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API: introduce a Paint ID member as a reserved field
The "id" is a reserved field to specify a paint instance in a scene. in this change, it assigns the layer id to the lottie scene as well.
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2 changed files with 10 additions and 0 deletions
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@ -450,6 +450,15 @@ public:
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*/
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*/
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virtual Type type() const noexcept = 0;
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virtual Type type() const noexcept = 0;
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/**
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* @brief Unique ID of this instance.
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*
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* This is reserved to specify an paint instance in a scene.
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*
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* @since Experimental API
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*/
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uint32_t id = 0;
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/**
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/**
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* @see Paint::type()
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* @see Paint::type()
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*/
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*/
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@ -1270,6 +1270,7 @@ static void _updateLayer(LottieComposition* comp, Scene* scene, LottieLayer* lay
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//Prepare render data
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//Prepare render data
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layer->scene = Scene::gen().release();
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layer->scene = Scene::gen().release();
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layer->scene->id = layer->id;
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//ignore opacity when Null layer?
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//ignore opacity when Null layer?
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if (layer->type != LottieLayer::Null) layer->scene->opacity(layer->cache.opacity);
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if (layer->type != LottieLayer::Null) layer->scene->opacity(layer->cache.opacity);
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