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loader SvgLoader: Fix wrong debug log
1. Modify that attribute information used for use type looks like it was used for g type. 2. Fix clippath node looking like setting "none" (clippath's display = false is intentional)
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2 changed files with 4 additions and 4 deletions
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@ -1879,7 +1879,7 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value)
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static SvgNode* _createUseNode(SvgLoaderData* loader, SvgNode* parent, const char* buf, unsigned bufLength)
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{
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loader->svgParse->node = _createNode(parent, SvgNodeType::G);
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loader->svgParse->node = _createNode(parent, SvgNodeType::Use);
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if (!loader->svgParse->node) return nullptr;
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@ -2502,7 +2502,7 @@ static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* paren
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#ifdef THORVG_LOG_ENABLED
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static void _inefficientNodeCheck(SvgNode* node){
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if (!node->display) printf("SVG: Inefficient elements used [Display is none][Node Type : %s]\n", simpleXmlNodeTypeToString(node->type).c_str());
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if (!node->display && node->type != SvgNodeType:ClipPath) printf("SVG: Inefficient elements used [Display is none][Node Type : %s]\n", simpleXmlNodeTypeToString(node->type).c_str());
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if (node->style->opacity == 0) printf("SVG: Inefficient elements used [Opacity is zero][Node Type : %s]\n", simpleXmlNodeTypeToString(node->type).c_str());
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if (node->style->fill.opacity == 0 && node->style->stroke.opacity == 0) printf("SVG: Inefficient elements used [Fill opacity and stroke opacity are zero][Node Type : %s]\n", simpleXmlNodeTypeToString(node->type).c_str());
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@ -33,7 +33,7 @@ static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float
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static inline bool _isGroupType(SvgNodeType type)
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{
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if (type == SvgNodeType::Doc || type == SvgNodeType::G || type == SvgNodeType::ClipPath) return true;
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if (type == SvgNodeType::Doc || type == SvgNodeType::G || type == SvgNodeType::Use || type == SvgNodeType::ClipPath) return true;
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return false;
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}
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@ -274,7 +274,7 @@ static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float v
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//Apply node opacity
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if (style->opacity < 255) vg->opacity(style->opacity);
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if (node->type == SvgNodeType::G) return;
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if (node->type == SvgNodeType::G || node->type == SvgNodeType::Use) return;
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//Apply the stroke style property
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vg->stroke(style->stroke.width);
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