mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-10 06:34:01 +00:00
web: Implement features
- define separated model for better readability of interface - implemented thorvg basic features added features: - Add version info - Support setBgColor - Support save2gif - Support bounce mode - Support intermission - Support skipping needless animation by dom visible
This commit is contained in:
parent
c913d2ef69
commit
3fe025f81f
4 changed files with 657 additions and 51 deletions
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@ -4,9 +4,10 @@
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"description": "A web lottie player using ThorVG as a renderer",
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"main": "index.js",
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"scripts": {
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"build": "npm run clean && npm run copy:wasm && rollup -c --bundleConfigAsCjs",
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"copy:wasm": "cp ../build_wasm/src/bindings/wasm/thorvg-wasm.{wasm,js} ./dist",
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"clean": "rm -rf dist && mkdir dist",
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"build": "npm run clean && npm run copy:wasm && THORVG_VERSION=$(sed -n -e 4p ../meson.build | sed 's/..$//' | sed -r 's/.{19}//') rollup -c --bundleConfigAsCjs && rm -rf ./dist/thorvg-wasm.js",
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"build:watch": "npm run clean && npm run copy:wasm && rollup -c --bundleConfigAsCjs --watch",
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"copy:wasm": "cp ../build_wasm/src/bindings/wasm/thorvg-wasm.js ./dist",
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"clean": "rm -rf dist && mkdir dist && touch dist/index.js",
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"test": "echo \"Error: no test specified\" && exit 1",
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"lint": "eslint ./src --ext .ts,.tsx,.js",
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"lint:fix": "eslint ./src --ext .ts,.tsx,.js --fix"
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@ -39,6 +40,9 @@
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"eslint-plugin-promise": "^6.0.0",
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"eslint-plugin-wc": "^2.0.4",
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"rollup": "^4.6.0",
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"rollup-plugin-baked-env": "^1.0.1",
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"rollup-plugin-dts": "^6.1.0",
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"rollup-plugin-polyfill-node": "^0.13.0",
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"rollup-plugin-swc3": "^0.10.4",
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"typescript": "*"
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},
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@ -1,6 +1,11 @@
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import { swc } from 'rollup-plugin-swc3';
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import resolve from '@rollup/plugin-node-resolve';
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import commonjs from '@rollup/plugin-commonjs';
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import { swc } from "rollup-plugin-swc3";
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import { dts } from "rollup-plugin-dts";
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import { nodeResolve } from "@rollup/plugin-node-resolve";
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import commonjs from "@rollup/plugin-commonjs";
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import { terser } from "rollup-plugin-terser";
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import nodePolyfills from 'rollup-plugin-polyfill-node';
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import bakedEnv from 'rollup-plugin-baked-env';
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import pkg from './package.json';
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const extensions = [".js", ".jsx", ".ts", ".tsx", ".mjs", ".wasm"];
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const globals = {
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@ -8,41 +13,80 @@ const globals = {
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'lit/decorators.js': 'lit/decorators.js',
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};
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export default {
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input: './src/lottie-player.ts',
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treeshake: false,
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output: [
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{
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file: './dist/lottie-player.esm.js',
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format: 'esm',
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globals,
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},
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{
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file: './dist/lottie-player.cjs.js',
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format: 'cjs',
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globals,
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},
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{
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file: './dist/lottie-player.js',
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format: 'umd',
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name: 'lottie-player',
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globals,
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},
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],
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plugins: [
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resolve(),
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commonjs({
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include: [
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'./dist/thorvg-wasm.js',
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'./dist/thorvg-wasm.wasm'
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],
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requireReturnsDefault: 'auto',
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}),
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swc({
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include: /\.[mc]?[jt]sx?$/,
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exclude: /node_modules/,
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tsconfig: 'tsconfig.json',
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extensions,
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}),
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],
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}
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export default [
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{
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input: "./src/lottie-player.ts",
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treeshake: false,
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output: [
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{
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file: './dist/lottie-player.js',
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format: "umd",
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name,
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minifyInternalExports: true,
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inlineDynamicImports: true,
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sourcemap: true,
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globals,
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},
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{
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file: pkg.main,
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name,
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format: "cjs",
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minifyInternalExports: true,
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inlineDynamicImports: true,
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sourcemap: true,
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globals,
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},
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{
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file: pkg.module,
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format: "esm",
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name,
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inlineDynamicImports: true,
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sourcemap: true,
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globals,
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},
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],
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plugins: [
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bakedEnv({ THORVG_VERSION: process.env.THORVG_VERSION }),
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nodePolyfills(),
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commonjs({
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include: /node_modules/
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}),
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swc({
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include: /\.[mc]?[jt]sx?$/,
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exclude: /node_modules/,
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tsconfig: "tsconfig.json",
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jsc: {
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parser: {
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syntax: "typescript",
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tsx: false,
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decorators: true,
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declaration: true,
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dynamicImport: true,
