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common: replace the round() with nearbyint()
nearbyint() is 2x faster than round() in our local test.
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parent
74f5928e84
commit
318c76119a
9 changed files with 33 additions and 33 deletions
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@ -316,7 +316,7 @@ bool LottieLoader::frame(float no)
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//This ensures that the target frame number is reached.
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frameNo *= 10000.0f;
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frameNo = roundf(frameNo);
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frameNo = nearbyintf(frameNo);
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frameNo *= 0.0001f;
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//Skip update if frame diff is too small.
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@ -160,32 +160,32 @@ uint32_t LottieGradient::populate(ColorStop& color)
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if (cidx == clast || aidx == color.input->count) break;
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if ((*color.input)[cidx] == (*color.input)[aidx]) {
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cs.offset = (*color.input)[cidx];
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cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
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cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
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cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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cidx += 4;
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aidx += 2;
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} else if ((*color.input)[cidx] < (*color.input)[aidx]) {
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cs.offset = (*color.input)[cidx];
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cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
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cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
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cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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//generate alpha value
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if (output.count > 0) {
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auto p = ((*color.input)[cidx] - output.last().offset) / ((*color.input)[aidx] - output.last().offset);
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cs.a = mathLerp<uint8_t>(output.last().a, lroundf((*color.input)[aidx + 1] * 255.0f), p);
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cs.a = mathLerp<uint8_t>(output.last().a, (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f), p);
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} else cs.a = 255;
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cidx += 4;
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} else {
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cs.offset = (*color.input)[aidx];
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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//generate color value
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if (output.count > 0) {
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auto p = ((*color.input)[aidx] - output.last().offset) / ((*color.input)[cidx] - output.last().offset);
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cs.r = mathLerp<uint8_t>(output.last().r, lroundf((*color.input)[cidx + 1] * 255.0f), p);
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cs.g = mathLerp<uint8_t>(output.last().g, lroundf((*color.input)[cidx + 2] * 255.0f), p);
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cs.b = mathLerp<uint8_t>(output.last().b, lroundf((*color.input)[cidx + 3] * 255.0f), p);
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cs.r = mathLerp<uint8_t>(output.last().r, (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f), p);
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cs.g = mathLerp<uint8_t>(output.last().g, (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f), p);
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cs.b = mathLerp<uint8_t>(output.last().b, (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f), p);
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} else cs.r = cs.g = cs.b = 255;
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aidx += 2;
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}
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@ -195,9 +195,9 @@ uint32_t LottieGradient::populate(ColorStop& color)
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//color remains
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while (cidx + 3 < clast) {
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cs.offset = (*color.input)[cidx];
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cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
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cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
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cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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cs.a = (output.count > 0) ? output.last().a : 255;
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output.push(cs);
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cidx += 4;
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@ -206,7 +206,7 @@ uint32_t LottieGradient::populate(ColorStop& color)
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//alpha remains
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while (aidx < color.input->count) {
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cs.offset = (*color.input)[aidx];
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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if (output.count > 0) {
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cs.r = output.last().r;
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cs.g = output.last().g;
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@ -348,7 +348,7 @@ void LottieParser::getValue(RGB24& color)
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while (nextArrayValue()) {
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auto val = getFloat();
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if (i < 3) color.rgb[i++] = int32_t(lroundf(val * 255.0f));
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if (i < 3) color.rgb[i++] = (int32_t)nearbyint(val * 255.0f);
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}
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//TODO: color filter?
