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lottie/slot: Introduce reusable Slot API
Introduce Slot APIs for efficient slot data reuse New APIs: - uint32_t LottieAnimation::genSlot(const char* slot) - Result LottieAnimation::applySlot(uint32_t slotId) - Result LottieAnimation::delSlot(uint32_t slotId) Deprecated API: - Result override(const char* slot)
This commit is contained in:
parent
5ce6fca802
commit
6f065fc6f1
8 changed files with 280 additions and 60 deletions
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@ -22,17 +22,6 @@ class TVG_API LottieAnimation final : public Animation
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public:
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~LottieAnimation() override;
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/**
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* @brief Override Lottie properties using slot data.
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*
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* @param[in] slot The Lottie slot data in JSON format to override, or @c nullptr to reset.
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*
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* @retval Result::InsufficientCondition In case the animation is not loaded.
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*
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* @since 1.0
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*/
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Result override(const char* slot) noexcept;
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/**
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* @brief Specifies a segment by marker.
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*
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@ -110,6 +99,39 @@ public:
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*/
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Result assign(const char* layer, uint32_t ix, const char* var, float val);
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/**
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* @brief Generates a new slot from the given slot data.
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*
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* @param[in] slot The Lottie slot data in JSON format.
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*
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* @retval The generated slot ID when successful, 0 otherwise.
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*
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* @since 1.0
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*/
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uint32_t genSlot(const char* slot) noexcept;
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/**
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* @brief Applies a previously generated slot to the animation.
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*
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* @param[in] slotId The ID of the slot to apply, or 0 to reset all slots.
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*
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* @retval Result::InsufficientCondition In case the animation is not loaded or the slot ID is invalid.
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*
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* @since 1.0
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*/
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Result applySlot(uint32_t slotId) noexcept;
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/**
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* @brief Deletes a previously generated slot.
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*
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* @param[in] slotId The ID of the slot to delete, or 0 to delete all slots.
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*
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* @retval Result::InsufficientCondition In case the animation is not loaded or the slot ID is invalid.
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*
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* @since 1.0
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*/
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Result delSlot(uint32_t slotId) noexcept;
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/**
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* @brief Creates a new LottieAnimation object.
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*
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@ -30,12 +30,32 @@ LottieAnimation::LottieAnimation() = default;
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LottieAnimation::~LottieAnimation() = default;
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Result LottieAnimation::override(const char* slot) noexcept
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uint32_t LottieAnimation::genSlot(const char* slot) noexcept
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{
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auto loader = PICTURE(pImpl->picture)->loader;
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if (!loader) return 0;
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return static_cast<LottieLoader*>(loader)->genSlot(slot);
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}
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Result LottieAnimation::applySlot(uint32_t slotId) noexcept
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{
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auto loader = PICTURE(pImpl->picture)->loader;
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if (!loader) return Result::InsufficientCondition;
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if (static_cast<LottieLoader*>(loader)->override(slot)) return Result::Success;
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if (static_cast<LottieLoader*>(loader)->applySlot(slotId)) return Result::Success;
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return Result::InvalidArguments;
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}
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Result LottieAnimation::delSlot(uint32_t slotId) noexcept
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{
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auto loader = PICTURE(pImpl->picture)->loader;
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if (!loader) return Result::InsufficientCondition;
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if (static_cast<LottieLoader*>(loader)->delSlot(slotId)) return Result::Success;
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return Result::InvalidArguments;
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}
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@ -25,6 +25,7 @@
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#include "tvgLottieModel.h"
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#include "tvgLottieParser.h"
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#include "tvgLottieBuilder.h"
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#include "tvgCompressor.h"
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/************************************************************************/
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/* Internal Class Implementation */
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@ -44,7 +45,9 @@ void LottieLoader::run(unsigned tid)
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comp = parser.comp;
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}
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if (parser.slots) {
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override(parser.slots, true);
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auto slotId = genSlot(parser.slots);
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applySlot(slotId, true);
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delSlot(slotId, true);
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parser.slots = nullptr;
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}
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builder->build(comp);
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@ -288,45 +291,133 @@ Paint* LottieLoader::paint()
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}
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bool LottieLoader::override(const char* slots, bool byDefault)
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bool LottieLoader::applySlot(uint32_t slotId, bool byDefault)
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{
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if (!ready() || comp->slots.count == 0) return false;
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if (!ready() || comp->slots.count == 0 || comp->slotDatas.empty()) return false;
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//override slots
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if (slots) {
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//Copy the input data because the JSON parser will encode the data immediately.
