lottie/slot: Introduce reusable Slot API

Introduce Slot APIs for efficient slot data reuse

New APIs:
- uint32_t LottieAnimation::genSlot(const char* slot)
- Result LottieAnimation::applySlot(uint32_t slotId)
- Result LottieAnimation::delSlot(uint32_t slotId)

Deprecated API:
- Result override(const char* slot)
This commit is contained in:
Hermet Park 2025-04-17 16:59:27 +09:00
parent 5ce6fca802
commit 6f065fc6f1
8 changed files with 280 additions and 60 deletions

View file

@ -22,17 +22,6 @@ class TVG_API LottieAnimation final : public Animation
public: public:
~LottieAnimation() override; ~LottieAnimation() override;
/**
* @brief Override Lottie properties using slot data.
*
* @param[in] slot The Lottie slot data in JSON format to override, or @c nullptr to reset.
*
* @retval Result::InsufficientCondition In case the animation is not loaded.
*
* @since 1.0
*/
Result override(const char* slot) noexcept;
/** /**
* @brief Specifies a segment by marker. * @brief Specifies a segment by marker.
* *
@ -110,6 +99,39 @@ public:
*/ */
Result assign(const char* layer, uint32_t ix, const char* var, float val); Result assign(const char* layer, uint32_t ix, const char* var, float val);
/**
* @brief Generates a new slot from the given slot data.
*
* @param[in] slot The Lottie slot data in JSON format.
*
* @retval The generated slot ID when successful, 0 otherwise.
*
* @since 1.0
*/
uint32_t genSlot(const char* slot) noexcept;
/**
* @brief Applies a previously generated slot to the animation.
*
* @param[in] slotId The ID of the slot to apply, or 0 to reset all slots.
*
* @retval Result::InsufficientCondition In case the animation is not loaded or the slot ID is invalid.
*
* @since 1.0
*/
Result applySlot(uint32_t slotId) noexcept;
/**
* @brief Deletes a previously generated slot.
*
* @param[in] slotId The ID of the slot to delete, or 0 to delete all slots.
*
* @retval Result::InsufficientCondition In case the animation is not loaded or the slot ID is invalid.
*
* @since 1.0
*/
Result delSlot(uint32_t slotId) noexcept;
/** /**
* @brief Creates a new LottieAnimation object. * @brief Creates a new LottieAnimation object.
* *

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@ -30,12 +30,32 @@ LottieAnimation::LottieAnimation() = default;
LottieAnimation::~LottieAnimation() = default; LottieAnimation::~LottieAnimation() = default;
Result LottieAnimation::override(const char* slot) noexcept uint32_t LottieAnimation::genSlot(const char* slot) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return 0;
return static_cast<LottieLoader*>(loader)->genSlot(slot);
}
Result LottieAnimation::applySlot(uint32_t slotId) noexcept
{ {
auto loader = PICTURE(pImpl->picture)->loader; auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition; if (!loader) return Result::InsufficientCondition;
if (static_cast<LottieLoader*>(loader)->override(slot)) return Result::Success; if (static_cast<LottieLoader*>(loader)->applySlot(slotId)) return Result::Success;
return Result::InvalidArguments;
}
Result LottieAnimation::delSlot(uint32_t slotId) noexcept
{
auto loader = PICTURE(pImpl->picture)->loader;
if (!loader) return Result::InsufficientCondition;
if (static_cast<LottieLoader*>(loader)->delSlot(slotId)) return Result::Success;
return Result::InvalidArguments; return Result::InvalidArguments;
} }

