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wg_engine: Added a feature to draw multiple radial gradient filled shapes
This commit is contained in:
parent
0832a188fe
commit
4f0fbc459c
9 changed files with 468 additions and 2 deletions
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@ -3,6 +3,7 @@ source_file = [
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'tvgWgPipelineEmpty.cpp',
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'tvgWgPipelineLinear.cpp',
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'tvgWgPipelineSolid.cpp',
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'tvgWgPipelineRadial.cpp',
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'tvgWgRenderData.cpp',
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'tvgWgRenderer.cpp',
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'tvgWgShaderSrc.cpp'
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303
src/renderer/wg_engine/tvgWgPipelineRadial.cpp
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303
src/renderer/wg_engine/tvgWgPipelineRadial.cpp
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@ -0,0 +1,303 @@
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgWgPipelineRadial.h"
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#include "tvgWgShaderSrc.h"
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//************************************************************************
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// WgPipelineBindGroupRadial
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//************************************************************************
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void WgPipelineDataRadial::updateGradient(RadialGradient* radialGradient) {
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const Fill::ColorStop* stops = nullptr;
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auto stopCnt = radialGradient->colorStops(&stops);
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uGradientInfo.nStops[0] = stopCnt;
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uGradientInfo.nStops[1] = 0.5f;
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for (uint32_t i = 0; i < stopCnt; ++i) {
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uGradientInfo.stopPoints[i] = stops[i].offset;
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uGradientInfo.stopColors[i * 4 + 0] = stops[i].r / 255.f;
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uGradientInfo.stopColors[i * 4 + 1] = stops[i].g / 255.f;
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uGradientInfo.stopColors[i * 4 + 2] = stops[i].b / 255.f;
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uGradientInfo.stopColors[i * 4 + 3] = stops[i].a / 255.f;
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}
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radialGradient->radial(
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&uGradientInfo.centerPos[0],
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&uGradientInfo.centerPos[1],
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&uGradientInfo.radius[0]);
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}
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//************************************************************************
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// WgPipelineBindGroupRadial
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//************************************************************************
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void WgPipelineBindGroupRadial::initialize(WGPUDevice device, WgPipelineRadial& pipelinePipelineRadial) {
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// buffer uniform uMatrix
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WGPUBufferDescriptor bufferUniformDesc_uMatrix{};
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bufferUniformDesc_uMatrix.nextInChain = nullptr;
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bufferUniformDesc_uMatrix.label = "Buffer uniform pipeline radial uMatrix";
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bufferUniformDesc_uMatrix.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
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bufferUniformDesc_uMatrix.size = sizeof(WgPipelineMatrix);
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bufferUniformDesc_uMatrix.mappedAtCreation = false;
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uBufferMatrix = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uMatrix);
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assert(uBufferMatrix);
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// buffer uniform uColorInfo
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WGPUBufferDescriptor bufferUniformDesc_uGradientInfo{};
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bufferUniformDesc_uGradientInfo.nextInChain = nullptr;
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bufferUniformDesc_uGradientInfo.label = "Buffer uniform pipeline radial uGradientInfo";
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bufferUniformDesc_uGradientInfo.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
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bufferUniformDesc_uGradientInfo.size = sizeof(WgPipelineRadialGradientInfo);
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bufferUniformDesc_uGradientInfo.mappedAtCreation = false;
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uBufferGradientInfo = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uGradientInfo);
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assert(uBufferGradientInfo);
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// bind group entry @binding(0) uMatrix
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WGPUBindGroupEntry bindGroupEntry_uMatrix{};
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bindGroupEntry_uMatrix.nextInChain = nullptr;
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bindGroupEntry_uMatrix.binding = 0;
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bindGroupEntry_uMatrix.buffer = uBufferMatrix;
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bindGroupEntry_uMatrix.offset = 0;
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bindGroupEntry_uMatrix.size = sizeof(WgPipelineMatrix);