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auto temp = byDefault ? slots : duplicate(slots);
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//parsing slot json
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LottieParser parser(temp, dirName, builder->expressions());
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parser.comp = comp;
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auto idx = 0;
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auto succeed = false;
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while (auto sid = parser.sid(idx == 0)) {
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auto applied = false;
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ARRAY_FOREACH(p, comp->slots) {
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if (strcmp((*p)->sid, sid)) continue;
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if (parser.apply(*p, byDefault)) succeed = applied = true;
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break;
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}
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if (!applied) parser.skip();
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++idx;
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if (slotId == 0) {
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ARRAY_FOREACH(p, comp->slots) {
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(*p)->reset();
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}
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tvg::free((char*)temp);
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rebuild = succeed;
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overridden |= succeed;
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return rebuild;
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//reset slots
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} else if (overridden) {
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ARRAY_FOREACH(p, comp->slots) (*p)->reset();
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overridden = false;
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rebuild = true;
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return true;
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}
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LottieSlotData* slotData = nullptr;
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INLIST_FOREACH(comp->slotDatas, p) {
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if (p->id == slotId) {
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slotData = p;
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break;
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}
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}
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if (!slotData) return false;
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ARRAY_FOREACH(p, slotData->datas) {
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ARRAY_FOREACH(q, comp->slots) {
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if (strcmp((*q)->sid, p->sid)) continue;
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(*q)->apply(p->prop, byDefault);
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break;
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}
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}
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overridden = true;
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rebuild = true;
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return true;
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}
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bool LottieLoader::delSlot(uint32_t slotId, bool byDefault)
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{
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if (!ready() || comp->slots.count == 0 || comp->slotDatas.empty()) return false;
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if (slotId == 0) {
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if (!byDefault) {
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ARRAY_FOREACH(p, comp->slots) {
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(*p)->reset();
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}
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rebuild = true;
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}
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comp->slotDatas.free();
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overridden = false;
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return true;
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}
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LottieSlotData* slotData = nullptr;
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INLIST_FOREACH(comp->slotDatas, p) {
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if (p->id == slotId) {
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slotData = p;
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break;
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}
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}
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if (!slotData) return false;
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ARRAY_FOREACH(p, slotData->datas) {
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ARRAY_FOREACH(q, comp->slots) {
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if (strcmp((*q)->sid, p->sid)) continue;
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if (!byDefault && (*q)->overridden) {
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(*q)->reset();
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rebuild = true;
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}
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break;
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}
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}
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comp->slotDatas.remove(slotData);
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delete(slotData);
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return true;
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}
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uint32_t LottieLoader::genSlot(const char* slots)
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{
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if (!slots || !ready() || comp->slots.count == 0) return 0;
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auto slotId = djb2Encode(slots);
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INLIST_FOREACH(comp->slotDatas, p) {
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if (p->id == slotId) return slotId;
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}
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auto temp = duplicate(slots);
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//parsing slot json
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LottieParser parser(temp, dirName, builder->expressions());
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parser.comp = comp;
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auto idx = 0;
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bool generated = false;
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LottieSlotData* slotData = new LottieSlotData(slotId);
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while (auto sid = parser.sid(idx == 0)) {
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ARRAY_FOREACH(p, comp->slots) {
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if (strcmp((*p)->sid, sid)) continue;
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auto prop = parser.slotData(*p);
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if (prop) {
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slotData->datas.push({duplicate(sid), prop});
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generated = true;
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}
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break;
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}
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++idx;
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}
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tvg::free((char*)temp);
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if (generated) comp->slotDatas.back(slotData);
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else {
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delete(slotData);
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return 0;
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}
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return slotData->id;
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}
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float LottieLoader::shorten(float frameNo)
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{
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//This ensures that the target frame number is reached.