View file

@ -25,6 +25,7 @@
#include "tvgLottieModel.h" #include "tvgLottieModel.h"
#include "tvgLottieParser.h" #include "tvgLottieParser.h"
#include "tvgLottieBuilder.h" #include "tvgLottieBuilder.h"
#include "tvgCompressor.h"
/************************************************************************/ /************************************************************************/
/* Internal Class Implementation */ /* Internal Class Implementation */
@ -44,7 +45,9 @@ void LottieLoader::run(unsigned tid)
comp = parser.comp; comp = parser.comp;
} }
if (parser.slots) { if (parser.slots) {
override(parser.slots, true); auto slotId = genSlot(parser.slots);
applySlot(slotId, true);
delSlot(slotId, true);
parser.slots = nullptr; parser.slots = nullptr;
} }
builder->build(comp); builder->build(comp);
@ -288,45 +291,133 @@ Paint* LottieLoader::paint()
} }
bool LottieLoader::override(const char* slots, bool byDefault) bool LottieLoader::applySlot(uint32_t slotId, bool byDefault)
{ {
if (!ready() || comp->slots.count == 0) return false; if (!ready() || comp->slots.count == 0 || comp->slotDatas.empty()) return false;
//override slots if (slotId == 0) {
if (slots) { ARRAY_FOREACH(p, comp->slots) {
//Copy the input data because the JSON parser will encode the data immediately. (*p)->reset();
auto temp = byDefault ? slots : duplicate(slots);
//parsing slot json
LottieParser parser(temp, dirName, builder->expressions());
parser.comp = comp;
auto idx = 0;
auto succeed = false;
while (auto sid = parser.sid(idx == 0)) {
auto applied = false;
ARRAY_FOREACH(p, comp->slots) {
if (strcmp((*p)->sid, sid)) continue;
if (parser.apply(*p, byDefault)) succeed = applied = true;
break;
}
if (!applied) parser.skip();
++idx;
} }
tvg::free((char*)temp);
rebuild = succeed;
overridden |= succeed;
return rebuild;
//reset slots
} else if (overridden) {
ARRAY_FOREACH(p, comp->slots) (*p)->reset();
overridden = false; overridden = false;
rebuild = true; rebuild = true;
return true;
} }
LottieSlotData* slotData = nullptr;
INLIST_FOREACH(comp->slotDatas, p) {
if (p->id == slotId) {
slotData = p;
break;
}
}
if (!slotData) return false;
ARRAY_FOREACH(p, slotData->datas) {
ARRAY_FOREACH(q, comp->slots) {
if (strcmp((*q)->sid, p->sid)) continue;
(*q)->apply(p->prop, byDefault);
break;
}
}
overridden = true;
rebuild = true;
return true; return true;
} }
bool LottieLoader::delSlot(uint32_t slotId, bool byDefault)
{
if (!ready() || comp->slots.count == 0 || comp->slotDatas.empty()) return false;
if (slotId == 0) {
if (!byDefault) {
ARRAY_FOREACH(p, comp->slots) {
(*p)->reset();
}
rebuild = true;
}
comp->slotDatas.free();
overridden = false;
return true;
}
LottieSlotData* slotData = nullptr;
INLIST_FOREACH(comp->slotDatas, p) {
if (p->id == slotId) {
slotData = p;
break;
}
}
if (!slotData) return false;
ARRAY_FOREACH(p, slotData->datas) {
ARRAY_FOREACH(q, comp->slots) {
if (strcmp((*q)->sid, p->sid)) continue;
if (!byDefault && (*q)->overridden) {
(*q)->reset();
rebuild = true;
}
break;
}
}
comp->slotDatas.remove(slotData);
delete(slotData);
return true;
}
uint32_t LottieLoader::genSlot(const char* slots)
{
if (!slots || !ready() || comp->slots.count == 0) return 0;
auto slotId = djb2Encode(slots);
INLIST_FOREACH(comp->slotDatas, p) {
if (p->id == slotId) return slotId;
}
auto temp = duplicate(slots);
//parsing slot json
LottieParser parser(temp, dirName, builder->expressions());
parser.comp = comp;
auto idx = 0;
bool generated = false;
LottieSlotData* slotData = new LottieSlotData(slotId);
while (auto sid = parser.sid(idx == 0)) {
ARRAY_FOREACH(p, comp->slots) {
if (strcmp((*p)->sid, sid)) continue;
auto prop = parser.slotData(*p);
if (prop) {
slotData->datas.push({duplicate(sid), prop});
generated = true;
}
break;
}
++idx;
}
tvg::free((char*)temp);
if (generated) comp->slotDatas.back(slotData);
else {
delete(slotData);
return 0;
}
return slotData->id;
}
float LottieLoader::shorten(float frameNo) float LottieLoader::shorten(float frameNo)
{ {
//This ensures that the target frame number is reached. //This ensures that the target frame number is reached.

View file

@ -56,7 +56,11 @@ public:
bool resize(Paint* paint, float w, float h) override; bool resize(Paint* paint, float w, float h) override;
bool read() override; bool read() override;
Paint* paint() override; Paint* paint() override;
bool override(const char* slot, bool byDefault = false);
//Slot APIs
uint32_t genSlot(const char* slot);
bool applySlot(uint32_t slotId, bool byDefault = false);
bool delSlot(uint32_t slotId, bool byDefault = false);
//Frame Controls //Frame Controls
bool frame(float no) override; bool frame(float no) override;