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},
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target: "es5",
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},
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}),
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nodeResolve(),
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terser({
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compress: true,
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mangle: true,
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output: {
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comments: false,
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},
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}),
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],
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},
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{
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input: "./src/lottie-player.ts",
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treeshake: false,
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output: [
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{
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file: './dist/lottie-player.d.ts',
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format: "esm",
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}
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],
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plugins: [
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dts(),
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],
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}
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];
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@ -1,18 +1,573 @@
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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import { html, PropertyValueMap, LitElement, type TemplateResult } from 'lit';
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import { customElement, property } from 'lit/decorators.js';
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// @ts-ignore: WASM Glue code doesn't have type & Only available on build progress
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import Module from '../dist/thorvg-wasm';
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import { ExportableType, LibraryVersion, LottiePlayerModel, PlayerEvent, PlayerState } from './lottie-player.model';
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import { THORVG_VERSION } from './version';
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let _tvg: any;
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type LottieJson = Map<PropertyKey, any>;
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type TvgModule = any;
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let _tvg: TvgModule;
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let _module: any;
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(async () => {
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const module = await Module();
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_tvg = new module.TvgLottieAnimation();
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_module = await Module();
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_tvg = new _module.TvgLottieAnimation();
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})();
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// Define library version
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export interface LibraryVersion {
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THORVG_VERSION: string
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}
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// Define file type which can be exported
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export enum ExportableType {
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GIF = 'gif',
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}
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// Define valid player states
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export enum PlayerState {
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Destroyed = "destroyed", // Player is destroyed by `destroy()` method
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Error = "error", // An error occurred
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Loading = "loading", // Player is loading
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Paused = "paused", // Player is paused
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Playing = "playing", // Player is playing
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Stopped = "stopped", // Player is stopped
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Frozen = "frozen", // Player is paused due to player being invisible
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}
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// Define play modes
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export enum PlayMode {
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Bounce = "bounce",
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Normal = "normal",
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}
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// Define player events
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export enum PlayerEvent {
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Complete = "complete",
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Destroyed = "destroyed",
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Error = "error",
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Frame = "frame",
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Freeze = "freeze",
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Load = "load",
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Loop = "loop",
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Pause = "pause",
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Play = "play",
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Ready = "ready",
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Stop = "stop",
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}
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const _parseURL = async (url: string): Promise<LottieJson> => {
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if (typeof url !== "string") {
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throw new Error(`The url value must be a string`);
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}
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try {
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const srcUrl: URL = new URL(url);
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const result = await fetch(srcUrl.toString());
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const json = await result.json();
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return json;
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} catch (err) {
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throw new Error(
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`An error occurred while trying to load the Lottie file from URL`
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);
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}
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}
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const _parseSrc = async (src: string | object): Promise<Uint8Array> => {
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let data = src;
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if (typeof data === "object") {
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data = JSON.stringify(data);
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} else if (typeof data === "string") {
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try {
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data = JSON.parse(data);
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} catch (err) {
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const json = await _parseURL(data as string);
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data = JSON.stringify(json);
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}
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}
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const encoder = new TextEncoder();
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return encoder.encode(data as string);
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}
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const _wait = (timeToDelay: number) => {
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return new Promise((resolve) => setTimeout(resolve, timeToDelay))
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};
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const _observerCallback = (entries: IntersectionObserverEntry[]) => {
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const entry = entries[0];
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const target = entry.target as LottiePlayer;
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if (entry.isIntersecting) {
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if (target.currentState === PlayerState.Frozen) {
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target.play();
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}
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} else if (target.currentState === PlayerState.Playing) {
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target.freeze();
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target.dispatchEvent(new CustomEvent(PlayerEvent.Freeze));
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}
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}
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@customElement('lottie-player')
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export class LottiePlayer extends LitElement {
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public render (): TemplateResult {
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/**
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* LottieFiles JSON data or URL to JSON.