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bindGroupEntry_uMatrix.sampler = nullptr;
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bindGroupEntry_uMatrix.textureView = nullptr;
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// bind group entry @binding(1) uGradientInfo
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WGPUBindGroupEntry bindGroupEntry_uGradientInfo{};
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bindGroupEntry_uGradientInfo.nextInChain = nullptr;
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bindGroupEntry_uGradientInfo.binding = 1;
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bindGroupEntry_uGradientInfo.buffer = uBufferGradientInfo;
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bindGroupEntry_uGradientInfo.offset = 0;
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bindGroupEntry_uGradientInfo.size = sizeof(WgPipelineRadialGradientInfo);
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bindGroupEntry_uGradientInfo.sampler = nullptr;
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bindGroupEntry_uGradientInfo.textureView = nullptr;
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// bind group entries
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WGPUBindGroupEntry bindGroupEntries[] {
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bindGroupEntry_uMatrix, // @binding(0) uMatrix
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bindGroupEntry_uGradientInfo // @binding(1) uGradientInfo
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};
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// bind group descriptor
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WGPUBindGroupDescriptor bindGroupDescPipeline{};
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bindGroupDescPipeline.nextInChain = nullptr;
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bindGroupDescPipeline.label = "The binding group pipeline radial";
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bindGroupDescPipeline.layout = pipelinePipelineRadial.mBindGroupLayout;
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bindGroupDescPipeline.entryCount = 2;
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bindGroupDescPipeline.entries = bindGroupEntries;
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mBindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescPipeline);
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assert(mBindGroup);
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}
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void WgPipelineBindGroupRadial::release() {
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if (uBufferGradientInfo) {
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wgpuBufferDestroy(uBufferGradientInfo);
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wgpuBufferRelease(uBufferGradientInfo);
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uBufferGradientInfo = nullptr;
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}
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if (uBufferMatrix) {
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wgpuBufferDestroy(uBufferMatrix);
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wgpuBufferRelease(uBufferMatrix);
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uBufferMatrix = nullptr;
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}
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if (mBindGroup) {
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wgpuBindGroupRelease(mBindGroup);
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mBindGroup = nullptr;
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}
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}
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void WgPipelineBindGroupRadial::update(WGPUQueue queue, WgPipelineDataRadial& pipelineDataRadial) {
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wgpuQueueWriteBuffer(queue, uBufferMatrix, 0, &pipelineDataRadial.uMatrix, sizeof(pipelineDataRadial.uMatrix));
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wgpuQueueWriteBuffer(queue, uBufferGradientInfo, 0, &pipelineDataRadial.uGradientInfo, sizeof(pipelineDataRadial.uGradientInfo));
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}
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//************************************************************************
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// WgPipelineRadial
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//************************************************************************
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void WgPipelineRadial::initialize(WGPUDevice device) {
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// bind group layout group 0
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// bind group layout descriptor @group(0) @binding(0) uMatrix
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WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uMatrix{};
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bindGroupLayoutEntry_uMatrix.nextInChain = nullptr;
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bindGroupLayoutEntry_uMatrix.binding = 0;
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bindGroupLayoutEntry_uMatrix.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
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bindGroupLayoutEntry_uMatrix.buffer.nextInChain = nullptr;
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bindGroupLayoutEntry_uMatrix.buffer.type = WGPUBufferBindingType_Uniform;
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bindGroupLayoutEntry_uMatrix.buffer.hasDynamicOffset = false;
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bindGroupLayoutEntry_uMatrix.buffer.minBindingSize = 0;
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// bind group layout descriptor @group(0) @binding(1) uColorInfo
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WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uColorInfo{};
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bindGroupLayoutEntry_uColorInfo.nextInChain = nullptr;
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bindGroupLayoutEntry_uColorInfo.binding = 1;
