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engines: manage the update with the precise update flags
this also fixes one broken clipping issue. issue: https://github.com/thorvg/thorvg/issues/3448
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parent
d33a3e53f5
commit
3889ffe8ec
3 changed files with 34 additions and 24 deletions
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@ -1329,7 +1329,7 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
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sdata->geometry->tesselate(image, flags);
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if (!clips.empty()) {
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if (flags & RenderUpdateFlag::Clip) {
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sdata->clips.clear();
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sdata->clips.push(clips);
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}
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@ -1340,6 +1340,8 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
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RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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if (flags == RenderUpdateFlag::None) return data;
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// If prepare for clip, only path is meaningful.
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if (clipper) flags = RenderUpdateFlag::Path;
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@ -1353,7 +1355,6 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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sdata->viewWd = static_cast<float>(surface.w);
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sdata->viewHt = static_cast<float>(surface.h);
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sdata->updateFlag = RenderUpdateFlag::None;
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sdata->geometry = make_unique<GlGeometry>();
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sdata->opacity = opacity;
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@ -1362,10 +1363,7 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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rshape.fillColor(nullptr, nullptr, nullptr, &alphaF);
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rshape.strokeColor(nullptr, nullptr, nullptr, &alphaS);
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if ( ((flags & RenderUpdateFlag::Gradient) == 0) &&
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((flags & RenderUpdateFlag::Color) && alphaF == 0) &&
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((flags & RenderUpdateFlag::Stroke) && alphaS == 0) )
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{
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if ((flags & RenderUpdateFlag::Gradient) == 0 && ((flags & RenderUpdateFlag::Color) && alphaF == 0) && ((flags & RenderUpdateFlag::Stroke) && alphaS == 0)) {
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return sdata;
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}
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@ -1383,12 +1381,11 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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sdata->geometry->updateTransform(transform);
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sdata->geometry->setViewport(mViewport);
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path))
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{
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path)) {
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if (!sdata->geometry->tesselate(rshape, sdata->updateFlag)) return sdata;
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}
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if (!clipper && !clips.empty()) {
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if (flags & RenderUpdateFlag::Clip) {
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sdata->clips.clear();
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sdata->clips.push(clips);
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}
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@ -750,8 +750,7 @@ void SwRenderer::dispose(RenderData data)
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void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (!surface) return task;
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if (flags == RenderUpdateFlag::None) return task;
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if (!surface || (transform.e11 == 0.0f && transform.e12 == 0.0f) || (transform.e21 == 0.0f && transform.e22 == 0.0f)) return task; //invalid
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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@ -781,7 +780,16 @@ void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Arr
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tasks.push(task);
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}
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TaskScheduler::request(task);
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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//Guarantee composition targets get ready.
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if (flags & RenderUpdateFlag::Clip) {
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for (uint32_t i = 0; i < clips.count; ++i) {
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static_cast<SwTask*>(clips[i])->done();
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}
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}
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if (flags) TaskScheduler::request(task);
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return task;
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}
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@ -791,10 +799,11 @@ RenderData SwRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
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{
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//prepare task
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auto task = static_cast<SwImageTask*>(data);
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if (!task) task = new SwImageTask;
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else task->done();
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if (task) task->done();
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else {
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task = new SwImageTask;
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task->source = surface;
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}
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return prepareCommon(task, transform, clips, opacity, flags);
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}
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@ -804,10 +813,12 @@ RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const
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{
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//prepare task
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auto task = static_cast<SwShapeTask*>(data);
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if (!task) task = new SwShapeTask;
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else task->done();
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if (task) task->done();
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else {
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task = new SwShapeTask;
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task->rshape = &rshape;
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}
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task->clipper = clipper;
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return prepareCommon(task, transform, clips, opacity, flags);
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@ -82,13 +82,14 @@ void WgRenderer::disposeObjects()
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RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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// get or create render data shape
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if (flags == RenderUpdateFlag::None) return data;
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auto renderDataShape = (WgRenderDataShape*)data;
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if (!renderDataShape)
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renderDataShape = mRenderDataShapePool.allocate(mContext);
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// update geometry
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if ((!data) || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
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if (!data || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
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renderDataShape->updateMeshes(mContext, rshape, transform);
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}
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@ -106,7 +107,7 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
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renderDataShape->renderSettingsStroke.update(mContext, rshape.stroke->fill, rshape.stroke->color, flags);
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// store clips data
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renderDataShape->updateClips(clips);
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if (flags & RenderUpdateFlag::Clip) renderDataShape->updateClips(clips);
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return renderDataShape;
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}
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@ -114,6 +115,8 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
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RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (flags == RenderUpdateFlag::None) return data;
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// get or create render data shape
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auto renderDataPicture = (WgRenderDataPicture*)data;
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if (!renderDataPicture)
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@ -139,8 +142,7 @@ RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
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);
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}
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// store clips data
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renderDataPicture->updateClips(clips);
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if (flags & RenderUpdateFlag::Clip) renderDataPicture->updateClips(clips);
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return renderDataPicture;
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}
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