doc: updated to v0.8.0

This commit is contained in:
Hermet Park 2022-03-08 18:56:47 +09:00
parent 49c6336b33
commit 45fd5ffeed
207 changed files with 1474 additions and 1119 deletions

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@ -38,7 +38,7 @@ PROJECT_NAME = ThorVG
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = v0.7
PROJECT_NUMBER = v0.8
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a

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@ -24,7 +24,7 @@
<td id="projectlogo"><img alt="Logo" src="small_logo.svg"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ThorVG
&#160;<span id="projectnumber">v0.7</span>
&#160;<span id="projectnumber">v0.8</span>
</div>
</td>
</tr>
@ -71,24 +71,25 @@ $(function() {
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>tvg</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Canvas.html" target="_self">Canvas</a></td><td class="desc">An abstract class for drawing graphical elements </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Fill.html" target="_self">Fill</a></td><td class="desc">An abstract class representing the gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_1_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html" target="_self">ColorStop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_0_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1GlCanvas.html" target="_self">GlCanvas</a></td><td class="desc">A class for the rendering graphic elements with a GL raster engine </td></tr>
<tr id="row_0_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Initializer.html" target="_self">Initializer</a></td><td class="desc">A class that enables initialization and termination of the TVG engines </td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1LinearGradient.html" target="_self">LinearGradient</a></td><td class="desc">A class representing the linear gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Paint.html" target="_self">Paint</a></td><td class="desc">An abstract class for managing graphical elements </td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Picture.html" target="_self">Picture</a></td><td class="desc">A class representing an image read in one of the supported formats: raw, svg, png, jpg and etc. Besides the methods inherited from the <a class="el" href="classtvg_1_1Paint.html" title="An abstract class for managing graphical elements.">Paint</a>, it provides methods to load &amp; draw images on the canvas </td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Point.html" target="_self">Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1RadialGradient.html" target="_self">RadialGradient</a></td><td class="desc">A class representing the radial gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Saver.html" target="_self">Saver</a></td><td class="desc">A class for exporting a paint object into a specified file, from which to recover the paint data later </td></tr>
<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Scene.html" target="_self">Scene</a></td><td class="desc">A class to composite children paints </td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Shape.html" target="_self">Shape</a></td><td class="desc">A class representing two-dimensional figures and their properties </td></tr>
<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1SwCanvas.html" target="_self">SwCanvas</a></td><td class="desc">A class for the rendering graphical elements with a software raster engine </td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Color__Stop.html" target="_self">Tvg_Color_Stop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Matrix.html" target="_self">Tvg_Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Point.html" target="_self">Tvg_Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Accessor.html" target="_self">Accessor</a></td><td class="desc">The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Canvas.html" target="_self">Canvas</a></td><td class="desc">An abstract class for drawing graphical elements </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Fill.html" target="_self">Fill</a></td><td class="desc">An abstract class representing the gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_2_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html" target="_self">ColorStop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_0_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1GlCanvas.html" target="_self">GlCanvas</a></td><td class="desc">A class for the rendering graphic elements with a GL raster engine </td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Initializer.html" target="_self">Initializer</a></td><td class="desc">A class that enables initialization and termination of the TVG engines </td></tr>
<tr id="row_0_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1LinearGradient.html" target="_self">LinearGradient</a></td><td class="desc">A class representing the linear gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Paint.html" target="_self">Paint</a></td><td class="desc">An abstract class for managing graphical elements </td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Picture.html" target="_self">Picture</a></td><td class="desc">A class representing an image read in one of the supported formats: raw, svg, png, jpg and etc. Besides the methods inherited from the <a class="el" href="classtvg_1_1Paint.html" title="An abstract class for managing graphical elements.">Paint</a>, it provides methods to load &amp; draw images on the canvas </td></tr>
