diff --git a/src/renderer/gl_engine/tvgGlShaderSrc.cpp b/src/renderer/gl_engine/tvgGlShaderSrc.cpp index 9df79674..523d36b7 100644 --- a/src/renderer/gl_engine/tvgGlShaderSrc.cpp +++ b/src/renderer/gl_engine/tvgGlShaderSrc.cpp @@ -387,7 +387,6 @@ void main() { vec4 maskColor = texture(uMaskTexture, vUV); \n \n float luma = (0.299 * maskColor.r + 0.587 * maskColor.g + 0.114 * maskColor.b); \n - luma *= maskColor.a; \n FragColor = srcColor * (1.0 - luma); \n } \n );