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sw_engine: Replace non-portable min/max with tvgMath.h macros
This would fail building with Visual Studio 2017, at least downstream in Godot where we undefine old Windows compilers' non-standard `min`/`max` macros (see `minmax.h`/`NOMINMAX`).
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3 changed files with 11 additions and 5 deletions
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AUTHORS
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AUTHORS
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@ -14,3 +14,4 @@ Patryk Kaczmarek <patryk.k@partner.samsung.com>
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Michal Maciola <m.maciola@samsung.com>
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Michal Maciola <m.maciola@samsung.com>
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Peter Vullings <peter@projectitis.com>
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Peter Vullings <peter@projectitis.com>
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K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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Rémi Verschelde <rverschelde@gmail.com>
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@ -23,6 +23,7 @@
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#include "tvgSwCommon.h"
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#include "tvgSwCommon.h"
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#include "tvgTaskScheduler.h"
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#include "tvgTaskScheduler.h"
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#include "tvgSwRenderer.h"
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#include "tvgSwRenderer.h"
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#include "tvgMath.h"
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/************************************************************************/
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/************************************************************************/
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/* Internal Class Implementation */
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/* Internal Class Implementation */
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@ -594,10 +595,10 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
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task->surface = surface;
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task->surface = surface;
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task->mpool = mpool;
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task->mpool = mpool;
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task->flags = flags;
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task->flags = flags;
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task->bbox.min.x = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
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task->bbox.min.x = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
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task->bbox.min.y = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
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task->bbox.min.y = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
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task->bbox.max.x = min(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
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task->bbox.max.x = mathMin(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
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task->bbox.max.y = min(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
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task->bbox.max.y = mathMin(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
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if (!task->pushed) {
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if (!task->pushed) {
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task->pushed = true;
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task->pushed = true;
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@ -29,6 +29,10 @@
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#include "tvgCommon.h"
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#include "tvgCommon.h"
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#define mathMin(x, y) (((x) < (y)) ? (x) : (y))
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#define mathMax(x, y) (((x) > (y)) ? (x) : (y))
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static inline bool mathZero(float a)
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static inline bool mathZero(float a)
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{
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{
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return (fabsf(a) < FLT_EPSILON) ? true : false;
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return (fabsf(a) < FLT_EPSILON) ? true : false;
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@ -154,4 +158,4 @@ static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs)
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}
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}
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#endif //_TVG_MATH_H_
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#endif //_TVG_MATH_H_
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