<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Point.html" target="_self">Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1RadialGradient.html" target="_self">RadialGradient</a></td><td class="desc">A class representing the radial gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Saver.html" target="_self">Saver</a></td><td class="desc">A class for exporting a paint object into a specified file, from which to recover the paint data later </td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Scene.html" target="_self">Scene</a></td><td class="desc">A class to composite children paints </td></tr>
<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Shape.html" target="_self">Shape</a></td><td class="desc">A class representing two-dimensional figures and their properties </td></tr>
<tr id="row_0_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1SwCanvas.html" target="_self">SwCanvas</a></td><td class="desc">A class for the rendering graphical elements with a software raster engine </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Color__Stop.html" target="_self">Tvg_Color_Stop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Matrix.html" target="_self">Tvg_Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Point.html" target="_self">Tvg_Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->

View file

@ -24,7 +24,7 @@
<td id="projectlogo"><img alt="Logo" src="small_logo.svg"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ThorVG
&#160;<span id="projectnumber">v0.7</span>
&#160;<span id="projectnumber">v0.8</span>
</div>
</td>
</tr>
@ -68,13 +68,13 @@ $(function() {
<div class="title">Class Index</div> </div>
</div><!--header-->
<div class="contents">
<div class="qindex"><a class="qindex" href="#letter_c">c</a>&#160;|&#160;<a class="qindex" href="#letter_f">f</a>&#160;|&#160;<a class="qindex" href="#letter_g">g</a>&#160;|&#160;<a class="qindex" href="#letter_i">i</a>&#160;|&#160;<a class="qindex" href="#letter_l">l</a>&#160;|&#160;<a class="qindex" href="#letter_m">m</a>&#160;|&#160;<a class="qindex" href="#letter_p">p</a>&#160;|&#160;<a class="qindex" href="#letter_r">r</a>&#160;|&#160;<a class="qindex" href="#letter_s">s</a>&#160;|&#160;<a class="qindex" href="#letter_t">t</a></div>
<div class="qindex"><a class="qindex" href="#letter_a">a</a>&#160;|&#160;<a class="qindex" href="#letter_c">c</a>&#160;|&#160;<a class="qindex" href="#letter_f">f</a>&#160;|&#160;<a class="qindex" href="#letter_g">g</a>&#160;|&#160;<a class="qindex" href="#letter_i">i</a>&#160;|&#160;<a class="qindex" href="#letter_l">l</a>&#160;|&#160;<a class="qindex" href="#letter_m">m</a>&#160;|&#160;<a class="qindex" href="#letter_p">p</a>&#160;|&#160;<a class="qindex" href="#letter_r">r</a>&#160;|&#160;<a class="qindex" href="#letter_s">s</a>&#160;|&#160;<a class="qindex" href="#letter_t">t</a></div>
<table class="classindex">
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;c&#160;&#160;</div></td></tr></table>
<tr><td rowspan="2" valign="bottom"><a name="letter_a"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;a&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;i&#160;&#160;</div></td></tr></table>
<td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;g&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;p&#160;&#160;</div></td></tr></table>
<td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;m&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_s"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;s&#160;&#160;</div></td></tr></table>
</td>
@ -82,45 +82,49 @@ $(function() {
</tr>
<tr><td valign="top"><a class="el" href="structTvg__Point.html">Tvg_Point</a>&#160;&#160;&#160;</td>
</tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1Accessor.html">Accessor</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1GlCanvas.html">GlCanvas</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="structtvg_1_1Matrix.html">Matrix</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Saver.html">Saver</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;c&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;i&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;p&#160;&#160;</div></td></tr></table>
</td>
<td valign="top"><a class="el" href="classtvg_1_1Scene.html">Scene</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1Shape.html">Shape</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1Canvas.html">Canvas</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Initializer.html">Initializer</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Paint.html">Paint</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Saver.html">Saver</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1SwCanvas.html">SwCanvas</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html">Fill::ColorStop</a> (tvg)&#160;&#160;&#160;</td>
