gl_engine renderer: fix build break.

interface has been changed. make it up-to-date
This commit is contained in:
Hermet Park 2020-12-01 16:13:51 +09:00
parent a36e25e178
commit 2c78945483

View file

@ -31,7 +31,7 @@ public:
Surface surface = {nullptr, 0, 0, 0}; Surface surface = {nullptr, 0, 0, 0};
void* prepare(const Shape& shape, void* data, const RenderTransform* transform, uint32_t opacity, vector<Composite>& compList, RenderUpdateFlag flags) override; void* prepare(const Shape& shape, void* data, const RenderTransform* transform, uint32_t opacity, vector<Composite>& compList, RenderUpdateFlag flags) override;
bool dispose(const Shape& shape, void *data) override; bool dispose(void *data) override;
bool preRender() override; bool preRender() override;
bool render(const Shape& shape, void *data) override; bool render(const Shape& shape, void *data) override;
bool postRender() override; bool postRender() override;