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Revert "sw_engine: replaced texture mapping AA with 4x sampling interp"
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This reverts commit 174fae9089
.
Will revisit this since the quality is too poor...
This commit is contained in:
parent
d5a5e3215c
commit
60f0f4cbe4
1 changed files with 229 additions and 25 deletions
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@ -33,7 +33,9 @@ struct Polygon
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struct AALine
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{
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uint16_t x[2];
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int32_t x[2];
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int32_t coverage[2];
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int32_t length[2];
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};
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struct AASpans
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@ -88,8 +90,8 @@ static void _rasterBlendingPolygonImageSegment(SwSurface* surface, const SwImage
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//Anti-Aliasing frames
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if (aaSpans) {
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ay = y - aaSpans->yStart;
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = static_cast<uint16_t>(x1);
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = static_cast<uint16_t>(x2);
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1;
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2;
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}
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//Range allowed
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@ -190,8 +192,8 @@ static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage& image,
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//Anti-Aliasing frames
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if (aaSpans) {
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ay = y - aaSpans->yStart;
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = static_cast<uint16_t>(x1);
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = static_cast<uint16_t>(x2);
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if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1;
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if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2;
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}
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//Range allowed
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@ -217,7 +219,6 @@ static void _rasterPolygonImageSegment(SwSurface* surface, const SwImage& image,
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ar = _modf(u);
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ab = _modf(v);
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iru = uu + 1;
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irv = vv + 1;
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@ -463,40 +464,243 @@ static AASpans* _AASpans(int yStart, int yEnd)
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aaSpans->lines = tvg::malloc<AALine*>(height * sizeof(AALine));
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for (int32_t i = 0; i < height; i++) {
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aaSpans->lines[i].x[0] = UINT16_MAX;
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aaSpans->lines[i].x[0] = INT32_MAX;
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aaSpans->lines[i].x[1] = 0;
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aaSpans->lines[i].length[0] = 0;
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aaSpans->lines[i].length[1] = 0;
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}
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return aaSpans;
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}
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static void _calcIrregularCoverage(AALine* lines, int32_t eidx, int32_t y, int32_t diagonal, int32_t edgeDist, bool reverse)
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{
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if (eidx == 1) reverse = !reverse;
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int32_t coverage = (255 / (diagonal + 2));
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int32_t tmp;
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for (int32_t ry = 0; ry < (diagonal + 2); ry++) {
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tmp = y - ry - edgeDist;
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if (tmp < 0) return;
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lines[tmp].length[eidx] = 1;
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if (reverse) lines[tmp].coverage[eidx] = 255 - (coverage * ry);
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else lines[tmp].coverage[eidx] = (coverage * ry);
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}
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}
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static void _calcVertCoverage(AALine *lines, int32_t eidx, int32_t y, int32_t rewind, bool reverse)
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{
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if (eidx == 1) reverse = !reverse;
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int32_t coverage = (255 / (rewind + 1));
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int32_t tmp;
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for (int ry = 1; ry < (rewind + 1); ry++) {
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tmp = y - ry;
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if (tmp < 0) return;
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lines[tmp].length[eidx] = 1;
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if (reverse) lines[tmp].coverage[eidx] = (255 - (coverage * ry));
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else lines[tmp].coverage[eidx] = (coverage * ry);
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}
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}
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static void _calcHorizCoverage(AALine *lines, int32_t eidx, int32_t y, int32_t x, int32_t x2)
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{
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lines[y].length[eidx] = abs(x - x2);
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lines[y].coverage[eidx] = (255 / (lines[y].length[eidx] + 1));
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}
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/*
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* This Anti-Aliasing mechanism is originated from Hermet Park's idea.
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* To understand this AA logic, you can refer this page:
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* https://uigraphics.tistory.com/1
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*/
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static void _calcAAEdge(AASpans *aaSpans, int32_t eidx)
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{
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//Previous edge direction:
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#define DirOutHor 0x0011
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#define DirOutVer 0x0001
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#define DirInHor 0x0010
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#define DirInVer 0x0000
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#define DirNone 0x1000
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#define PUSH_VERTEX() \
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do { \
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pEdge.x = lines[y].x[eidx]; \
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pEdge.y = y; \
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ptx[0] = tx[0]; \
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ptx[1] = tx[1]; \
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} while (0)
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int32_t y = 0;
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SwPoint pEdge = {-1, -1}; //previous edge point
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SwPoint edgeDiff = {0, 0}; //temporary used for point distance
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/* store bigger to tx[0] between prev and current edge's x positions. */
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int32_t tx[2] = {0, 0};
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/* back up prev tx values */
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int32_t ptx[2] = {0, 0};
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int32_t diagonal = 0; //straight diagonal pixels count
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auto yStart = aaSpans->yStart;
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auto yEnd = aaSpans->yEnd;
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auto lines = aaSpans->lines;
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int32_t prevDir = DirNone;
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int32_t curDir = DirNone;
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yEnd -= yStart;
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//Start Edge
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if (y < yEnd) {
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pEdge.x = lines[y].x[eidx];
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pEdge.y = y;
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}
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//Calculates AA Edges
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for (y++; y < yEnd; y++) {
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if (lines[y].x[0] == INT32_MAX) continue;
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//Ready tx
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if (eidx == 0) {
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tx[0] = pEdge.x;
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tx[1] = lines[y].x[0];
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} else {
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tx[0] = lines[y].x[1];
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tx[1] = pEdge.x;
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}
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edgeDiff.x = (tx[0] - tx[1]);
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edgeDiff.y = (y - pEdge.y);
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//Confirm current edge direction
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if (edgeDiff.x > 0) {
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if (edgeDiff.y == 1) curDir = DirOutHor;
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else curDir = DirOutVer;
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} else if (edgeDiff.x < 0) {
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if (edgeDiff.y == 1) curDir = DirInHor;
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else curDir = DirInVer;
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} else curDir = DirNone;
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//straight diagonal increase
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if ((curDir == prevDir) && (y < yEnd)) {
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if ((abs(edgeDiff.x) == 1) && (edgeDiff.y == 1)) {
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++diagonal;
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PUSH_VERTEX();
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continue;
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}
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}
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switch (curDir) {
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case DirOutHor: {
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_calcHorizCoverage(lines, eidx, y, tx[0], tx[1]);
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if (diagonal > 0) {
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_calcIrregularCoverage(lines, eidx, y, diagonal, 0, true);
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diagonal = 0;
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}
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/* Increment direction is changed: Outside Vertical -> Outside Horizontal */
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if (prevDir == DirOutVer) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
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//Trick, but fine-tunning!