<td rowspan="2" valign="bottom"><a name="letter_l"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;l&#160;&#160;</div></td></tr></table>
</td>
<td valign="top"><a class="el" href="classtvg_1_1Picture.html">Picture</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Scene.html">Scene</a> (tvg)&#160;&#160;&#160;</td>
<td rowspan="2" valign="bottom"><a name="letter_t"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;t&#160;&#160;</div></td></tr></table>
</td>
<td></td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_f"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;f&#160;&#160;</div></td></tr></table>
</td>
<td valign="top"><a class="el" href="structtvg_1_1Point.html">Point</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="classtvg_1_1Shape.html">Shape</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1LinearGradient.html">LinearGradient</a> (tvg)&#160;&#160;&#160;</td>
<td rowspan="2" valign="bottom"><a name="letter_r"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;r&#160;&#160;</div></td></tr></table>
</td>
<td valign="top"><a class="el" href="classtvg_1_1SwCanvas.html">SwCanvas</a> (tvg)&#160;&#160;&#160;</td>
<td valign="top"><a class="el" href="structTvg__Color__Stop.html">Tvg_Color_Stop</a>&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1Fill.html">Fill</a> (tvg)&#160;&#160;&#160;</td>
<td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;m&#160;&#160;</div></td></tr></table>
</td>
<td rowspan="2" valign="bottom"><a name="letter_t"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;t&#160;&#160;</div></td></tr></table>
</td>
<td></td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;g&#160;&#160;</div></td></tr></table>
</td>
<td valign="top"><a class="el" href="classtvg_1_1RadialGradient.html">RadialGradient</a> (tvg)&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="structtvg_1_1Matrix.html">Matrix</a> (tvg)&#160;&#160;&#160;</td>
<td></td><td valign="top"><a class="el" href="structTvg__Color__Stop.html">Tvg_Color_Stop</a>&#160;&#160;&#160;</td>
<td></td></tr>
<tr><td valign="top"><a class="el" href="classtvg_1_1GlCanvas.html">GlCanvas</a> (tvg)&#160;&#160;&#160;</td>
<td></td><td></td><td></td><td></td></tr>
<td></td><td></td><td></td></tr>
<tr><td></td><td></td><td valign="top"><a class="el" href="classtvg_1_1RadialGradient.html">RadialGradient</a> (tvg)&#160;&#160;&#160;</td>
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<tr class="even"><td class="entry"><a class="el" href="classtvg_1_1Accessor.html#ae93d8179f422db39285de600a4a66bb6">access</a>(std::unique_ptr&lt; Picture &gt; picture, bool(*func)(const Paint *paint)) noexcept</td><td class="entry"><a class="el" href="classtvg_1_1Accessor.html">Accessor</a></td><td class="entry"></td></tr>
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<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="classtvg_1_1Accessor-members.html">List of all members</a> </div>
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<div class="title">Accessor<span class="mlabels"><span class="mlabel">final</span></span><div class="ingroups"><a class="el" href="group__ThorVG.html">ThorVG</a></div></div> </div>
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<p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree.
<a href="classtvg_1_1Accessor.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae93d8179f422db39285de600a4a66bb6"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classtvg_1_1Picture.html">Picture</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Accessor.html#ae93d8179f422db39285de600a4a66bb6">access</a> (std::unique_ptr&lt; <a class="el" href="classtvg_1_1Picture.html">Picture</a> &gt; picture, bool(*func)(const <a class="el" href="classtvg_1_1Paint.html">Paint</a> *paint)) noexcept</td></tr>
<tr class="memdesc:ae93d8179f422db39285de600a4a66bb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Access the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a> scene stree nodes. <a href="classtvg_1_1Accessor.html#ae93d8179f422db39285de600a4a66bb6">More...</a><br /></td></tr>
<tr class="separator:ae93d8179f422db39285de600a4a66bb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="memItemLeft" align="right" valign="top">static std::unique_ptr&lt; <a class="el" href="classtvg_1_1Accessor.html">Accessor</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">gen</a> () noexcept</td></tr>
<tr class="memdesc:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object. <a href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">More...</a><br /></td></tr>
<tr class="separator:a948e9f4ff06cdc9c19bcc60c1458ecc2"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree. </p>
<p>The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> helps you search specific nodes to read the property information, figure out the structure of the scene tree and its size.</p>
<dl class="section warning"><dt>Warning</dt><dd>We strongly warn you not to change the paints of a scene unless you really know the design-structure.</dd></dl>
<p>@BETA_API </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="ae93d8179f422db39285de600a4a66bb6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae93d8179f422db39285de600a4a66bb6">&#9670;&nbsp;</a></span>access()</h2>