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* @since 1.0
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*/
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@property({ type: String })
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public src?: string;
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/**
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* Animation speed.
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* @since 1.0
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*/
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@property({ type: Number })
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public speed: number = 1.0;
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/**
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* Autoplay animation on load.
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* @since 1.0
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*/
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@property({ type: Boolean })
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public autoPlay: boolean = false;
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/**
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* Number of times to loop animation.
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* @since 1.0
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*/
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@property({ type: Number })
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public count?: number;
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/**
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* Whether to loop animation.
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* @since 1.0
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*/
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@property({ type: Boolean })
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public loop: boolean = false;
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/**
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* Direction of animation.
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* @since 1.0
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*/
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@property({ type: Number })
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public direction: number = 1;
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/**
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* Play mode.
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* @since 1.0
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*/
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@property()
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public mode: PlayMode = PlayMode.Normal;
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/**
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* Intermission
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* @since 1.0
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*/
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@property()
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public intermission: number = 1;
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/**
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* total frame of current animation (readonly)
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* @since 1.0
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*/
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@property({ type: Number })
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public totalFrame: number = 0;
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/**
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* current frame of current animation (readonly)
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* @since 1.0
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*/
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@property({ type: Number })
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public currentFrame: number = 0;
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/**
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* Player state
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* @since 1.0
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*/
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@property({ type: Number })
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public currentState: PlayerState = PlayerState.Loading;
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private _TVG?: TvgModule;
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private _canvas?: HTMLCanvasElement;
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private _imageData?: ImageData;
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private _beginTime: number = Date.now();
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private _counter: number = 1;
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private _timer?: ReturnType<typeof setInterval>;
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private _observer?: IntersectionObserver;
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constructor() {
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super();
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this._init();
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}
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private async _init(): Promise<void> {
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if (!_tvg) {
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// throw new Error('ThorVG has not loaded');
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return;
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}
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this._TVG = _tvg;
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}
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private _delayedLoad(): void {
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if (!_tvg || !this._timer) {
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return;
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}
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clearInterval(this._timer);
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this._timer = undefined;
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this._TVG = _tvg;
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if (this.src) {
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this.load(this.src);
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}
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}
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protected firstUpdated(_changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void {
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this._canvas = this.shadowRoot!.querySelector('#thorvg-canvas') as HTMLCanvasElement;
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this._canvas.width = this._canvas.offsetWidth;
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this._canvas.height = this._canvas.offsetHeight;
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this._observer = new IntersectionObserver(_observerCallback);
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this._observer.observe(this);
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if (this.src) {
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if (this._TVG) {
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this.load(this.src);
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} else {
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this._timer = setInterval(this._delayedLoad.bind(this), 100);
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}
