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Update README.md
Update Sample code
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@ -30,7 +30,7 @@ ThorVG renders vector shapes on a given canvas buffer.
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You can initialize ThorVG engine first:
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```cpp
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tvg::Initializer::init(tvg::CanvasEngine::Sw);
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tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count
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```
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You can prepare a empty canvas for drawing on it.
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```cpp
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@ -54,7 +54,12 @@ Begin rendering & finish it at a particular time.
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canvas->draw();
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canvas->sync();
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```
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Lastly, you can acquire the rendered image in buffer memory.
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Now you can acquire the rendered image in buffer memory.
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Lastly, terminate the engine after usage.
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```cpp
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tvg::Initializer::term(tvg::CanvasEngine::Sw);
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```
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[Back to contents](#contents)
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#
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