diff --git a/README.md b/README.md index e69b3ce4..c8c8e8f8 100644 --- a/README.md +++ b/README.md @@ -203,7 +203,7 @@ tvg::Initializer::term(tvg::CanvasEngine::Sw); [Back to contents](#contents)

-## SVG +## SVG Support ThorVG supports SVG (Scalable Vector Graphics) rendering through its SVG interpreter. It satisfies the [SVG Tiny Specification](https://www.w3.org/TR/SVGTiny12/) to keep it lightweight, so it's useful for the embedded systems. Among the SVG Tiny specs, unsupported features in the ThorVG are the following: @@ -222,7 +222,7 @@ picture->load("tiger.svg"); //load a SVG file canvas->push(move(picture)); //push the picture into the canvas ``` -The result: +The result is:

@@ -265,6 +265,13 @@ ThorVG has been integrated into the [Tizen](https://www.tizen.org) platform as t

+### Godot +ThorVG has been integrated into the [Godot](https://www.godotengine.org) project to enable the creation of sleek and visually appealing user interfaces (UIs) and vector resources in the Godot game engine. Godot is a modern game engine that is both free and open-source, offering a comprehensive range of tools. With Godot, you can concentrate on developing your game without the need to recreate existing functionalities. + +

+ +

+ ### Rive We're also building a [Rive](https://rive.app/) port that supports Rive Animation run through the ThorVG backend. Rive is a brand new animation platform that supports fancy, user-interactive vector animations. For more details see [Rive-Tizen](https://github.com/rive-app/rive-tizen) on [Github](https://github.com/rive-app/). @@ -273,13 +280,6 @@ that supports fancy, user-interactive vector animations. For more details see [R

-### Godot -ThorVG has been integrated into the [Godot](https://www.godotengine.org) project to enable the creation of sleek and visually appealing user interfaces (UIs) and vector resources in the Godot game engine. Godot is a modern game engine that is both free and open-source, offering a comprehensive range of tools. With Godot, you can concentrate on developing your game without the need to recreate existing functionalities. - -

- -

- [Back to contents](#contents)