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examples: remove Stress
we have a good stress test - Lottie
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/*
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* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <vector>
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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#define NUM_PER_LINE 16
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#define SIZE 80
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static bool rendered = false;
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static int xCnt = 0;
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static int yCnt = 0;
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static int frame = 0;
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static double t1, t2, t3, t4;
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void svgDirCallback(const char* name, const char* path, void* data)
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{
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tvg::Canvas* canvas = static_cast<tvg::Canvas*>(data);
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if (yCnt > NUM_PER_LINE) return; //Load maximum to NUM_PER_LINE
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//ignore if not svgs.
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const char *ext = name + strlen(name) - 3;
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if (strcmp(ext, "svg")) return;
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auto picture = tvg::Picture::gen();
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char buf[PATH_MAX];
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snprintf(buf, sizeof(buf), "/%s/%s", path, name);
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if (picture->load(buf) != tvg::Result::Success) return;
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//image scaling preserving its aspect ratio
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float scale;
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float shiftX = 0.0f, shiftY = 0.0f;
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float w, h;
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picture->size(&w, &h);
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if (w > h) {
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scale = SIZE / w;
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shiftY = (SIZE - h * scale) * 0.5f;
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} else {
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scale = SIZE / h;
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shiftX = (SIZE - w * scale) * 0.5f;
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}
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picture->scale(scale);
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picture->translate((xCnt % NUM_PER_LINE) * SIZE + shiftX, SIZE * (xCnt / NUM_PER_LINE) + shiftY);
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++xCnt;
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//Duplicates
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for (int i = 0; i < NUM_PER_LINE - 1; i++) {
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auto dup = tvg::cast<tvg::Picture>(picture->duplicate());
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dup->translate((xCnt % NUM_PER_LINE) * SIZE + shiftX, SIZE * (xCnt / NUM_PER_LINE) + shiftY);
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canvas->push(std::move(dup));
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++xCnt;
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}
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cout << "SVG: " << buf << endl;
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canvas->push(std::move(picture));
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++yCnt;
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}
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT); //x, y, w, h
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shape->fill(255, 255, 255); //r, g, b
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if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
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eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, svgDirCallback, canvas);
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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t3 = ecore_time_get();
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//Drawing task can be performed asynchronously.
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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t4 = ecore_time_get();
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printf("[%5d]: total[%fs] update[%fs], render[%fs]\n", ++frame, t4 - t1, t2 - t1, t4 - t3);
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rendered = true;
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}
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void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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if (!rendered) return;
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t1 = ecore_time_get();
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auto& list = swCanvas->paints();
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for (auto picture : list) {
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if (picture->identifier() != tvg::Picture::identifier()) continue;
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picture->rotate(progress * 360);
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}
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swCanvas->update();
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t2 = ecore_time_get();
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//Update Efl Canvas
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auto img = (Eo*) effect;
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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rendered = false;
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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auto& list = glCanvas->paints();
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for (auto picture : list) {
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if (picture->identifier() != tvg::Picture::identifier()) continue;
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picture->rotate(progress * 360);
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}
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glCanvas->update();
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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Elm_Transit *transit = elm_transit_add();
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView(1280, 1280);
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elm_transit_effect_add(transit, transitSwCb, view, nullptr);
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} else {
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auto view = createGlView(1280, 1280);
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elm_transit_effect_add(transit, transitGlCb, view, nullptr);
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}
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elm_transit_duration_set(transit, 2);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_go(transit);
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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@ -46,7 +46,6 @@ source_file = [
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'SceneClipper.cpp',
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'SceneTransform.cpp',
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'Shape.cpp',
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'Stress.cpp',
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'Stroke.cpp',
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'StrokeLine.cpp',
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'StrokeMiterlimit.cpp',
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