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bindGroupLayoutEntry_uColorInfo.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
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bindGroupLayoutEntry_uColorInfo.buffer.nextInChain = nullptr;
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bindGroupLayoutEntry_uColorInfo.buffer.type = WGPUBufferBindingType_Uniform;
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bindGroupLayoutEntry_uColorInfo.buffer.hasDynamicOffset = false;
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bindGroupLayoutEntry_uColorInfo.buffer.minBindingSize = 0;
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// bind group layout entries @group(0)
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WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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bindGroupLayoutEntry_uMatrix,
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bindGroupLayoutEntry_uColorInfo
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};
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// bind group layout descriptor scene @group(0)
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WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc{};
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bindGroupLayoutDesc.nextInChain = nullptr;
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bindGroupLayoutDesc.label = "Bind group layout pipeline radial";
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bindGroupLayoutDesc.entryCount = 2;
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bindGroupLayoutDesc.entries = bindGroupLayoutEntries; // @binding
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mBindGroupLayout = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc);
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assert(mBindGroupLayout);
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// pipeline layout
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// bind group layout descriptors
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WGPUBindGroupLayout mBindGroupLayouts[] {
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mBindGroupLayout
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};
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// pipeline layout descriptor
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WGPUPipelineLayoutDescriptor pipelineLayoutDesc{};
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pipelineLayoutDesc.nextInChain = nullptr;
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pipelineLayoutDesc.label = "Pipeline pipeline layout radial";
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pipelineLayoutDesc.bindGroupLayoutCount = 1;
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pipelineLayoutDesc.bindGroupLayouts = mBindGroupLayouts;
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mPipelineLayout = wgpuDeviceCreatePipelineLayout(device, &pipelineLayoutDesc);
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assert(mPipelineLayout);
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// depth stencil state
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WGPUDepthStencilState depthStencilState{};
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depthStencilState.nextInChain = nullptr;
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depthStencilState.format = WGPUTextureFormat_Stencil8;
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depthStencilState.depthWriteEnabled = false;
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depthStencilState.depthCompare = WGPUCompareFunction_Always;
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// depthStencilState.stencilFront
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depthStencilState.stencilFront.compare = WGPUCompareFunction_NotEqual;
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depthStencilState.stencilFront.failOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilFront.depthFailOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilFront.passOp = WGPUStencilOperation_Zero;
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// depthStencilState.stencilBack
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depthStencilState.stencilBack.compare = WGPUCompareFunction_NotEqual;
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depthStencilState.stencilBack.failOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilBack.depthFailOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilBack.passOp = WGPUStencilOperation_Zero;
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// stencil mask
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depthStencilState.stencilReadMask = 0xFFFFFFFF;
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depthStencilState.stencilWriteMask = 0xFFFFFFFF;
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// depth bias
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depthStencilState.depthBias = 0;
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depthStencilState.depthBiasSlopeScale = 0.0f;
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depthStencilState.depthBiasClamp = 0.0f;
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// shader module wgsl descriptor
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WGPUShaderModuleWGSLDescriptor shaderModuleWGSLDesc{};
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shaderModuleWGSLDesc.chain.next = nullptr;
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shaderModuleWGSLDesc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
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shaderModuleWGSLDesc.code = cShaderSource_PipelineRadial;
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// shader module descriptor
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WGPUShaderModuleDescriptor shaderModuleDesc{};
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shaderModuleDesc.nextInChain = &shaderModuleWGSLDesc.chain;
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shaderModuleDesc.label = "The shader module pipeline radial";
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shaderModuleDesc.hintCount = 0;
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shaderModuleDesc.hints = nullptr;
