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gl_engine: fix differences in dashing among engines
The differences resulted from discrepancies between the engines in applying equality or inequality signs. @Issue: https://github.com/thorvg/thorvg/issues/3265
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1 changed files with 2 additions and 2 deletions
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@ -2300,7 +2300,7 @@ void DashStroke::dashLineTo(const GlPoint &to)
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this->lineTo(curr.p2);
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}
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if (mCurrLen < 1) {
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if (mCurrLen < 0.1f) {
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mCurrIdx = (mCurrIdx + 1) % mDashCount;
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mCurrLen = mDashPattern[mCurrIdx];
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mCurOpGap = !mCurOpGap;
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@ -2352,7 +2352,7 @@ void DashStroke::dashCubicTo(const GlPoint &cnt1, const GlPoint &cnt2, const GlP
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this->cubicTo(cur.ctrl1, cur.ctrl2, cur.end);
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}
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if (mCurrLen < 1) {
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if (mCurrLen < 0.1f) {
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mCurrIdx = (mCurrIdx + 1) % mDashCount;
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mCurrLen = mDashPattern[mCurrIdx];
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mCurOpGap = !mCurOpGap;
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