binary optimization

remove inlining to reduce size by 22kb.
This commit is contained in:
Hermet Park 2021-04-07 21:13:29 +09:00 committed by Hermet Park
parent 6388a6a9dd
commit 4557ed6c4b
4 changed files with 224 additions and 210 deletions

View file

@ -19,12 +19,226 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <float.h>
#include <math.h>
#include "tvgPaint.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static inline bool FLT_SAME(float a, float b)
{
return (fabsf(a - b) < FLT_EPSILON);
}
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
if (shape->pathCoords(&pts) != 4) return false;
if (rTransform) rTransform->update();
//No Rotation?
if (pTransform && (pTransform->m.e12 != 0 || pTransform->m.e21 != 0 || pTransform->m.e11 != pTransform->m.e22)) return false;
if (rTransform && (rTransform->m.e12 != 0 || rTransform->m.e21 != 0 || rTransform->m.e11 != rTransform->m.e22)) return false;
//Othogonal Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
auto x1 = pt1->x;
auto y1 = pt1->y;
auto x2 = pt3->x;
auto y2 = pt3->y;
if (rTransform) {
x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
}
if (pTransform) {
x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
}
viewport.x = static_cast<uint32_t>(x1);
viewport.y = static_cast<uint32_t>(y1);
viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
return true;
}
return false;
}
Paint* Paint::Impl::duplicate()
{
auto ret = smethod->duplicate();
if (!ret) return nullptr;
//duplicate Transform
if (rTransform) {
ret->pImpl->rTransform = new RenderTransform();
if (ret->pImpl->rTransform) {
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->flag |= RenderUpdateFlag::Transform;
}
}
ret->pImpl->opacity = opacity;
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
ret->pImpl->cmpMethod = cmpMethod;
return ret;
}
bool Paint::Impl::rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
auto region = cmpTarget->pImpl->bounds(renderer);
if (region.w == 0 || region.h == 0) return false;
cmp = renderer.target(region);
renderer.beginComposite(cmp, CompositeMethod::None, 255);
cmpTarget->pImpl->render(renderer);
}
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
auto ret = smethod->render(renderer);
if (cmp) renderer.endComposite(cmp);
return ret;
}
void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
/* 1. Composition Pre Processing */
void *cmpData = nullptr;
RenderRegion viewport;
bool cmpFastTrack = false;
if (cmpTarget) {
/* If transform has no rotation factors && ClipPath is a simple rectangle,
we can avoid regular ClipPath sequence but use viewport for performance */
if (cmpMethod == CompositeMethod::ClipPath) {
RenderRegion viewport2;
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, cmpTarget->pImpl->rTransform, viewport2))) {
viewport = renderer.viewport();
viewport2.merge(viewport);
renderer.viewport(viewport2);
}
}
if (!cmpFastTrack) {
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
}
}
/* 2. Main Update */
void *edata = nullptr;
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
opacity = (opacity * this->opacity) / 255;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
}
/* 3. Composition Post Processing */
if (cmpFastTrack) renderer.viewport(viewport);
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
return edata;
}
Paint :: Paint() : pImpl(new Impl())
{
}

View file

@ -22,69 +22,8 @@
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
#include <float.h>
#include <math.h>
#include "tvgRender.h"
static inline bool FLT_SAME(float a, float b)
{
return (fabsf(a - b) < FLT_EPSILON);
}
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
if (shape->pathCoords(&pts) != 4) return false;
if (rTransform) rTransform->update();
//No Rotation?
if (pTransform && (pTransform->m.e12 != 0 || pTransform->m.e21 != 0 || pTransform->m.e11 != pTransform->m.e22)) return false;
if (rTransform && (rTransform->m.e12 != 0 || rTransform->m.e21 != 0 || rTransform->m.e11 != rTransform->m.e22)) return false;
//Othogonal Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
auto x1 = pt1->x;
auto y1 = pt1->y;
auto x2 = pt3->x;
auto y2 = pt3->y;
if (rTransform) {
x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
}
if (pTransform) {
x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
}
viewport.x = static_cast<uint32_t>(x1);
viewport.y = static_cast<uint32_t>(y1);
viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
return true;
}
return false;
}
namespace tvg
{
@ -107,12 +46,9 @@ namespace tvg
StrategyMethod* smethod = nullptr;
RenderTransform *rTransform = nullptr;
uint32_t flag = RenderUpdateFlag::None;
Paint* cmpTarget = nullptr;
CompositeMethod cmpMethod = CompositeMethod::None;
uint8_t opacity = 255;
PaintType type;
~Impl() {
@ -126,52 +62,6 @@ namespace tvg
smethod = method;
}
bool rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
@ -200,106 +90,6 @@ namespace tvg
return smethod->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
/* 1. Composition Pre Processing */
void *cmpData = nullptr;
RenderRegion viewport;
bool cmpFastTrack = false;
if (cmpTarget) {
/* If transform has no rotation factors && ClipPath is a simple rectangle,
we can avoid regular ClipPath sequence but use viewport for performance */
if (cmpMethod == CompositeMethod::ClipPath) {
RenderRegion viewport2;
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, cmpTarget->pImpl->rTransform, viewport2))) {
viewport = renderer.viewport();
viewport2.merge(viewport);
renderer.viewport(viewport2);
}
}
if (!cmpFastTrack) {
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
}
}
/* 2. Main Update */
void *edata = nullptr;
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
opacity = (opacity * this->opacity) / 255;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
}
/* 3. Composition Post Processing */
if (cmpFastTrack) renderer.viewport(viewport);
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
return edata;
}
bool render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
auto region = cmpTarget->pImpl->bounds(renderer);
if (region.w == 0 || region.h == 0) return false;
cmp = renderer.target(region);
renderer.beginComposite(cmp, CompositeMethod::None, 255);
cmpTarget->pImpl->render(renderer);
}
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
auto ret = smethod->render(renderer);
if (cmp) renderer.endComposite(cmp);
return ret;
}
Paint* duplicate()
{
auto ret = smethod->duplicate();
if (!ret) return nullptr;
//duplicate Transform
if (rTransform) {
ret->pImpl->rTransform = new RenderTransform();
if (ret->pImpl->rTransform) {
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->flag |= RenderUpdateFlag::Transform;
}
}
ret->pImpl->opacity = opacity;
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
ret->pImpl->cmpMethod = cmpMethod;
return ret;
}
bool composite(Paint* target, CompositeMethod method)
{
if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
@ -308,6 +98,13 @@ namespace tvg
cmpMethod = method;
return true;
}
bool rotate(float degree);
bool scale(float factor);
bool translate(float x, float y);
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag);
bool render(RenderMethod& renderer);
Paint* duplicate();
};

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@ -22,6 +22,7 @@
#ifndef _TVG_SCENE_IMPL_H_
#define _TVG_SCENE_IMPL_H_
#include <float.h>
#include "tvgPaint.h"
/************************************************************************/

View file

@ -20,6 +20,8 @@
* SOFTWARE.
*/
#include <limits>
#include <float.h>
#include <math.h>
#include "tvgShapeImpl.h"
/************************************************************************/