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gl_engine: fixed mismatched malloc/free calls.
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1 changed files with 1 additions and 1 deletions
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@ -87,7 +87,7 @@ uint32_t GlShader::complileShader(uint32_t type, char* shaderSrc)
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auto infoLog = static_cast<char*>(malloc(sizeof(char)*infoLen));
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glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
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TVGERR("GL_ENGINE", "Error compiling shader: %s", infoLog);
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delete[] infoLog;
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free(infoLog);
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}
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glDeleteShader(shader);
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}
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