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wasm: fix build issue in sw/wg build only case
- resolved EMSCRIPTEN_WEBGL_CONTEXT_HANDLE declaration problem. - currentContext() should be also called after `mContext` is initialized.
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07e73a9e6f
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4aba0caaad
2 changed files with 4 additions and 2 deletions
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@ -188,7 +188,7 @@ struct TvgWgEngine : TvgEngineMethod
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struct TvgGLEngine : TvgEngineMethod
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{
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = 0;
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intptr_t context = 0;
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~TvgGLEngine() override
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{
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#ifdef THORVG_GL_RASTER_SUPPORT
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@ -797,7 +797,7 @@ bool GlRenderer::target(void* context, int32_t id, uint32_t w, uint32_t h)
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//assume the context zero is invalid
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if (!context || id == GL_INVALID_VALUE || w == 0 || h == 0) return false;
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currentContext();
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if (mContext) currentContext();
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flush();
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@ -808,6 +808,8 @@ bool GlRenderer::target(void* context, int32_t id, uint32_t w, uint32_t h)
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mContext = context;
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mTargetFboId = static_cast<GLint>(id);
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currentContext();
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mRootTarget = GlRenderTarget(surface.w, surface.h);
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mRootTarget.setViewport({0, 0, static_cast<int32_t>(surface.w), static_cast<int32_t>(surface.h)});
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mRootTarget.init(mTargetFboId);
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