15 @@ void DashStroke::dashCubicTo(const Point& cnt1, const Point& cnt2, const Point&
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mCurOpGap = !mCurOpGap;
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cur = right;
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mPtCur = cur.start;
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mMove = true;
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}
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mCurrLen -= len;
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if (!mCurOpGap) {
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this->moveTo(cur.start);
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if (mMove) {
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this->moveTo(cur.start);
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mMove = false;
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}
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this->cubicTo(cur.ctrl1, cur.ctrl2, cur.end);
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}
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@ -139,6 +139,7 @@ private:
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float mCurrLen;
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int32_t mCurrIdx;
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bool mCurOpGap;
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bool mMove;
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Point mPtStart;
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Point mPtCur;
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};
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