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mShaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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assert(mShaderModule);
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// vertex attributes
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WGPUVertexAttribute vertexAttributes[] = {
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{ WGPUVertexFormat_Float32x3, sizeof(float) * 0, 0 }, // position
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};
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// vertex buffer layout
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WGPUVertexBufferLayout vertexBufferLayout{};
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vertexBufferLayout.arrayStride = sizeof(float) * 3; // position
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vertexBufferLayout.stepMode = WGPUVertexStepMode_Vertex;
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vertexBufferLayout.attributeCount = 1; // position
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vertexBufferLayout.attributes = vertexAttributes;
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// blend state
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WGPUBlendState blendState{};
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// blendState.color
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blendState.color.operation = WGPUBlendOperation_Add;
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blendState.color.srcFactor = WGPUBlendFactor_SrcAlpha;
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blendState.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
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// blendState.alpha
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blendState.alpha.operation = WGPUBlendOperation_Add;
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blendState.alpha.srcFactor = WGPUBlendFactor_Zero;
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blendState.alpha.dstFactor = WGPUBlendFactor_One;
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// color target state (WGPUTextureFormat_BGRA8UnormSrgb)
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WGPUColorTargetState colorTargetState0{};
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colorTargetState0.nextInChain = nullptr;
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colorTargetState0.format = WGPUTextureFormat_BGRA8Unorm;
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//colorTargetState0.format = WGPUTextureFormat_BGRA8UnormSrgb;
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colorTargetState0.blend = &blendState;
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colorTargetState0.writeMask = WGPUColorWriteMask_All;
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// color target states
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WGPUColorTargetState colorTargetStates[] = {
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colorTargetState0
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};
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// fragmanet state
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WGPUFragmentState fragmentState{};
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fragmentState.nextInChain = nullptr;
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fragmentState.module = mShaderModule;
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fragmentState.entryPoint = "fs_main";
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fragmentState.constantCount = 0;
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fragmentState.constants = nullptr;
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fragmentState.targetCount = 1;
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fragmentState.targets = colorTargetStates; // render target index
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// render pipeline descriptor
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WGPURenderPipelineDescriptor renderPipelineDesc{};
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renderPipelineDesc.nextInChain = nullptr;
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renderPipelineDesc.label = "Render pipeline pipeline radial";
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// renderPipelineDesc.layout
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renderPipelineDesc.layout = mPipelineLayout;
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// renderPipelineDesc.vertex
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renderPipelineDesc.vertex.nextInChain = nullptr;
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renderPipelineDesc.vertex.module = mShaderModule;
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renderPipelineDesc.vertex.entryPoint = "vs_main";
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renderPipelineDesc.vertex.constantCount = 0;
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renderPipelineDesc.vertex.constants = nullptr;
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renderPipelineDesc.vertex.bufferCount = 1;
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renderPipelineDesc.vertex.buffers = &vertexBufferLayout; // buffer index
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// renderPipelineDesc.primitive
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renderPipelineDesc.primitive.nextInChain = nullptr;
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renderPipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
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renderPipelineDesc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
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renderPipelineDesc.primitive.frontFace = WGPUFrontFace_CCW;
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renderPipelineDesc.primitive.cullMode = WGPUCullMode_None;
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// renderPipelineDesc.depthStencil
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renderPipelineDesc.depthStencil = &depthStencilState;
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// renderPipelineDesc.multisample
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renderPipelineDesc.multisample.nextInChain = nullptr;
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renderPipelineDesc.multisample.count = 1;