<div class="memitem">
<div class="memproto">
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<table class="memname">
<tr>
<td class="memname">std::unique_ptr&lt;<a class="el" href="classtvg_1_1Picture.html">Picture</a>&gt; access </td>
<td>(</td>
<td class="paramtype">std::unique_ptr&lt; <a class="el" href="classtvg_1_1Picture.html">Picture</a> &gt;&#160;</td>
<td class="paramname"><em>picture</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool(*)(const <a class="el" href="classtvg_1_1Paint.html">Paint</a> *paint)&#160;</td>
<td class="paramname"><em>func</em>&#160;</td>
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<tr>
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<td>)</td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">noexcept</span></span> </td>
</tr>
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</div><div class="memdoc">
<p>Access the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a> scene stree nodes. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">picture</td><td>The picture node to traverse the internal scene-tree. </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">func</td><td>The callback function calling for every paint nodes of the <a class="el" href="classtvg_1_1Picture.html" title="A class representing an image read in one of the supported formats: raw, svg, png,...">Picture</a>.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Return the given <code>picture</code> instance.</dd></dl>
<dl class="section note"><dt>Note</dt><dd>The bitmap based picture might not have the scene-tree.</dd></dl>
<p>@BETA_API </p>
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</div>
<a id="a948e9f4ff06cdc9c19bcc60c1458ecc2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a948e9f4ff06cdc9c19bcc60c1458ecc2">&#9670;&nbsp;</a></span>gen()</h2>
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<td class="memname">static std::unique_ptr&lt;<a class="el" href="classtvg_1_1Accessor.html">Accessor</a>&gt; gen </td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">noexcept</span></span> </td>
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<p>Creates a new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object. </p>
<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> object.</dd></dl>
<p>@BETA_API </p>
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@ -77,6 +77,9 @@ $(function() {
<li>ABGR8888_STRAIGHT
: <a class="el" href="classtvg_1_1SwCanvas.html#a7a7e24cdb2a27271343f0adceff89f65a991b20672747a79379896e54794fdb85">SwCanvas</a>
</li>
<li>access()
: <a class="el" href="classtvg_1_1Accessor.html#ae93d8179f422db39285de600a4a66bb6">Accessor</a>
</li>
<li>appendArc()
: <a class="el" href="classtvg_1_1Shape.html#a2f003a843ff42f6cee6a726f543836e3">Shape</a>
</li>
@ -168,7 +171,8 @@ $(function() {
, <a class="el" href="structTvg__Color__Stop.html#a1673907d4d89d763bb7b94ec1eeb7b60">Tvg_Color_Stop</a>
</li>
<li>gen()
: <a class="el" href="classtvg_1_1GlCanvas.html#ad6ae7e14a4f29b7ae78ad5b92350cf90">GlCanvas</a>
: <a class="el" href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">Accessor</a>
, <a class="el" href="classtvg_1_1GlCanvas.html#ad6ae7e14a4f29b7ae78ad5b92350cf90">GlCanvas</a>
, <a class="el" href="classtvg_1_1LinearGradient.html#a346e161f12d8e8ad26b6eaaf5d0f5c5c">LinearGradient</a>
, <a class="el" href="classtvg_1_1Picture.html#a68af11946af3c1c63a4e915cd0207811">Picture</a>
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@ -67,6 +67,9 @@ $(function() {
&#160;
<h3><a id="index_a"></a>- a -</h3><ul>
<li>access()
: <a class="el" href="classtvg_1_1Accessor.html#ae93d8179f422db39285de600a4a66bb6">Accessor</a>
</li>
<li>appendArc()
: <a class="el" href="classtvg_1_1Shape.html#a2f003a843ff42f6cee6a726f543836e3">Shape</a>
</li>
@ -138,7 +141,8 @@ $(function() {
<h3><a id="index_g"></a>- g -</h3><ul>
<li>gen()
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: <a class="el" href="classtvg_1_1Accessor.html#a948e9f4ff06cdc9c19bcc60c1458ecc2">Accessor</a>
, <a class="el" href="classtvg_1_1GlCanvas.html#ad6ae7e14a4f29b7ae78ad5b92350cf90">GlCanvas</a>
, <a class="el" href="classtvg_1_1LinearGradient.html#a346e161f12d8e8ad26b6eaaf5d0f5c5c">LinearGradient</a>
, <a class="el" href="classtvg_1_1Picture.html#a68af11946af3c1c63a4e915cd0207811">Picture</a>
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<td id="projectlogo"><img alt="Logo" src="small_logo.svg"/></td>
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@ -119,6 +119,9 @@ Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Saver.html">Saver</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A class for exporting a paint object into a specified file, from which to recover the paint data later. <a href="classtvg_1_1Saver.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classtvg_1_1Accessor.html">Accessor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree. <a href="classtvg_1_1Accessor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
@ -165,10 +168,14 @@ Enumerations</h2></td></tr>
}</td></tr>
