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common Picture : Introduce Picture's size setter, getter APIs
* common Picture : Introduce Picture's size setter, getter APIs If picture or file loaded by picture has an explicit Size(width, height), it is transformed to fit the size.
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parent
ceb14e73a8
commit
6889f0ad1f
8 changed files with 81 additions and 37 deletions
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@ -282,6 +282,9 @@ public:
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Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy) noexcept;
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Result viewbox(float* x, float* y, float* w, float* h) const noexcept;
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Result size(uint32_t w, uint32_t h) noexcept;
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Result size(uint32_t* w, uint32_t* h) const noexcept;
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static std::unique_ptr<Picture> gen() noexcept;
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_TVG_DECLARE_PRIVATE(Picture);
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@ -25,25 +25,8 @@ void svgDirCallback(const char* name, const char* path, void* data)
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if (picture->load(buf) != tvg::Result::Success) return;
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float x, y, w, h;
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picture->viewbox(&x, &y, &w, &h);
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float rate = (SIZE/(w > h ? w : h));
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picture->scale(rate);
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x *= rate;
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y *= rate;
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w *= rate;
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h *= rate;
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//Center Align ?
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if (w > h) {
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y -= (SIZE - h) * 0.5f;
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} else {
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x -= (SIZE - w) * 0.5f;
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}
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picture->translate((count % NUM_PER_LINE) * SIZE - x, SIZE * (count / NUM_PER_LINE) - y);
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picture->size(SIZE, SIZE);
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picture->translate((count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE));
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pictures.push_back(move(picture));
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@ -36,6 +36,10 @@ public:
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float vw = 0;
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float vh = 0;
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uint32_t w = 0; //default size
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uint32_t h = 0; //default size
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bool preserveAspect = true; //keep aspect ratio by default.
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virtual ~Loader() {}
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virtual bool open(const string& path) { /* Not supported */ return false; };
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@ -73,3 +73,19 @@ Result Picture::viewbox(float* x, float* y, float* w, float* h) const noexcept
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if (pImpl->viewbox(x, y, w, h)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Result Picture::size(uint32_t w, uint32_t h) noexcept
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{
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if (pImpl->size(w, h)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Result Picture::size(uint32_t* w, uint32_t* h) const noexcept
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{
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if (w) *w = pImpl->w;
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if (h) *h = pImpl->h;
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return Result::Success;
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}
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@ -38,6 +38,9 @@ struct Picture::Impl
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Picture *picture = nullptr;
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void *edata = nullptr; //engine data
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uint32_t w = 0, h = 0;
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bool resizing = false;
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Impl(Picture* p) : picture(p)
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{
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}
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@ -56,6 +59,36 @@ struct Picture::Impl
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return false;
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}
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void resize()
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{
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uint32_t w = 0, h = 0;
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if (this->w != 0 && this->h != 0) {
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w = this->w;
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h = this->h;
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}
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else if (loader->w != 0 && loader->h != 0) {
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w = loader->w;
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h = loader->h;
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}
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if (w != 0 && h != 0) {
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auto sx = w / (loader->vw + (loader->vx > 0 ? loader->vx : -1 * loader->vx));
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auto sy = h / (loader->vh + (loader->vy > 0 ? loader->vy : -1 * loader->vy));
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if (!loader->preserveAspect) {
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Matrix m = {sx, 0, -loader->vx,
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0, sy, -loader->vy,
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0, 0, 1};
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paint->transform(m);
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}
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else {
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auto scale = sx < sy ? sx : sy;
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paint->translate(((w - loader->vw) * scale) / 2.0, ((h - loader->vh) * scale) / 2.0);
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paint->scale(scale);
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paint->translate(-loader->vx, -loader->vy);
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}
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resizing = false;
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}
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}
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uint32_t reload()
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{
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if (loader) {
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@ -63,6 +96,7 @@ struct Picture::Impl
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auto scene = loader->scene();
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if (scene) {
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paint = scene.release();
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resizing = true;
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loader->close();
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if (paint) return RenderUpdateFlag::None;
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}
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@ -80,7 +114,10 @@ struct Picture::Impl
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uint32_t flag = reload();
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if (pixels) edata = renderer.prepare(*picture, edata, pixels, transform, opacity, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
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else if (paint) edata = paint->pImpl->update(renderer, transform, opacity, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
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else if (paint) {
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if (resizing) resize();
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edata = paint->pImpl->update(renderer, transform, opacity, compList, static_cast<RenderUpdateFlag>(pFlag | flag));
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}
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return edata;
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}
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@ -101,6 +138,14 @@ struct Picture::Impl
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return true;
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}
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bool size(uint32_t w, uint32_t h)
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{
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this->w = w;
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this->h = h;
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resizing = true;
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return true;
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}
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bool bounds(float* x, float* y, float* w, float* h)
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{
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if (!paint) return false;
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@ -2466,10 +2466,15 @@ bool SvgLoader::header()
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if (loaderData.doc && loaderData.doc->type == SvgNodeType::Doc) {
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//Return the brief resource info such as viewbox:
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this->vx = loaderData.doc->node.doc.vx;
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this->vy = loaderData.doc->node.doc.vy;
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this->vw = loaderData.doc->node.doc.vw;
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this->vh = loaderData.doc->node.doc.vh;
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vx = loaderData.doc->node.doc.vx;
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vy = loaderData.doc->node.doc.vy;
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vw = loaderData.doc->node.doc.vw;
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vh = loaderData.doc->node.doc.vh;
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w = loaderData.doc->node.doc.w;
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h = loaderData.doc->node.doc.h;
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preserveAspect = loaderData.doc->node.doc.preserveAspect;
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} else {
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//LOG: No SVG File. There is no <svg/>
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return false;
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@ -384,10 +384,5 @@ unique_ptr<Scene> SvgSceneBuilder::build(SvgNode* node)
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{
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if (!node || (node->type != SvgNodeType::Doc)) return nullptr;
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viewBox.x = node->node.doc.vx;
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viewBox.y = node->node.doc.vy;
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viewBox.w = node->node.doc.vw;
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viewBox.h = node->node.doc.vh;
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preserveAspect = node->node.doc.preserveAspect;
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return _sceneBuildHelper(node, viewBox.x, viewBox.y, viewBox.w, viewBox.h, 255);
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return _sceneBuildHelper(node, node->node.doc.vx, node->node.doc.vy, node->node.doc.vw, node->node.doc.vh, 255);
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}
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@ -27,13 +27,6 @@
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class SvgSceneBuilder
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{
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private:
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struct {
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int x, y;
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uint32_t w, h;
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} viewBox = {0, 0, 0, 0};
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bool preserveAspect = false;
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public:
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SvgSceneBuilder();
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~SvgSceneBuilder();
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