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renderPipelineDesc.multisample.mask = 0xFFFFFFFF;
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renderPipelineDesc.multisample.alphaToCoverageEnabled = false;
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// renderPipelineDesc.fragment
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renderPipelineDesc.fragment = &fragmentState;
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mRenderPipeline = wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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assert(mRenderPipeline);
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}
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void WgPipelineRadial::release() {
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wgpuRenderPipelineRelease(mRenderPipeline);
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wgpuShaderModuleRelease(mShaderModule);
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wgpuPipelineLayoutRelease(mPipelineLayout);
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wgpuBindGroupLayoutRelease(mBindGroupLayout);
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}
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61
src/renderer/wg_engine/tvgWgPipelineRadial.h
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61
src/renderer/wg_engine/tvgWgPipelineRadial.h
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
|
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* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_PIPELINE_RADIAL_H_
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#define _TVG_WG_PIPELINE_RADIAL_H_
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#include "tvgWgPipelineBase.h"
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class WgPipelineRadial;
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#define MAX_RADIAL_GRADIENT_STOPS 4
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struct WgPipelineRadialGradientInfo {
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alignas(16) float nStops[4]{};
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alignas(16) float centerPos[2]{};
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alignas(8) float radius[2]{};
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alignas(8) float stopPoints[MAX_RADIAL_GRADIENT_STOPS]{};
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alignas(16) float stopColors[4 * MAX_RADIAL_GRADIENT_STOPS]{};
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};
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struct WgPipelineDataRadial: WgPipelineData {
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WgPipelineRadialGradientInfo uGradientInfo{}; // @binding(1)
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void updateGradient(RadialGradient* radialGradient);
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};
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class WgPipelineBindGroupRadial: public WgPipelineBindGroup {
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private:
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WGPUBuffer uBufferGradientInfo{}; // @binding(1)
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public:
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void initialize(WGPUDevice device, WgPipelineRadial& pipelinePipelineRadial);
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void release();
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void update(WGPUQueue mQueue, WgPipelineDataRadial& pipelineDataRadial);
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};
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class WgPipelineRadial: public WgPipelineBase {
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public:
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void initialize(WGPUDevice device) override;
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void release() override;
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};
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#endif //_TVG_WG_PIPELINE_RADIAL_H_
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@ -81,6 +81,8 @@ void WgGeometryData::release() {
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void WgRenderDataShape::release() {
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releaseRenderData();
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mPipelineBindGroupSolid.release();
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mPipelineBindGroupLinear.release();
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mPipelineBindGroupRadial.release();
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}
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void WgRenderDataShape::releaseRenderData() {
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@ -22,6 +22,7 @@
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#include "tvgWgPipelineSolid.h"
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#include "tvgWgPipelineLinear.h"
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#include "tvgWgPipelineRadial.h"
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#ifndef _TVG_WG_RENDER_DATA_H_
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#define _TVG_WG_RENDER_DATA_H_
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@ -55,6 +56,7 @@ public:
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WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
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WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
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WgPipelineBindGroupRadial mPipelineBindGroupRadial{};
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WgPipelineBase* mPipelineBase{}; // external
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WgPipelineBindGroup* mPipelineBindGroup{}; // external
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@ -104,6 +104,7 @@ void WgRenderer::initialize() {
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mPipelineEmpty.initialize(mDevice);
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mPipelineSolid.initialize(mDevice);
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mPipelineLinear.initialize(mDevice);