<tr class="memdesc:ga9a534b0377c9ca41983d53b0dae0d5a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration specifying the algorithm used to establish which parts of the shape are treated as the inside of the shape. <a href="group__ThorVG.html#ga9a534b0377c9ca41983d53b0dae0d5a4">More...</a><br /></td></tr>
<tr class="separator:ga9a534b0377c9ca41983d53b0dae0d5a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaabdf94ada64e69d06deabc5aa6576f87"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ThorVG.html#gaabdf94ada64e69d06deabc5aa6576f87">CompositeMethod</a> { <a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a6adf97f83acf6453d4a6a4b1070f3754">None</a> = 0,
<tr class="memitem:gaabdf94ada64e69d06deabc5aa6576f87"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ThorVG.html#gaabdf94ada64e69d06deabc5aa6576f87">CompositeMethod</a> { <br />
&#160;&#160;<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a6adf97f83acf6453d4a6a4b1070f3754">None</a> = 0,
<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a60575a18ece363c72551a982450efd52">ClipPath</a>,
<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87abd68e2bb79d1a5e65ad8f0d202d14cbc">AlphaMask</a>,
<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a59cc48dcf714e3a3c2492f4dce1fe134">InvAlphaMask</a>
<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a59cc48dcf714e3a3c2492f4dce1fe134">InvAlphaMask</a>,
<br />
&#160;&#160;<a class="el" href="group__ThorVG.html#ggaabdf94ada64e69d06deabc5aa6576f87a4dae6fdfeb902e322a7bc9122c4e4cb4">LumaMask</a>
<br />
}</td></tr>
<tr class="memdesc:gaabdf94ada64e69d06deabc5aa6576f87"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enumeration indicating the method used in the composition of two objects - the target and the source. <a href="group__ThorVG.html#gaabdf94ada64e69d06deabc5aa6576f87">More...</a><br /></td></tr>
<tr class="separator:gaabdf94ada64e69d06deabc5aa6576f87"><td class="memSeparator" colspan="2">&#160;</td></tr>
@ -237,9 +244,11 @@ Enumerations</h2></td></tr>
</td></tr>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87a60575a18ece363c72551a982450efd52"></a>ClipPath&#160;</td><td class="fielddoc"><p>The intersection of the source and the target is determined and only the resulting pixels from the source are rendered. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87abd68e2bb79d1a5e65ad8f0d202d14cbc"></a>AlphaMask&#160;</td><td class="fielddoc"><p>The pixels of the source and the target are alpha blended. As a result, only the part of the source, which intersects with the target is visible. </p>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87abd68e2bb79d1a5e65ad8f0d202d14cbc"></a>AlphaMask&#160;</td><td class="fielddoc"><p>The pixels of the source and the target are alpha blended. As a result, only the part of the source, which alpha intersects with the target is visible. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87a59cc48dcf714e3a3c2492f4dce1fe134"></a>InvAlphaMask&#160;</td><td class="fielddoc"><p>The pixels of the source and the complement to the target's pixels are alpha blended. As a result, only the part of the source which is not covered by the target is visible. </p>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87a59cc48dcf714e3a3c2492f4dce1fe134"></a>InvAlphaMask&#160;</td><td class="fielddoc"><p>The pixels of the source and the complement to the target's pixels are alpha blended. As a result, only the part of the source which alpha is not covered by the target is visible. </p>
</td></tr>
<tr><td class="fieldname"><a id="ggaabdf94ada64e69d06deabc5aa6576f87a4dae6fdfeb902e322a7bc9122c4e4cb4"></a>LumaMask&#160;</td><td class="fielddoc"><p>@BETA_API The source pixels are converted to the grayscale (luma value) and alpha blended with the target. As a result, only the part of the source, which intersects with the target is visible. </p>
</td></tr>
</table>

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<td id="projectlogo"><img alt="Logo" src="small_logo.svg"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ThorVG
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@ -72,24 +72,25 @@ $(function() {
<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Canvas.html" target="_self">Canvas</a></td><td class="desc">An abstract class for drawing graphical elements </td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1GlCanvas.html" target="_self">GlCanvas</a></td><td class="desc">A class for the rendering graphic elements with a GL raster engine </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1SwCanvas.html" target="_self">SwCanvas</a></td><td class="desc">A class for the rendering graphical elements with a software raster engine </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html" target="_self">Fill::ColorStop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Fill.html" target="_self">Fill</a></td><td class="desc">An abstract class representing the gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_2_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1LinearGradient.html" target="_self">LinearGradient</a></td><td class="desc">A class representing the linear gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_2_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1RadialGradient.html" target="_self">RadialGradient</a></td><td class="desc">A class representing the radial gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Initializer.html" target="_self">Initializer</a></td><td class="desc">A class that enables initialization and termination of the TVG engines </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Paint.html" target="_self">Paint</a></td><td class="desc">An abstract class for managing graphical elements </td></tr>