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@ -56,7 +56,11 @@ public:
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bool resize(Paint* paint, float w, float h) override;
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bool read() override;
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Paint* paint() override;
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bool override(const char* slot, bool byDefault = false);
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//Slot APIs
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uint32_t genSlot(const char* slot);
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bool applySlot(uint32_t slotId, bool byDefault = false);
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bool delSlot(uint32_t slotId, bool byDefault = false);
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//Frame Controls
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bool frame(float no) override;
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@ -174,7 +174,62 @@ void LottieSlot::reset()
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}
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void LottieSlot::assign(LottieObject* target, bool byDefault)
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LottieProperty* LottieSlot::data(LottieObject* target)
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{
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LottieProperty* prop = nullptr;
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//apply slot object to all targets
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ARRAY_FOREACH(pair, pairs) {
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//backup the original properties before overwriting
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switch (type) {
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case LottieProperty::Type::Vector: {
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prop = new LottieVector;
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static_cast<LottieVector*>(prop)->copy(static_cast<LottieTransform*>(target)->position, false);
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break;
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}
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case LottieProperty::Type::Scalar: {
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prop = new LottieScalar;
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static_cast<LottieScalar*>(prop)->copy(static_cast<LottieTransform*>(target)->scale, false);
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break;
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}
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case LottieProperty::Type::Float: {
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prop = new LottieFloat;
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static_cast<LottieFloat*>(prop)->copy(static_cast<LottieTransform*>(target)->rotation, false);
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break;
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}
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case LottieProperty::Type::Opacity: {
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prop = new LottieOpacity;
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static_cast<LottieOpacity*>(prop)->copy(static_cast<LottieSolid*>(target)->opacity, false);
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break;
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}
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case LottieProperty::Type::Color: {
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prop = new LottieColor;
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static_cast<LottieColor*>(prop)->copy(static_cast<LottieSolid*>(target)->color, false);
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break;
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}
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case LottieProperty::Type::ColorStop: {
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prop = new LottieColorStop;
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static_cast<LottieColorStop*>(prop)->copy(static_cast<LottieGradient*>(target)->colorStops, false);
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break;
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}
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case LottieProperty::Type::TextDoc: {
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prop = new LottieTextDoc;
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static_cast<LottieTextDoc*>(prop)->copy(static_cast<LottieText*>(target)->doc, false);
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break;
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}
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case LottieProperty::Type::Image: {
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prop = new LottieBitmap;
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static_cast<LottieBitmap*>(prop)->copy(static_cast<LottieImage*>(target)->data, false);
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break;
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}
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default: break;
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}
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}
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return prop;
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}
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void LottieSlot::apply(LottieProperty* prop, bool byDefault)
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{
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auto copy = !overridden && !byDefault;
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auto shallow = pairs.count == 1 ? true : false;
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@ -185,22 +240,22 @@ void LottieSlot::assign(LottieObject* target, bool byDefault)
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switch (type) {
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case LottieProperty::Type::Float: {
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if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation);
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pair->obj->override(&static_cast<LottieTransform*>(target)->rotation, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Scalar: {
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if (copy) pair->prop = new LottieScalar(static_cast<LottieTransform*>(pair->obj)->scale);
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pair->obj->override(&static_cast<LottieTransform*>(target)->scale, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Vector: {
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if (copy) pair->prop = new LottieVector(static_cast<LottieTransform*>(pair->obj)->position);
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pair->obj->override(&static_cast<LottieTransform*>(target)->position, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Color: {
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if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color);
