common canvas: hide engine() interface

this engine() is not necessary by users,
we can hide this by moving out CanvasImpl class.

Change-Id: Iaf47dbd3c523e96d6af0bd1fd4caa11a7fd3778a
This commit is contained in:
Hermet Park 2020-05-04 21:23:42 +09:00
parent 211dafdaed
commit 4ff97a6a40
6 changed files with 119 additions and 107 deletions

View file

@ -36,7 +36,7 @@ extern "C" {
#endif
#define _TIZENVG_DECLARE_PRIVATE(A) \
private: \
protected: \
struct Impl; \
std::unique_ptr<Impl> pImpl; \
A(const A&) = delete; \
@ -107,8 +107,6 @@ public:
virtual int draw(bool async = true) noexcept;
virtual int sync() = 0;
RenderMethod* engine() noexcept;
_TIZENVG_DECLARE_PRIVATE(Canvas);
};

View file

@ -6,6 +6,7 @@ source_file = [
'tvgRenderCommon.h',
'tvgShapePath.h',
'tvgShapeImpl.h',
'tvgCanvasImpl.h',
'tvgEngine.cpp',
'tvgCanvas.cpp',
'tvgSwCanvas.cpp',

View file

@ -18,109 +18,7 @@
#define _TVG_CANVAS_CPP_
#include "tvgCommon.h"
#include "tvgShapeImpl.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Canvas::Impl
{
vector<Paint*> paints;
RenderMethod* renderer;
Impl(RenderMethod* pRenderer):renderer(pRenderer)
{
renderer->ref();
}
~Impl()
{
clear();
renderer->unref();
}
int push(unique_ptr<Paint> paint)
{
Paint* pPaint = paint.release();
assert(pPaint);
paints.push_back(pPaint);
return update(pPaint);
}
int clear()
{
assert(renderer);
for (auto paint : paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
auto p = shape->pImpl.get();
assert(p);
if (!p->dispose(*shape, *renderer)) return -1;
}
delete(paint);
}
paints.clear();
return 0;
}
int update()
{
assert(renderer);
for(auto paint: paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
auto p = shape->pImpl.get();
assert(p);
if (!p->update(*shape, *renderer)) return -1;
}
}
return 0;
}
int update(Paint* paint)
{
assert(renderer);
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
auto p = shape->pImpl.get();
assert(p);
if (!p->update(*shape, *renderer)) return -1;
}
return 0;
}
int draw()
{
assert(renderer);
//Clear render target before drawing
if (!renderer->clear()) return -1;
for(auto paint: paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
auto p = shape->pImpl.get();
assert(p);
if(!p->render(*shape, *renderer)) return -1;
}
}
return 0;
}
};
#include "tvgCanvasImpl.h"
/************************************************************************/
/* External Class Implementation */

113
src/lib/tvgCanvasImpl.h Normal file
View file

@ -0,0 +1,113 @@
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _TVG_CANVAS_IMPL_H_
#define _TVG_CANVAS_IMPL_H_
#include "tvgCommon.h"
#include "tvgShapeImpl.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Canvas::Impl
{
vector<Paint*> paints;
RenderMethod* renderer;
Impl(RenderMethod* pRenderer):renderer(pRenderer)
{
renderer->ref();
}
~Impl()
{
clear();
renderer->unref();
}
int push(unique_ptr<Paint> paint)
{
auto p = paint.release();
assert(p);
paints.push_back(p);
return update(p);
}
int clear()
{
assert(renderer);
for (auto paint : paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
if (!shape->pImpl.get()->dispose(*shape, *renderer)) return -1;
}
delete(paint);
}
paints.clear();
return 0;
}
int update()
{
assert(renderer);
for(auto paint: paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
if (!shape->pImpl.get()->update(*shape, *renderer)) return -1;
}
}
return 0;
}
int update(Paint* paint)
{
assert(renderer);
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
if (!shape->pImpl.get()->update(*shape, *renderer)) return -1;
}
return 0;
}
int draw()
{
assert(renderer);
//Clear render target before drawing
if (!renderer->clear()) return -1;
for(auto paint: paints) {
if (auto scene = dynamic_cast<Scene*>(paint)) {
cout << "TODO: " << scene << endl;
} else if (auto shape = dynamic_cast<Shape*>(paint)) {
if(!shape->pImpl.get()->render(*shape, *renderer)) return -1;
}
}
return 0;
}
};
#endif /* _TVG_CANVAS_IMPL_H_ */

View file

@ -19,6 +19,7 @@
#include "tvgCommon.h"
#include "tvgGlRenderer.h"
#include "tvgCanvasImpl.h"
/************************************************************************/
/* Internal Class Implementation */

View file

@ -19,6 +19,7 @@
#include "tvgCommon.h"
#include "tvgSwRenderer.h"
#include "tvgCanvasImpl.h"
/************************************************************************/
@ -46,7 +47,7 @@ SwCanvas::~SwCanvas()
int SwCanvas::target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept
{
auto renderer = dynamic_cast<SwRenderer*>(engine());
auto renderer = dynamic_cast<SwRenderer*>(Canvas::pImpl.get()->renderer);
assert(renderer);
if (!renderer->target(buffer, stride, w, h)) return -1;