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@ -96,7 +96,7 @@ static inline RGB24 operator+(const RGB24& lhs, const RGB24& rhs)
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static inline RGB24 operator*(const RGB24& lhs, float rhs)
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{
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return {(int32_t)lroundf(lhs.rgb[0] * rhs), (int32_t)lroundf(lhs.rgb[1] * rhs), (int32_t)lroundf(lhs.rgb[2] * rhs)};
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return {(int32_t)nearbyint(lhs.rgb[0] * rhs), (int32_t)nearbyint(lhs.rgb[1] * rhs), (int32_t)nearbyint(lhs.rgb[2] * rhs)};
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}
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@ -647,9 +647,9 @@ static bool _hslToRgb(float hue, float saturation, float brightness, uint8_t* re
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}
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}
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*red = static_cast<uint8_t>(ceil(_red * 255.0f));
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*green = static_cast<uint8_t>(ceil(_green * 255.0f));
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*blue = static_cast<uint8_t>(ceil(_blue * 255.0f));
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*red = (uint8_t)nearbyint(_red * 255.0f);
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*green = (uint8_t)nearbyint(_green * 255.0f);
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*blue = (uint8_t)nearbyint(_blue * 255.0f);
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return true;
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}
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@ -455,8 +455,8 @@ bool Edge::intersect(Edge *other, GlPoint *point)
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double scale = 1.0 / denom;
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point->x = std::round(static_cast<float>(top->point.x - s_number * le_b * scale));
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point->y = std::round(static_cast<float>(top->point.y + s_number * le_a * scale));
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point->x = nearbyintf(static_cast<float>(top->point.x - s_number * le_b * scale));
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point->y = nearbyintf(static_cast<float>(top->point.y + s_number * le_a * scale));
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if (std::isinf(point->x) || std::isinf(point->y)) {
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return false;
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@ -114,8 +114,8 @@ bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transfor
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//Fast track: Non-transformed image but just shifted.
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if (image->direct) {
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image->ox = -static_cast<int32_t>(round(transform->e13));
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image->oy = -static_cast<int32_t>(round(transform->e23));
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image->ox = -static_cast<int32_t>(nearbyint(transform->e13));
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image->oy = -static_cast<int32_t>(nearbyint(transform->e23));
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//Figure out the scale factor by transform matrix
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} else {
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auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
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@ -164,8 +164,8 @@ void mathRotate(SwPoint& pt, SwFixed angle)
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auto cosv = cosf(radian);
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auto sinv = sinf(radian);
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pt.x = SwCoord(roundf((v.x * cosv - v.y * sinv) * 64.0f));
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pt.y = SwCoord(roundf((v.x * sinv + v.y * cosv) * 64.0f));
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pt.x = SwCoord(nearbyint((v.x * cosv - v.y * sinv) * 64.0f));
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pt.y = SwCoord(nearbyint((v.x * sinv + v.y * cosv) * 64.0f));
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}
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@ -309,10 +309,10 @@ bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, S
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//the rasterization region has to be rearranged.
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//https://github.com/Samsung/thorvg/issues/916
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if (fastTrack) {
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renderRegion.min.x = static_cast<SwCoord>(round(xMin / 64.0f));
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renderRegion.max.x = static_cast<SwCoord>(round(xMax / 64.0f));
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renderRegion.min.y = static_cast<SwCoord>(round(yMin / 64.0f));
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renderRegion.max.y = static_cast<SwCoord>(round(yMax / 64.0f));
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renderRegion.min.x = static_cast<SwCoord>(nearbyint(xMin / 64.0f));
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renderRegion.max.x = static_cast<SwCoord>(nearbyint(xMax / 64.0f));
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renderRegion.min.y = static_cast<SwCoord>(nearbyint(yMin / 64.0f));
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renderRegion.max.y = static_cast<SwCoord>(nearbyint(yMax / 64.0f));
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} else {
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renderRegion.min.x = xMin >> 6;
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renderRegion.max.x = (xMax + 63) >> 6;
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@ -675,7 +675,7 @@ static bool _rasterRle(SwSurface* surface, SwRleData* rle, uint8_t r, uint8_t g,
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auto sy = (y) * itransform->e22 + itransform->e23 - 0.49f; \
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if (sy <= -0.5f || (uint32_t)(sy + 0.5f) >= image->h) continue; \
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if (scaleMethod == _interpDownScaler) { \
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auto my = (int32_t)round(sy); \
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auto my = (int32_t)nearbyint(sy); \
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miny = my - (int32_t)sampleSize; \
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if (miny < 0) miny = 0; \
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maxy = my + (int32_t)sampleSize; \
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