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}
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}
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protected createRenderRoot(): HTMLElement | DocumentFragment {
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this.style.display = 'block';
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return super.createRenderRoot();
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}
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private async _animLoop(){
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if (!this._TVG) {
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return;
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}
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if (await this._update()) {
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this._render();
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window.requestAnimationFrame(this._animLoop.bind(this));
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}
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}
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private _loadBytes(data: Uint8Array, rPath: string = ''): void {
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const isLoaded = this._TVG.load(data, 'lottie', this._canvas!.width, this._canvas!.height, rPath);
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if (!isLoaded) {
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throw new Error('Unable to load an image. Error: ', this._TVG.error());
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}
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this._render();
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this.dispatchEvent(new CustomEvent(PlayerEvent.Load));
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if (this.autoPlay) {
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this.play();
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}
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}
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private _flush(): void {
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const context = this._canvas!.getContext('2d');
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context!.putImageData(this._imageData!, 0, 0);
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}
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private _render(): void {
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this._TVG.resize(this._canvas!.width, this._canvas!.height);
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const isUpdated = this._TVG.update();
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if (!isUpdated) {
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return;
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}
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const buffer = this._TVG.render();
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const clampedBuffer = Uint8ClampedArray.from(buffer);
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if (clampedBuffer.length < 1) {
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return;
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}
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this._imageData = new ImageData(clampedBuffer, this._canvas!.width, this._canvas!.height);
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this._flush();
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}
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private async _update(): Promise<boolean> {
|
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if (this.currentState !== PlayerState.Playing) {
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return false;
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}
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const duration = this._TVG.duration();
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const currentTime = Date.now() / 1000;
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this.currentFrame = (currentTime - this._beginTime) / duration * this.totalFrame * this.speed;
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if (this.direction === -1) {
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this.currentFrame = this.totalFrame - this.currentFrame;
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}
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if (
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(this.direction === 1 && this.currentFrame >= this.totalFrame) ||
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(this.direction === -1 && this.currentFrame <= 0)
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) {
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const totalCount = this.count ? this.mode === PlayMode.Bounce ? this.count * 2 : this.count : 0;
|
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if (this.loop || (totalCount && this._counter < totalCount)) {
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if (this.mode === PlayMode.Bounce) {
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this.direction = this.direction === 1 ? -1 : 1;
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this.currentFrame = this.direction === 1 ? 0 : this.totalFrame;
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}
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if (this.count) {
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this._counter += 1;
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}
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await _wait(this.intermission);
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this.play();
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return true;
|
||||
}
|
||||
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Complete));
|
||||
this.currentState = PlayerState.Stopped;
|
||||
}
|
||||
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Frame, {
|
||||
detail: {
|
||||
frame: this.currentFrame,
|
||||
},
|
||||
}));
|
||||
return this._TVG.frame(this.currentFrame);
|
||||
}
|
||||
|
||||
private _frame(curFrame: number): void {
|
||||
this.pause();
|
||||
this.currentFrame = curFrame;
|
||||
this._TVG.frame(curFrame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configure and load
|
||||
* @since 1.0
|
||||
*/
|
||||
public async load(src: string | object): Promise<void> {
|
||||
try {
|
||||
const bytes = await _parseSrc(src);
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Ready));
|
||||
|
||||
this._loadBytes(bytes);
|
||||
} catch (err) {
|
||||
this.currentState = PlayerState.Error;
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Start playing animation.
|
||||
* @since 1.0
|
||||
*/
|
||||
public play(): void {
|
||||
this.totalFrame = this._TVG.totalFrame();
|
||||
if (this.totalFrame < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._beginTime = Date.now() / 1000;
|
||||
if (this.currentState == PlayerState.Playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentState = PlayerState.Playing;
|
||||
window.requestAnimationFrame(this._animLoop.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause animation.
|
||||
* @since 1.0
|
||||
*/
|
||||
public pause(): void {
|
||||
this.currentState = PlayerState.Paused;
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Pause));
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop animation.
|
||||
* @since 1.0
|
||||
*/
|
||||
public stop(): void {
|
||||
this.currentState = PlayerState.Stopped;
|
||||
this.currentFrame = 0;
|
||||
this._counter = 1;
|
||||
this._TVG.frame(0);
|
||||
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Stop));
|
||||
}
|
||||
|
||||
/**
|
||||
* Freeze animation.