<tr id="row_5_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Picture.html" target="_self">Picture</a></td><td class="desc">A class representing an image read in one of the supported formats: raw, svg, png, jpg and etc. Besides the methods inherited from the <a class="el" href="classtvg_1_1Paint.html" title="An abstract class for managing graphical elements.">Paint</a>, it provides methods to load &amp; draw images on the canvas </td></tr>
<tr id="row_5_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Scene.html" target="_self">Scene</a></td><td class="desc">A class to composite children paints </td></tr>
<tr id="row_5_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Shape.html" target="_self">Shape</a></td><td class="desc">A class representing two-dimensional figures and their properties </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Point.html" target="_self">Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Saver.html" target="_self">Saver</a></td><td class="desc">A class for exporting a paint object into a specified file, from which to recover the paint data later </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Color__Stop.html" target="_self">Tvg_Color_Stop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Matrix.html" target="_self">Tvg_Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Point.html" target="_self">Tvg_Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Accessor.html" target="_self">Accessor</a></td><td class="desc">The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Canvas.html" target="_self">Canvas</a></td><td class="desc">An abstract class for drawing graphical elements </td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1GlCanvas.html" target="_self">GlCanvas</a></td><td class="desc">A class for the rendering graphic elements with a GL raster engine </td></tr>
<tr id="row_1_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1SwCanvas.html" target="_self">SwCanvas</a></td><td class="desc">A class for the rendering graphical elements with a software raster engine </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html" target="_self">Fill::ColorStop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_3_" class="arrow" onclick="toggleFolder('3_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Fill.html" target="_self">Fill</a></td><td class="desc">An abstract class representing the gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_3_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1LinearGradient.html" target="_self">LinearGradient</a></td><td class="desc">A class representing the linear gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_3_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1RadialGradient.html" target="_self">RadialGradient</a></td><td class="desc">A class representing the radial gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Initializer.html" target="_self">Initializer</a></td><td class="desc">A class that enables initialization and termination of the TVG engines </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_6_" class="arrow" onclick="toggleFolder('6_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Paint.html" target="_self">Paint</a></td><td class="desc">An abstract class for managing graphical elements </td></tr>
<tr id="row_6_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Picture.html" target="_self">Picture</a></td><td class="desc">A class representing an image read in one of the supported formats: raw, svg, png, jpg and etc. Besides the methods inherited from the <a class="el" href="classtvg_1_1Paint.html" title="An abstract class for managing graphical elements.">Paint</a>, it provides methods to load &amp; draw images on the canvas </td></tr>
<tr id="row_6_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Scene.html" target="_self">Scene</a></td><td class="desc">A class to composite children paints </td></tr>
<tr id="row_6_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Shape.html" target="_self">Shape</a></td><td class="desc">A class representing two-dimensional figures and their properties </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Point.html" target="_self">Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Saver.html" target="_self">Saver</a></td><td class="desc">A class for exporting a paint object into a specified file, from which to recover the paint data later </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Color__Stop.html" target="_self">Tvg_Color_Stop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Matrix.html" target="_self">Tvg_Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structTvg__Point.html" target="_self">Tvg_Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->

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