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if (y == 1) _calcHorizCoverage(lines, eidx, pEdge.y, tx[0], tx[1]);
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PUSH_VERTEX();
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}
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break;
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case DirOutVer: {
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_calcVertCoverage(lines, eidx, y, edgeDiff.y, true);
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if (diagonal > 0) {
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_calcIrregularCoverage(lines, eidx, y, diagonal, edgeDiff.y, false);
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diagonal = 0;
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}
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/* Increment direction is changed: Outside Horizontal -> Outside Vertical */
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if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
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PUSH_VERTEX();
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}
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break;
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case DirInHor: {
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_calcHorizCoverage(lines, eidx, (y - 1), tx[0], tx[1]);
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if (diagonal > 0) {
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_calcIrregularCoverage(lines, eidx, y, diagonal, 0, false);
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diagonal = 0;
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}
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/* Increment direction is changed: Outside Horizontal -> Inside Horizontal */
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if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
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PUSH_VERTEX();
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}
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break;
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case DirInVer: {
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_calcVertCoverage(lines, eidx, y, edgeDiff.y, false);
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if (prevDir == DirOutHor) edgeDiff.y -= 1; //Weird, fine tuning?????????????????????
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if (diagonal > 0) {
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_calcIrregularCoverage(lines, eidx, y, diagonal, edgeDiff.y, true);
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diagonal = 0;
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}
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/* Increment direction is changed: Outside Horizontal -> Inside Vertical */
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if (prevDir == DirOutHor) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]);
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PUSH_VERTEX();
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}
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break;
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}
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if (curDir != DirNone) prevDir = curDir;
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}
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//leftovers...?
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if ((edgeDiff.y == 1) && (edgeDiff.x != 0)) {
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if (y >= yEnd) y = (yEnd - 1);
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_calcHorizCoverage(lines, eidx, y - 1, ptx[0], ptx[1]);
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_calcHorizCoverage(lines, eidx, y, tx[0], tx[1]);
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} else {
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++y;
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if (y > yEnd) y = yEnd;
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_calcVertCoverage(lines, eidx, y, (edgeDiff.y + 1), (prevDir & 0x00000001));
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}
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}
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static void _apply(SwSurface* surface, AASpans* aaSpans)
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{
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auto end = surface->buf32 + surface->h * surface->stride;
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auto buf = surface->buf32 + surface->stride * aaSpans->yStart;
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auto w = int32_t(surface->w - 1);
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auto h = int32_t(surface->h - 1);
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auto y = aaSpans->yStart;
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auto line = aaSpans->lines;
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uint32_t pix;
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uint32_t* dst;
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int32_t pos;
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constexpr int WEIGHT = 190;
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auto feathering = [&](pixel_t* dst, int32_t x) {
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if (y > 0) {
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auto top = dst - surface->stride;
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if (x < w) *dst = INTERPOLATE(*dst, *(top + 1), WEIGHT);
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if (x > 0) *dst = INTERPOLATE(*dst, *(top - 1), WEIGHT);
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}
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if (y < h) {
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auto bottom = dst + surface->stride;
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if (x < w) *dst = INTERPOLATE(*dst, *(bottom + 1), WEIGHT);
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if (x > 0) *dst = INTERPOLATE(*dst, *(bottom - 1), WEIGHT);
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}
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};
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_calcAAEdge(aaSpans, 0); //left side
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_calcAAEdge(aaSpans, 1); //right side
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while (y < aaSpans->yEnd) {
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if (line->x[1] - line->x[0] > 0) {
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feathering(buf + line->x[0], line->x[0]); //left
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feathering(buf + line->x[1] - 1, line->x[1] - 1); //right
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//Left edge
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dst = buf + line->x[0];
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pix = *(dst - ((line->x[0] > 1) ? 1 : 0));
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pos = 1;
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//exceptional handling. out of memory bound.
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if (dst + line->length[0] >= end) {
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pos += (dst + line->length[0] - end);
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}
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while (pos <= line->length[0]) {
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*dst = INTERPOLATE(*dst, pix, line->coverage[0] * pos);
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++dst;
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++pos;
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}
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//Right edge
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dst = buf + line->x[1] - 1;
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pix = *(dst + (line->x[1] < (int32_t)(surface->w - 1) ? 1 : 0));
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pos = line->length[1];
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//exceptional handling. out of memory bound.
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if (dst - pos < surface->buf32) --pos;
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while (pos > 0) {
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*dst = INTERPOLATE(*dst, pix, 255 - (line->coverage[1] * pos));
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--dst;
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--pos;
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}
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}
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buf += surface->stride;
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++line;
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