loader/lottie: do not draw zero size content

skip rendering by setting opacity zero, if the scale factor is zero.
This commit is contained in:
Hermet Park 2023-09-12 12:30:05 +09:00
parent 46d831ead7
commit 3752ad93b3

View file

@ -125,7 +125,9 @@ static bool _updateTransform(LottieTransform* transform, int32_t frameNo, bool a
auto anchor = transform->anchor(frameNo);
mathTranslateR(&matrix, -anchor.x, -anchor.y);
opacity = transform->opacity(frameNo);
//invisible just in case.
if (scale.x == 0.0f || scale.y == 0.0f) opacity = 0;
else opacity = transform->opacity(frameNo);
return true;
}
@ -779,20 +781,20 @@ static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo)
{
//visibility
if (frameNo < layer->inFrame || frameNo > layer->outFrame) return;
auto opacity = layer->opacity(frameNo);
if (opacity == 0) return;
_updateTransform(layer, frameNo);
//Prepare render data
layer->scene = Scene::gen().release();
layer->scene->transform(layer->cache.matrix);
//FIXME: Ignore opacity when Null layer?
if (layer->type != LottieLayer::Null) {
layer->scene->opacity(layer->cache.opacity);
if (layer->cache.opacity == 0) return;
}
layer->scene->transform(layer->cache.matrix);
auto rFrameNo = layer->remap(frameNo);
switch (layer->type) {