renderer: enable stroker dash path for wgpu engine
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just feature extension by:
bada5691bc
This commit is contained in:
Hermet Park 2025-07-24 11:02:48 +09:00
parent f6415b9c4d
commit 3d8f492180

View file

@ -593,8 +593,8 @@ bool RenderTrimPath::trim(const RenderPath& in, RenderPath& out) const
/* StrokeDashPath Class Implementation */
/************************************************************************/
//TODO: use this common function from all engines
#ifdef THORVG_GL_RASTER_SUPPORT
//TODO: use this common function from sw engine
#if defined(THORVG_GL_RASTER_SUPPORT) || defined(THORVG_WG_RASTER_SUPPORT)
struct StrokeDashPath
{
@ -770,14 +770,12 @@ void StrokeDashPath::cubicTo(RenderPath& out, const Point& cnt1, const Point& cn
end
);
}
#endif
bool RenderShape::strokeDash(RenderPath& out) const
{
if (!stroke || stroke->dash.count == 0 || stroke->dash.length < DASH_PATTERN_THRESHOLD) return false;
//TODO: use this common function from all engines
#ifdef THORVG_GL_RASTER_SUPPORT
out.cmds.reserve(20 * path.cmds.count);
out.pts.reserve(20 * path.pts.count);
@ -790,7 +788,10 @@ bool RenderShape::strokeDash(RenderPath& out) const
else return false;
}
return dash.gen(path, out, allowDot);
}
#else
bool RenderShape::strokeDash(RenderPath& out) const
{
return false;
#endif
}
}
#endif