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https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00
common canvas: hide engine() interface
this engine() is not necessary by users, we can hide this by moving out CanvasImpl class. Change-Id: Iaf47dbd3c523e96d6af0bd1fd4caa11a7fd3778a
This commit is contained in:
parent
211dafdaed
commit
4ff97a6a40
6 changed files with 119 additions and 107 deletions
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@ -36,7 +36,7 @@ extern "C" {
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#endif
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#define _TIZENVG_DECLARE_PRIVATE(A) \
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private: \
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protected: \
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struct Impl; \
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std::unique_ptr<Impl> pImpl; \
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A(const A&) = delete; \
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@ -107,8 +107,6 @@ public:
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virtual int draw(bool async = true) noexcept;
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virtual int sync() = 0;
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RenderMethod* engine() noexcept;
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_TIZENVG_DECLARE_PRIVATE(Canvas);
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};
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@ -6,6 +6,7 @@ source_file = [
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'tvgRenderCommon.h',
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'tvgShapePath.h',
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'tvgShapeImpl.h',
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'tvgCanvasImpl.h',
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'tvgEngine.cpp',
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'tvgCanvas.cpp',
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'tvgSwCanvas.cpp',
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@ -18,109 +18,7 @@
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#define _TVG_CANVAS_CPP_
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#include "tvgCommon.h"
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#include "tvgShapeImpl.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct Canvas::Impl
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{
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vector<Paint*> paints;
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RenderMethod* renderer;
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Impl(RenderMethod* pRenderer):renderer(pRenderer)
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{
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renderer->ref();
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}
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~Impl()
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{
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clear();
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renderer->unref();
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}
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int push(unique_ptr<Paint> paint)
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{
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Paint* pPaint = paint.release();
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assert(pPaint);
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paints.push_back(pPaint);
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return update(pPaint);
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}
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int clear()
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{
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assert(renderer);
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for (auto paint : paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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auto p = shape->pImpl.get();
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assert(p);
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if (!p->dispose(*shape, *renderer)) return -1;
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}
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delete(paint);
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}
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paints.clear();
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return 0;
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}
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int update()
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{
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assert(renderer);
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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auto p = shape->pImpl.get();
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assert(p);
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if (!p->update(*shape, *renderer)) return -1;
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}
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}
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return 0;
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}
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int update(Paint* paint)
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{
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assert(renderer);
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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auto p = shape->pImpl.get();
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assert(p);
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if (!p->update(*shape, *renderer)) return -1;
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}
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return 0;
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}
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int draw()
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{
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assert(renderer);
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//Clear render target before drawing
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if (!renderer->clear()) return -1;
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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auto p = shape->pImpl.get();
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assert(p);
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if(!p->render(*shape, *renderer)) return -1;
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}
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}
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return 0;
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}
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};
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#include "tvgCanvasImpl.h"
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/************************************************************************/
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/* External Class Implementation */
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113
src/lib/tvgCanvasImpl.h
Normal file
113
src/lib/tvgCanvasImpl.h
Normal file
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@ -0,0 +1,113 @@
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _TVG_CANVAS_IMPL_H_
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#define _TVG_CANVAS_IMPL_H_
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#include "tvgCommon.h"
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#include "tvgShapeImpl.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct Canvas::Impl
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{
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vector<Paint*> paints;
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RenderMethod* renderer;
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Impl(RenderMethod* pRenderer):renderer(pRenderer)
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{
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renderer->ref();
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}
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~Impl()
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{
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clear();
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renderer->unref();
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}
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int push(unique_ptr<Paint> paint)
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{
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auto p = paint.release();
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assert(p);
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paints.push_back(p);
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return update(p);
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}
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int clear()
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{
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assert(renderer);
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for (auto paint : paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!shape->pImpl.get()->dispose(*shape, *renderer)) return -1;
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}
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delete(paint);
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}
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paints.clear();
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return 0;
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}
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int update()
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{
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assert(renderer);
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!shape->pImpl.get()->update(*shape, *renderer)) return -1;
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}
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}
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return 0;
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}
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int update(Paint* paint)
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{
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assert(renderer);
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!shape->pImpl.get()->update(*shape, *renderer)) return -1;
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}
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return 0;
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}
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int draw()
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{
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assert(renderer);
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//Clear render target before drawing
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if (!renderer->clear()) return -1;
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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cout << "TODO: " << scene << endl;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if(!shape->pImpl.get()->render(*shape, *renderer)) return -1;
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}
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}
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return 0;
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}
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};
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#endif /* _TVG_CANVAS_IMPL_H_ */
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@ -19,6 +19,7 @@
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#include "tvgCommon.h"
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#include "tvgGlRenderer.h"
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#include "tvgCanvasImpl.h"
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/************************************************************************/
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/* Internal Class Implementation */
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@ -19,6 +19,7 @@
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#include "tvgCommon.h"
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#include "tvgSwRenderer.h"
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#include "tvgCanvasImpl.h"
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/************************************************************************/
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@ -46,7 +47,7 @@ SwCanvas::~SwCanvas()
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int SwCanvas::target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept
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{
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auto renderer = dynamic_cast<SwRenderer*>(engine());
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auto renderer = dynamic_cast<SwRenderer*>(Canvas::pImpl.get()->renderer);
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assert(renderer);
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if (!renderer->target(buffer, stride, w, h)) return -1;
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