examples: remove Stress

we have a good stress test - Lottie
This commit is contained in:
Hermet Park 2023-08-21 17:33:03 +09:00
parent 77de62068c
commit 3437e4729f
2 changed files with 0 additions and 261 deletions

View file

@ -1,260 +0,0 @@
/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <vector>
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
#define NUM_PER_LINE 16
#define SIZE 80
static bool rendered = false;
static int xCnt = 0;
static int yCnt = 0;
static int frame = 0;
static double t1, t2, t3, t4;
void svgDirCallback(const char* name, const char* path, void* data)
{
tvg::Canvas* canvas = static_cast<tvg::Canvas*>(data);
if (yCnt > NUM_PER_LINE) return; //Load maximum to NUM_PER_LINE
//ignore if not svgs.
const char *ext = name + strlen(name) - 3;
if (strcmp(ext, "svg")) return;
auto picture = tvg::Picture::gen();
char buf[PATH_MAX];
snprintf(buf, sizeof(buf), "/%s/%s", path, name);
if (picture->load(buf) != tvg::Result::Success) return;
//image scaling preserving its aspect ratio
float scale;
float shiftX = 0.0f, shiftY = 0.0f;
float w, h;
picture->size(&w, &h);
if (w > h) {
scale = SIZE / w;
shiftY = (SIZE - h * scale) * 0.5f;
} else {
scale = SIZE / h;
shiftX = (SIZE - w * scale) * 0.5f;
}
picture->scale(scale);
picture->translate((xCnt % NUM_PER_LINE) * SIZE + shiftX, SIZE * (xCnt / NUM_PER_LINE) + shiftY);
++xCnt;
//Duplicates
for (int i = 0; i < NUM_PER_LINE - 1; i++) {
auto dup = tvg::cast<tvg::Picture>(picture->duplicate());
dup->translate((xCnt % NUM_PER_LINE) * SIZE + shiftX, SIZE * (xCnt / NUM_PER_LINE) + shiftY);
canvas->push(std::move(dup));
++xCnt;
}
cout << "SVG: " << buf << endl;
canvas->push(std::move(picture));
++yCnt;
}
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT); //x, y, w, h
shape->fill(255, 255, 255); //r, g, b
if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, svgDirCallback, canvas);
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
t3 = ecore_time_get();
//Drawing task can be performed asynchronously.
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
t4 = ecore_time_get();
printf("[%5d]: total[%fs] update[%fs], render[%fs]\n", ++frame, t4 - t1, t2 - t1, t4 - t3);
rendered = true;
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
if (!rendered) return;
t1 = ecore_time_get();
auto& list = swCanvas->paints();
for (auto picture : list) {
if (picture->identifier() != tvg::Picture::identifier()) continue;
picture->rotate(progress * 360);
}
swCanvas->update();
t2 = ecore_time_get();
//Update Efl Canvas
auto img = (Eo*) effect;
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
rendered = false;
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
auto& list = glCanvas->paints();
for (auto picture : list) {
if (picture->identifier() != tvg::Picture::identifier()) continue;
picture->rotate(progress * 360);
}
glCanvas->update();
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView(1280, 1280);
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView(1280, 1280);
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_go(transit);
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}

View file

@ -46,7 +46,6 @@ source_file = [
'SceneClipper.cpp',
'SceneTransform.cpp',
'Shape.cpp',
'Stress.cpp',
'Stroke.cpp',
'StrokeLine.cpp',
'StrokeMiterlimit.cpp',