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mPipelineRadial.initialize(mDevice);
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mPipelineBindGroupEmpty.initialize(mDevice, mPipelineEmpty);
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mGeometryDataPipeline.initialize(mDevice);
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}
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@ -118,6 +119,7 @@ void WgRenderer::release() {
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|||
if (mSurface) wgpuSurfaceRelease(mSurface);
|
||||
mGeometryDataPipeline.release();
|
||||
mPipelineBindGroupEmpty.release();
|
||||
mPipelineRadial.release();
|
||||
mPipelineLinear.release();
|
||||
mPipelineSolid.release();
|
||||
mPipelineEmpty.release();
|
||||
|
@ -137,6 +139,7 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
|
|||
renderDataShape->initialize(mDevice);
|
||||
renderDataShape->mPipelineBindGroupSolid.initialize(mDevice, mPipelineSolid);
|
||||
renderDataShape->mPipelineBindGroupLinear.initialize(mDevice, mPipelineLinear);
|
||||
renderDataShape->mPipelineBindGroupRadial.initialize(mDevice, mPipelineRadial);
|
||||
}
|
||||
|
||||
if (flags & RenderUpdateFlag::Path)
|
||||
|
@ -152,6 +155,14 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
|
|||
renderDataShape->mPipelineBindGroupLinear.update(mQueue, brushDataLinear);
|
||||
renderDataShape->mPipelineBindGroup = &renderDataShape->mPipelineBindGroupLinear;
|
||||
renderDataShape->mPipelineBase = &mPipelineLinear;
|
||||
} // setup radial fill properties
|
||||
else if (rshape.fill->identifier() == TVG_CLASS_ID_RADIAL) {
|
||||
WgPipelineDataRadial brushDataRadial{};
|
||||
brushDataRadial.updateMatrix(mViewMatrix, transform);
|
||||
brushDataRadial.updateGradient((RadialGradient*)rshape.fill);
|
||||
renderDataShape->mPipelineBindGroupRadial.update(mQueue, brushDataRadial);
|
||||
renderDataShape->mPipelineBindGroup = &renderDataShape->mPipelineBindGroupRadial;
|
||||
renderDataShape->mPipelineBase = &mPipelineRadial;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -80,6 +80,7 @@ private:
|
|||
WgPipelineEmpty mPipelineEmpty;
|
||||
WgPipelineSolid mPipelineSolid;
|
||||
WgPipelineLinear mPipelineLinear;
|
||||
WgPipelineRadial mPipelineRadial;
|
||||
WgGeometryData mGeometryDataPipeline;
|
||||
WgPipelineBindGroupEmpty mPipelineBindGroupEmpty;
|
||||
};
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
//************************************************************************
|
||||
// cShaderSource_PipelineEmpty
|
||||
//************************************************************************
|
||||
|
||||
const char* cShaderSource_PipelineEmpty = R"(
|
||||
// vertex input
|
||||
struct VertexInput {
|
||||
|
@ -61,6 +62,7 @@ fn fs_main(in: VertexOutput) -> void {
|
|||
//************************************************************************
|
||||
// cShaderSource_PipelineSolid
|
||||
//************************************************************************
|
||||
|
||||
const char* cShaderSource_PipelineSolid = R"(
|
||||
// vertex input
|
||||
struct VertexInput {
|
||||
|
@ -102,8 +104,9 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
|||
})";
|
||||
|
||||
//************************************************************************
|
||||
// cShaderSource_PipelineRadial
|
||||
// cShaderSource_PipelineLinear
|
||||
//************************************************************************
|
||||
|
||||
const char* cShaderSource_PipelineLinear = R"(
|
||||
// vertex input
|
||||
struct VertexInput {
|
||||
|
@ -184,3 +187,82 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
|||
|
||||
return color;
|
||||
})";
|
||||
|
||||
//************************************************************************
|
||||
// cShaderSource_PipelineRadial
|
||||
//************************************************************************
|
||||
|
||||
const char* cShaderSource_PipelineRadial = R"(
|
||||
// vertex input
|
||||
struct VertexInput {
|
||||
@location(0) position: vec3f
|
||||
};
|
||||
|
||||
// Matrix
|
||||
struct Matrix {
|
||||
transform: mat4x4f
|
||||
};
|
||||
|
||||
// GradientInfo
|
||||
const MAX_STOP_COUNT = 4;
|
||||
struct GradientInfo {
|
||||
nStops : vec4f,
|
||||
centerPos : vec2f,
|
||||
radius : vec2f,
|
||||
stopPoints : vec4f,
|
||||
stopColors : array<vec4f, MAX_STOP_COUNT>
|
||||
};
|
||||
|
||||
// vertex output
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4f,
|
||||
@location(0) vScreenCoord: vec2f
|
||||
};
|
||||
|
||||
// uMatrix
|
||||
@group(0) @binding(0) var<uniform> uMatrix: Matrix;
|
||||
// uGradientInfo
|
||||
@group(0) @binding(1) var<uniform> uGradientInfo: GradientInfo;
|
||||
|
||||
@vertex
|
||||
fn vs_main(in: VertexInput) -> VertexOutput {
|
||||
// fill output
|
||||
var out: VertexOutput;
|
||||
out.position = uMatrix.transform * vec4f(in.position.xy, 0.0, 1.0);
|
||||
out.vScreenCoord = in.position.xy;
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
||||
// get interpolation factor
|
||||
let t: f32 = clamp(distance(uGradientInfo.centerPos, in.vScreenCoord) / uGradientInfo.radius.x, 0.0, 1.0);
|
||||
|
||||
// get stops count
|
||||
let last: i32 = i32(uGradientInfo.nStops[0]) - 1;
|
||||
|
||||
// resulting color
|
||||
var color = vec4(1.0);
|
||||
|
||||
// closer than first stop
|
||||
if (t <= uGradientInfo.stopPoints[0]) {
|
||||
color = uGradientInfo.stopColors[0];
|
||||
}
|
||||
|
||||
// further than last stop
|
||||
if (t >= uGradientInfo.stopPoints[last]) {
|
||||
color = uGradientInfo.stopColors[last];
|
||||
}
|
||||
|
||||
// look in the middle
|
||||
for (var i = 0i; i < last; i++) {
|
||||
let strt = uGradientInfo.stopPoints[i];
|
||||
let stop = uGradientInfo.stopPoints[i+1];
|
||||
if ((t > strt) && (t < stop)) {
|
||||
let step: f32 = (t - strt) / (stop - strt);
|
||||
color = mix(uGradientInfo.stopColors[i], uGradientInfo.stopColors[i+1], step);
|
||||
}
|
||||
}
|
||||
|
||||
return color;
|
||||
})";
|
||||
|
|
|
@ -34,4 +34,7 @@ extern const char* cShaderSource_PipelineSolid;
|
|||
// pipeline shader module linear
|
||||
extern const char* cShaderSource_PipelineLinear;
|
||||
|
||||
#endif
|
||||
// pipeline shader module radial
|
||||
extern const char* cShaderSource_PipelineRadial;
|
||||
|
||||
#endif // _TVG_WG_SHADER_SRC_H_
|
||||
|
|
Loading…
Add table
Reference in a new issue