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pair->obj->override(&static_cast<LottieSolid*>(target)->color, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Opacity: {
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if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity);
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else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity);
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}
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pair->obj->override(&static_cast<LottieSolid*>(target)->opacity, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::ColorStop: {
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if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops);
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pair->obj->override(&static_cast<LottieGradient*>(target)->colorStops, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::TextDoc: {
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if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc);
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pair->obj->override(&static_cast<LottieText*>(target)->doc, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Image: {
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if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data);
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pair->obj->override(&static_cast<LottieImage*>(target)->data, shallow, !copy);
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pair->obj->override(prop, shallow, !copy);
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break;
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}
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default: break;
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}
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}
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if (!byDefault) overridden = true;
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}
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@ -704,4 +760,5 @@ LottieComposition::~LottieComposition()
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ARRAY_FOREACH(p, fonts) delete(*p);
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ARRAY_FOREACH(p, slots) delete(*p);
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ARRAY_FOREACH(p, markers) delete(*p);
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slotDatas.free();
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}
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@ -26,6 +26,7 @@
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#include "tvgCommon.h"
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#include "tvgStr.h"
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#include "tvgCompressor.h"
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#include "tvgInlist.h"
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#include "tvgRender.h"
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#include "tvgLottieProperty.h"
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#include "tvgLottieRenderPooler.h"
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@ -1044,6 +1045,30 @@ struct LottieLayer : LottieGroup
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};
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struct LottieSlotData
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{
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INLIST_ITEM(LottieSlotData);
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struct SlotData {
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char* sid;
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LottieProperty* prop;
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};
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LottieSlotData(uint32_t id) : id(id) {}
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~LottieSlotData()
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{
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ARRAY_FOREACH(p, datas) {
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delete(p->prop);
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tvg::free(p->sid);
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}
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}
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uint32_t id;
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Array<SlotData> datas;
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};
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struct LottieSlot
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{
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struct Pair {
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@ -1051,7 +1076,8 @@ struct LottieSlot
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LottieProperty* prop;
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};
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void assign(LottieObject* target, bool byDefault);
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LottieProperty* data(LottieObject* target);
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void apply(LottieProperty* prop, bool byDefault = false);
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void reset();
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LottieSlot(LottieLayer* layer, LottieObject* parent, char* sid, LottieObject* obj, LottieProperty::Type type) : context{layer, parent}, sid(sid), type(type)
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@ -1131,6 +1157,7 @@ struct LottieComposition
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Array<LottieFont*> fonts;
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Array<LottieSlot*> slots;
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Array<LottieMarker*> markers;
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Inlist<LottieSlotData> slotDatas;
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bool expressions = false;
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bool initiated = false;
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};
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@ -1536,7 +1536,7 @@ const char* LottieParser::sid(bool first)
|
|||
}
|
||||
|
||||
|
||||
bool LottieParser::apply(LottieSlot* slot, bool byDefault)
|
||||
LottieProperty* LottieParser::slotData(LottieSlot* slot)
|
||||
{
|
||||
enterObject();
|
||||
|
||||
|
@ -1595,14 +1595,13 @@ bool LottieParser::apply(LottieSlot* slot, bool byDefault)
|
|||
|
||||
if (!obj || Invalid()) {
|
||||
delete(obj);
|
||||
return false;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
slot->assign(obj, byDefault);
|
||||
|
||||
auto prop = slot->data(obj);
|
||||
delete(obj);
|
||||
|
||||
return true;
|
||||
return prop;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -37,8 +37,8 @@ public:
|
|||
}
|
||||
|
||||
bool parse();
|
||||
bool apply(LottieSlot* slot, bool byDefault);
|
||||
const char* sid(bool first = false);
|
||||
LottieProperty* slotData(LottieSlot* slot);
|
||||
void captureSlots(const char* key);
|
||||
void registerSlot(LottieObject* obj, const char* sid, LottieProperty::Type type);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue