mirror of
https://github.com/thorvg/thorvg.git
synced 2025-07-23 22:58:44 +00:00
binary optimization
remove inlining to reduce size by 22kb.
This commit is contained in:
parent
6388a6a9dd
commit
4557ed6c4b
4 changed files with 224 additions and 210 deletions
|
@ -19,12 +19,226 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include "tvgPaint.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static inline bool FLT_SAME(float a, float b)
|
||||
{
|
||||
return (fabsf(a - b) < FLT_EPSILON);
|
||||
}
|
||||
|
||||
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
|
||||
{
|
||||
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
|
||||
auto shape = static_cast<Shape*>(cmpTarget);
|
||||
|
||||
//Rectangle Candidates?
|
||||
const Point* pts;
|
||||
if (shape->pathCoords(&pts) != 4) return false;
|
||||
|
||||
if (rTransform) rTransform->update();
|
||||
|
||||
//No Rotation?
|
||||
if (pTransform && (pTransform->m.e12 != 0 || pTransform->m.e21 != 0 || pTransform->m.e11 != pTransform->m.e22)) return false;
|
||||
if (rTransform && (rTransform->m.e12 != 0 || rTransform->m.e21 != 0 || rTransform->m.e11 != rTransform->m.e22)) return false;
|
||||
|
||||
//Othogonal Rectangle?
|
||||
auto pt1 = pts + 0;
|
||||
auto pt2 = pts + 1;
|
||||
auto pt3 = pts + 2;
|
||||
auto pt4 = pts + 3;
|
||||
|
||||
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
|
||||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
|
||||
|
||||
auto x1 = pt1->x;
|
||||
auto y1 = pt1->y;
|
||||
auto x2 = pt3->x;
|
||||
auto y2 = pt3->y;
|
||||
|
||||
if (rTransform) {
|
||||
x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
|
||||
y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
|
||||
x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
|
||||
y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
|
||||
}
|
||||
|
||||
if (pTransform) {
|
||||
x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
|
||||
y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
|
||||
x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
|
||||
y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
|
||||
}
|
||||
|
||||
viewport.x = static_cast<uint32_t>(x1);
|
||||
viewport.y = static_cast<uint32_t>(y1);
|
||||
viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
|
||||
viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Paint* Paint::Impl::duplicate()
|
||||
{
|
||||
auto ret = smethod->duplicate();
|
||||
if (!ret) return nullptr;
|
||||
|
||||
//duplicate Transform
|
||||
if (rTransform) {
|
||||
ret->pImpl->rTransform = new RenderTransform();
|
||||
if (ret->pImpl->rTransform) {
|
||||
*ret->pImpl->rTransform = *rTransform;
|
||||
ret->pImpl->flag |= RenderUpdateFlag::Transform;
|
||||
}
|
||||
}
|
||||
|
||||
ret->pImpl->opacity = opacity;
|
||||
|
||||
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
|
||||
|
||||
ret->pImpl->cmpMethod = cmpMethod;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool Paint::Impl::rotate(float degree)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(degree) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->degree = degree;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Paint::Impl::scale(float factor)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(factor) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->scale = factor;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Paint::Impl::translate(float x, float y)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->x = x;
|
||||
rTransform->y = y;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Paint::Impl::render(RenderMethod& renderer)
|
||||
{
|
||||
Compositor* cmp = nullptr;
|
||||
|
||||
/* Note: only ClipPath is processed in update() step.
|
||||
Create a composition image. */
|
||||
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
|
||||
auto region = cmpTarget->pImpl->bounds(renderer);
|
||||
if (region.w == 0 || region.h == 0) return false;
|
||||
cmp = renderer.target(region);
|
||||
renderer.beginComposite(cmp, CompositeMethod::None, 255);
|
||||
cmpTarget->pImpl->render(renderer);
|
||||
}
|
||||
|
||||
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
|
||||
|
||||
auto ret = smethod->render(renderer);
|
||||
|
||||
if (cmp) renderer.endComposite(cmp);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
|
||||
{
|
||||
if (flag & RenderUpdateFlag::Transform) {
|
||||
if (!rTransform) return nullptr;
|
||||
if (!rTransform->update()) {
|
||||
delete(rTransform);
|
||||
rTransform = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/* 1. Composition Pre Processing */
|
||||
void *cmpData = nullptr;
|
||||
RenderRegion viewport;
|
||||
bool cmpFastTrack = false;
|
||||
|
||||
if (cmpTarget) {
|
||||
/* If transform has no rotation factors && ClipPath is a simple rectangle,
|
||||
we can avoid regular ClipPath sequence but use viewport for performance */
|
||||
if (cmpMethod == CompositeMethod::ClipPath) {
|
||||
RenderRegion viewport2;
|
||||
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, cmpTarget->pImpl->rTransform, viewport2))) {
|
||||
viewport = renderer.viewport();
|
||||
viewport2.merge(viewport);
|
||||
renderer.viewport(viewport2);
|
||||
}
|
||||
}
|
||||
|
||||
if (!cmpFastTrack) {
|
||||
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
|
||||
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
|
||||
}
|
||||
}
|
||||
|
||||
/* 2. Main Update */
|
||||
void *edata = nullptr;
|
||||
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
|
||||
flag = RenderUpdateFlag::None;
|
||||
opacity = (opacity * this->opacity) / 255;
|
||||
|
||||
if (rTransform && pTransform) {
|
||||
RenderTransform outTransform(pTransform, rTransform);
|
||||
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
|
||||
} else {
|
||||
auto outTransform = pTransform ? pTransform : rTransform;
|
||||
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
|
||||
}
|
||||
|
||||
/* 3. Composition Post Processing */
|
||||
if (cmpFastTrack) renderer.viewport(viewport);
|
||||
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
|
||||
|
||||
return edata;
|
||||
}
|
||||
|
||||
|
||||
Paint :: Paint() : pImpl(new Impl())
|
||||
{
|
||||
}
|
||||
|
|
|
@ -22,69 +22,8 @@
|
|||
#ifndef _TVG_PAINT_H_
|
||||
#define _TVG_PAINT_H_
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include "tvgRender.h"
|
||||
|
||||
static inline bool FLT_SAME(float a, float b)
|
||||
{
|
||||
return (fabsf(a - b) < FLT_EPSILON);
|
||||
}
|
||||
|
||||
static bool _clipPathFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
|
||||
{
|
||||
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
|
||||
auto shape = static_cast<Shape*>(cmpTarget);
|
||||
|
||||
//Rectangle Candidates?
|
||||
const Point* pts;
|
||||
if (shape->pathCoords(&pts) != 4) return false;
|
||||
|
||||
if (rTransform) rTransform->update();
|
||||
|
||||
//No Rotation?
|
||||
if (pTransform && (pTransform->m.e12 != 0 || pTransform->m.e21 != 0 || pTransform->m.e11 != pTransform->m.e22)) return false;
|
||||
if (rTransform && (rTransform->m.e12 != 0 || rTransform->m.e21 != 0 || rTransform->m.e11 != rTransform->m.e22)) return false;
|
||||
|
||||
//Othogonal Rectangle?
|
||||
auto pt1 = pts + 0;
|
||||
auto pt2 = pts + 1;
|
||||
auto pt3 = pts + 2;
|
||||
auto pt4 = pts + 3;
|
||||
|
||||
if ((FLT_SAME(pt1->x, pt2->x) && FLT_SAME(pt2->y, pt3->y) && FLT_SAME(pt3->x, pt4->x) && FLT_SAME(pt1->y, pt4->y)) ||
|
||||
(FLT_SAME(pt2->x, pt3->x) && FLT_SAME(pt1->y, pt2->y) && FLT_SAME(pt1->x, pt4->x) && FLT_SAME(pt3->y, pt4->y))) {
|
||||
|
||||
auto x1 = pt1->x;
|
||||
auto y1 = pt1->y;
|
||||
auto x2 = pt3->x;
|
||||
auto y2 = pt3->y;
|
||||
|
||||
if (rTransform) {
|
||||
x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
|
||||
y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
|
||||
x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
|
||||
y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
|
||||
}
|
||||
|
||||
if (pTransform) {
|
||||
x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
|
||||
y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
|
||||
x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
|
||||
y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
|
||||
}
|
||||
|
||||
viewport.x = static_cast<uint32_t>(x1);
|
||||
viewport.y = static_cast<uint32_t>(y1);
|
||||
viewport.w = static_cast<uint32_t>(roundf(x2 - x1 + 0.5f));
|
||||
viewport.h = static_cast<uint32_t>(roundf(y2 - y1 + 0.5f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
namespace tvg
|
||||
{
|
||||
|
@ -107,12 +46,9 @@ namespace tvg
|
|||
StrategyMethod* smethod = nullptr;
|
||||
RenderTransform *rTransform = nullptr;
|
||||
uint32_t flag = RenderUpdateFlag::None;
|
||||
|
||||
Paint* cmpTarget = nullptr;
|
||||
CompositeMethod cmpMethod = CompositeMethod::None;
|
||||
|
||||
uint8_t opacity = 255;
|
||||
|
||||
PaintType type;
|
||||
|
||||
~Impl() {
|
||||
|
@ -126,52 +62,6 @@ namespace tvg
|
|||
smethod = method;
|
||||
}
|
||||
|
||||
bool rotate(float degree)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(degree) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->degree = degree;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool scale(float factor)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(factor) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->scale = factor;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool translate(float x, float y)
|
||||
{
|
||||
if (rTransform) {
|
||||
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
|
||||
} else {
|
||||
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
|
||||
rTransform = new RenderTransform();
|
||||
if (!rTransform) return false;
|
||||
}
|
||||
rTransform->x = x;
|
||||
rTransform->y = y;
|
||||
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool transform(const Matrix& m)
|
||||
{
|
||||
if (!rTransform) {
|
||||
|
@ -200,106 +90,6 @@ namespace tvg
|
|||
return smethod->dispose(renderer);
|
||||
}
|
||||
|
||||
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag)
|
||||
{
|
||||
if (flag & RenderUpdateFlag::Transform) {
|
||||
if (!rTransform) return nullptr;
|
||||
if (!rTransform->update()) {
|
||||
delete(rTransform);
|
||||
rTransform = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/* 1. Composition Pre Processing */
|
||||
void *cmpData = nullptr;
|
||||
RenderRegion viewport;
|
||||
bool cmpFastTrack = false;
|
||||
|
||||
if (cmpTarget) {
|
||||
/* If transform has no rotation factors && ClipPath is a simple rectangle,
|
||||
we can avoid regular ClipPath sequence but use viewport for performance */
|
||||
if (cmpMethod == CompositeMethod::ClipPath) {
|
||||
RenderRegion viewport2;
|
||||
if ((cmpFastTrack = _clipPathFastTrack(cmpTarget, pTransform, cmpTarget->pImpl->rTransform, viewport2))) {
|
||||
viewport = renderer.viewport();
|
||||
viewport2.merge(viewport);
|
||||
renderer.viewport(viewport2);
|
||||
}
|
||||
}
|
||||
|
||||
if (!cmpFastTrack) {
|
||||
cmpData = cmpTarget->pImpl->update(renderer, pTransform, 255, clips, pFlag);
|
||||
if (cmpMethod == CompositeMethod::ClipPath) clips.push(cmpData);
|
||||
}
|
||||
}
|
||||
|
||||
/* 2. Main Update */
|
||||
void *edata = nullptr;
|
||||
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
|
||||
flag = RenderUpdateFlag::None;
|
||||
opacity = (opacity * this->opacity) / 255;
|
||||
|
||||
if (rTransform && pTransform) {
|
||||
RenderTransform outTransform(pTransform, rTransform);
|
||||
edata = smethod->update(renderer, &outTransform, opacity, clips, newFlag);
|
||||
} else {
|
||||
auto outTransform = pTransform ? pTransform : rTransform;
|
||||
edata = smethod->update(renderer, outTransform, opacity, clips, newFlag);
|
||||
}
|
||||
|
||||
/* 3. Composition Post Processing */
|
||||
if (cmpFastTrack) renderer.viewport(viewport);
|
||||
else if (cmpData && cmpMethod == CompositeMethod::ClipPath) clips.pop();
|
||||
|
||||
return edata;
|
||||
}
|
||||
|
||||
bool render(RenderMethod& renderer)
|
||||
{
|
||||
Compositor* cmp = nullptr;
|
||||
|
||||
/* Note: only ClipPath is processed in update() step.
|
||||
Create a composition image. */
|
||||
if (cmpTarget && cmpMethod != CompositeMethod::ClipPath) {
|
||||
auto region = cmpTarget->pImpl->bounds(renderer);
|
||||
if (region.w == 0 || region.h == 0) return false;
|
||||
cmp = renderer.target(region);
|
||||
renderer.beginComposite(cmp, CompositeMethod::None, 255);
|
||||
cmpTarget->pImpl->render(renderer);
|
||||
}
|
||||
|
||||
if (cmp) renderer.beginComposite(cmp, cmpMethod, cmpTarget->pImpl->opacity);
|
||||
|
||||
auto ret = smethod->render(renderer);
|
||||
|
||||
if (cmp) renderer.endComposite(cmp);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Paint* duplicate()
|
||||
{
|
||||
auto ret = smethod->duplicate();
|
||||
if (!ret) return nullptr;
|
||||
|
||||
//duplicate Transform
|
||||
if (rTransform) {
|
||||
ret->pImpl->rTransform = new RenderTransform();
|
||||
if (ret->pImpl->rTransform) {
|
||||
*ret->pImpl->rTransform = *rTransform;
|
||||
ret->pImpl->flag |= RenderUpdateFlag::Transform;
|
||||
}
|
||||
}
|
||||
|
||||
ret->pImpl->opacity = opacity;
|
||||
|
||||
if (cmpTarget) ret->pImpl->cmpTarget = cmpTarget->duplicate();
|
||||
|
||||
ret->pImpl->cmpMethod = cmpMethod;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool composite(Paint* target, CompositeMethod method)
|
||||
{
|
||||
if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
|
||||
|
@ -308,6 +98,13 @@ namespace tvg
|
|||
cmpMethod = method;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool rotate(float degree);
|
||||
bool scale(float factor);
|
||||
bool translate(float x, float y);
|
||||
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag);
|
||||
bool render(RenderMethod& renderer);
|
||||
Paint* duplicate();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#ifndef _TVG_SCENE_IMPL_H_
|
||||
#define _TVG_SCENE_IMPL_H_
|
||||
|
||||
#include <float.h>
|
||||
#include "tvgPaint.h"
|
||||
|
||||
/************************************************************************/
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
* SOFTWARE.
|
||||
*/
|
||||
#include <limits>
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include "tvgShapeImpl.h"
|
||||
|
||||
/************************************************************************/
|
||||
|
|
Loading…
Add table
Reference in a new issue