engines: manage the update with the precise update flags

this also fixes one broken clipping issue.

issue: https://github.com/thorvg/thorvg/issues/3448
This commit is contained in:
Hermet Park 2025-06-17 16:58:51 +09:00 committed by Mira Grudzinska
parent d33a3e53f5
commit 3889ffe8ec
3 changed files with 34 additions and 24 deletions

View file

@ -1329,7 +1329,7 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
sdata->geometry->tesselate(image, flags);
if (!clips.empty()) {
if (flags & RenderUpdateFlag::Clip) {
sdata->clips.clear();
sdata->clips.push(clips);
}
@ -1340,6 +1340,8 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
{
if (flags == RenderUpdateFlag::None) return data;
// If prepare for clip, only path is meaningful.
if (clipper) flags = RenderUpdateFlag::Path;
@ -1353,7 +1355,6 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
sdata->viewWd = static_cast<float>(surface.w);
sdata->viewHt = static_cast<float>(surface.h);
sdata->updateFlag = RenderUpdateFlag::None;
sdata->geometry = make_unique<GlGeometry>();
sdata->opacity = opacity;
@ -1362,10 +1363,7 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
rshape.fillColor(nullptr, nullptr, nullptr, &alphaF);
rshape.strokeColor(nullptr, nullptr, nullptr, &alphaS);
if ( ((flags & RenderUpdateFlag::Gradient) == 0) &&
((flags & RenderUpdateFlag::Color) && alphaF == 0) &&
((flags & RenderUpdateFlag::Stroke) && alphaS == 0) )
{
if ((flags & RenderUpdateFlag::Gradient) == 0 && ((flags & RenderUpdateFlag::Color) && alphaF == 0) && ((flags & RenderUpdateFlag::Stroke) && alphaS == 0)) {
return sdata;
}
@ -1383,12 +1381,11 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
sdata->geometry->updateTransform(transform);
sdata->geometry->setViewport(mViewport);
if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path))
{
if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path)) {
if (!sdata->geometry->tesselate(rshape, sdata->updateFlag)) return sdata;
}
if (!clipper && !clips.empty()) {
if (flags & RenderUpdateFlag::Clip) {
sdata->clips.clear();
sdata->clips.push(clips);
}

View file

@ -750,8 +750,7 @@ void SwRenderer::dispose(RenderData data)
void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
{
if (!surface) return task;
if (flags == RenderUpdateFlag::None) return task;
if (!surface || (transform.e11 == 0.0f && transform.e12 == 0.0f) || (transform.e21 == 0.0f && transform.e22 == 0.0f)) return task; //invalid
//TODO: Failed threading them. It would be better if it's possible.
//See: https://github.com/thorvg/thorvg/issues/1409
@ -781,7 +780,16 @@ void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Arr
tasks.push(task);
}
TaskScheduler::request(task);
//TODO: Failed threading them. It would be better if it's possible.
//See: https://github.com/thorvg/thorvg/issues/1409
//Guarantee composition targets get ready.
if (flags & RenderUpdateFlag::Clip) {
for (uint32_t i = 0; i < clips.count; ++i) {
static_cast<SwTask*>(clips[i])->done();
}
}
if (flags) TaskScheduler::request(task);
return task;
}
@ -791,10 +799,11 @@ RenderData SwRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
{
//prepare task
auto task = static_cast<SwImageTask*>(data);
if (!task) task = new SwImageTask;
else task->done();
task->source = surface;
if (task) task->done();
else {
task = new SwImageTask;
task->source = surface;
}
return prepareCommon(task, transform, clips, opacity, flags);
}
@ -804,10 +813,12 @@ RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const
{
//prepare task
auto task = static_cast<SwShapeTask*>(data);
if (!task) task = new SwShapeTask;
else task->done();
if (task) task->done();
else {
task = new SwShapeTask;
task->rshape = &rshape;
}
task->rshape = &rshape;
task->clipper = clipper;
return prepareCommon(task, transform, clips, opacity, flags);

View file

@ -82,13 +82,14 @@ void WgRenderer::disposeObjects()
RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
{
// get or create render data shape
if (flags == RenderUpdateFlag::None) return data;
auto renderDataShape = (WgRenderDataShape*)data;
if (!renderDataShape)
renderDataShape = mRenderDataShapePool.allocate(mContext);
// update geometry
if ((!data) || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
if (!data || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
renderDataShape->updateMeshes(mContext, rshape, transform);
}
@ -106,7 +107,7 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
renderDataShape->renderSettingsStroke.update(mContext, rshape.stroke->fill, rshape.stroke->color, flags);
// store clips data
renderDataShape->updateClips(clips);
if (flags & RenderUpdateFlag::Clip) renderDataShape->updateClips(clips);
return renderDataShape;
}
@ -114,6 +115,8 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
{
if (flags == RenderUpdateFlag::None) return data;
// get or create render data shape
auto renderDataPicture = (WgRenderDataPicture*)data;
if (!renderDataPicture)
@ -139,8 +142,7 @@ RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
);
}
// store clips data
renderDataPicture->updateClips(clips);
if (flags & RenderUpdateFlag::Clip) renderDataPicture->updateClips(clips);
return renderDataPicture;
}