|
||||
* @since 1.0
|
||||
*/
|
||||
public freeze(): void {
|
||||
this.currentState = PlayerState.Frozen;
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Freeze));
|
||||
}
|
||||
|
||||
/**
|
||||
* Seek to a given frame
|
||||
* @param frame Frame number to move
|
||||
* @since 1.0
|
||||
*/
|
||||
public async seek(frame: number): Promise<void> {
|
||||
this._frame(frame);
|
||||
await this._update();
|
||||
this._render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy animation and lottie-player element.
|
||||
* @since 1.0
|
||||
*/
|
||||
public destroy(): void {
|
||||
if (!this._TVG) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._TVG = null;
|
||||
this.currentState = PlayerState.Destroyed;
|
||||
|
||||
if (this._observer) {
|
||||
this._observer.disconnect();
|
||||
this._observer = undefined;
|
||||
}
|
||||
|
||||
this.dispatchEvent(new CustomEvent(PlayerEvent.Destroyed));
|
||||
this.remove();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the repeating of the animation.
|
||||
* @param value Whether to enable repeating. Boolean true enables repeating.
|
||||
* @since 1.0
|
||||
*/
|
||||
public setLooping(value: boolean): void {
|
||||
if (!this._TVG) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.loop = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Animation play direction.
|
||||
* @param value Direction values. (1: forward, -1: backward)
|
||||
* @since 1.0
|
||||
*/
|
||||
public setDirection(value: number): void {
|
||||
if (!this._TVG) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.direction = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set animation play speed.
|
||||
* @param value Playback speed. (any positive number)
|
||||
* @since 1.0
|
||||
*/
|
||||
public setSpeed(value: number): void {
|
||||
if (!this._TVG) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.speed = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a background color. (default: 0x00000000)
|
||||
* @param value Hex(#fff) or string(red) of background color
|
||||
* @since 1.0
|
||||
*/
|
||||
public setBgColor(value: string): void {
|
||||
if (!this._TVG) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._canvas!.style.backgroundColor = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save current animation to other file type
|
||||
* @param target File type to export
|
||||
* @since 1.0
|
||||
*/
|
||||
public async save(target: ExportableType): Promise<void> {
|
||||
if (!this._TVG || !this.src) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bytes = await _parseSrc(this.src);
|
||||
|
||||
switch (target) {
|
||||
case ExportableType.GIF:
|
||||
const isExported = this._TVG.save2Gif(bytes, 'lottie', this._canvas!.width, this._canvas!.height, 30);
|
||||
if (!isExported) {
|
||||
throw new Error('Unable to save a GIF. Error: ', this._TVG.error());
|
||||
}
|
||||
|
||||
const data = _module.FS.readFile('output.gif');
|
||||
if (data.length < 6) {
|
||||
throw new Error("Unable to save the Gif data. The generated file size is invalid.");
|
||||
}
|
||||
|
||||
const blob = new Blob([data], {type: 'application/octet-stream'});
|
||||
const link = document.createElement("a");
|
||||
link.setAttribute('href', URL.createObjectURL(blob));
|
||||
link.setAttribute('download', 'output.gif');
|
||||
document.body.appendChild(link);
|
||||
link.click();
|
||||
document.body.removeChild(link);
|
||||
break;
|
||||
default:
|
||||
throw new Error('Unsupported file type.');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return thorvg version
|
||||
* @since 1.0
|
||||
*/
|
||||
public getVersion(): LibraryVersion {
|
||||
return {
|
||||
THORVG_VERSION,
|
||||
};
|
||||
}
|
||||
|
||||
public render(): TemplateResult {
|
||||
return html`
|
||||
<h1>Hello ThorVG!</h1>
|
||||
`
|
||||
<canvas id="thorvg-canvas" style="width: 100%; height: 100%;" />
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
|
3
web/src/version.ts
Normal file
3
web/src/version.ts
Normal file
|
@ -0,0 +1,3 @@
|
|||
// @ts-ignore: injected process.env from `rollup-plugin-baked-env`
|
||||
import env from 'process.env';
|
||||
export const THORVG_VERSION = env.THORVG_VERSION || '' as string;
|
Loading…
Add table
Reference in a new issue