View file

@ -174,7 +174,62 @@ void LottieSlot::reset()
} }
void LottieSlot::assign(LottieObject* target, bool byDefault) LottieProperty* LottieSlot::data(LottieObject* target)
{
LottieProperty* prop = nullptr;
//apply slot object to all targets
ARRAY_FOREACH(pair, pairs) {
//backup the original properties before overwriting
switch (type) {
case LottieProperty::Type::Vector: {
prop = new LottieVector;
static_cast<LottieVector*>(prop)->copy(static_cast<LottieTransform*>(target)->position, false);
break;
}
case LottieProperty::Type::Scalar: {
prop = new LottieScalar;
static_cast<LottieScalar*>(prop)->copy(static_cast<LottieTransform*>(target)->scale, false);
break;
}
case LottieProperty::Type::Float: {
prop = new LottieFloat;
static_cast<LottieFloat*>(prop)->copy(static_cast<LottieTransform*>(target)->rotation, false);
break;
}
case LottieProperty::Type::Opacity: {
prop = new LottieOpacity;
static_cast<LottieOpacity*>(prop)->copy(static_cast<LottieSolid*>(target)->opacity, false);
break;
}
case LottieProperty::Type::Color: {
prop = new LottieColor;
static_cast<LottieColor*>(prop)->copy(static_cast<LottieSolid*>(target)->color, false);
break;
}
case LottieProperty::Type::ColorStop: {
prop = new LottieColorStop;
static_cast<LottieColorStop*>(prop)->copy(static_cast<LottieGradient*>(target)->colorStops, false);
break;
}
case LottieProperty::Type::TextDoc: {
prop = new LottieTextDoc;
static_cast<LottieTextDoc*>(prop)->copy(static_cast<LottieText*>(target)->doc, false);
break;
}
case LottieProperty::Type::Image: {
prop = new LottieBitmap;
static_cast<LottieBitmap*>(prop)->copy(static_cast<LottieImage*>(target)->data, false);
break;
}
default: break;
}
}
return prop;
}
void LottieSlot::apply(LottieProperty* prop, bool byDefault)
{ {
auto copy = !overridden && !byDefault; auto copy = !overridden && !byDefault;
auto shallow = pairs.count == 1 ? true : false; auto shallow = pairs.count == 1 ? true : false;
@ -185,22 +240,22 @@ void LottieSlot::assign(LottieObject* target, bool byDefault)
switch (type) { switch (type) {
case LottieProperty::Type::Float: { case LottieProperty::Type::Float: {
if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation); if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation);
pair->obj->override(&static_cast<LottieTransform*>(target)->rotation, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Scalar: { case LottieProperty::Type::Scalar: {
if (copy) pair->prop = new LottieScalar(static_cast<LottieTransform*>(pair->obj)->scale); if (copy) pair->prop = new LottieScalar(static_cast<LottieTransform*>(pair->obj)->scale);
pair->obj->override(&static_cast<LottieTransform*>(target)->scale, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Vector: { case LottieProperty::Type::Vector: {
if (copy) pair->prop = new LottieVector(static_cast<LottieTransform*>(pair->obj)->position); if (copy) pair->prop = new LottieVector(static_cast<LottieTransform*>(pair->obj)->position);
pair->obj->override(&static_cast<LottieTransform*>(target)->position, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Color: { case LottieProperty::Type::Color: {
if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color); if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color);
pair->obj->override(&static_cast<LottieSolid*>(target)->color, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Opacity: { case LottieProperty::Type::Opacity: {
@ -208,27 +263,28 @@ void LottieSlot::assign(LottieObject* target, bool byDefault)
if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity); if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity);
else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity); else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity);
} }
pair->obj->override(&static_cast<LottieSolid*>(target)->opacity, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::ColorStop: { case LottieProperty::Type::ColorStop: {
if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops); if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops);
pair->obj->override(&static_cast<LottieGradient*>(target)->colorStops, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::TextDoc: { case LottieProperty::Type::TextDoc: {
if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc); if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc);
pair->obj->override(&static_cast<LottieText*>(target)->doc, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Image: { case LottieProperty::Type::Image: {
if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data); if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data);
pair->obj->override(&static_cast<LottieImage*>(target)->data, shallow, !copy); pair->obj->override(prop, shallow, !copy);
break; break;
} }
default: break; default: break;
} }
} }
if (!byDefault) overridden = true; if (!byDefault) overridden = true;
} }
@ -704,4 +760,5 @@ LottieComposition::~LottieComposition()
ARRAY_FOREACH(p, fonts) delete(*p); ARRAY_FOREACH(p, fonts) delete(*p);
ARRAY_FOREACH(p, slots) delete(*p); ARRAY_FOREACH(p, slots) delete(*p);
ARRAY_FOREACH(p, markers) delete(*p); ARRAY_FOREACH(p, markers) delete(*p);
slotDatas.free();
} }

View file

@ -26,6 +26,7 @@
#include "tvgCommon.h" #include "tvgCommon.h"
#include "tvgStr.h" #include "tvgStr.h"
#include "tvgCompressor.h" #include "tvgCompressor.h"
#include "tvgInlist.h"
#include "tvgRender.h" #include "tvgRender.h"
#include "tvgLottieProperty.h" #include "tvgLottieProperty.h"
#include "tvgLottieRenderPooler.h" #include "tvgLottieRenderPooler.h"
@ -1044,6 +1045,30 @@ struct LottieLayer : LottieGroup
}; };
struct LottieSlotData
{
INLIST_ITEM(LottieSlotData);
struct SlotData {
char* sid;
LottieProperty* prop;
};
LottieSlotData(uint32_t id) : id(id) {}
~LottieSlotData()
{
ARRAY_FOREACH(p, datas) {
delete(p->prop);
tvg::free(p->sid);
}
}
uint32_t id;
Array<SlotData> datas;
};
struct LottieSlot struct LottieSlot
{ {
struct Pair { struct Pair {
@ -1051,7 +1076,8 @@ struct LottieSlot
LottieProperty* prop; LottieProperty* prop;
}; };
void assign(LottieObject* target, bool byDefault); LottieProperty* data(LottieObject* target);
void apply(LottieProperty* prop, bool byDefault = false);
void reset(); void reset();
LottieSlot(LottieLayer* layer, LottieObject* parent, char* sid, LottieObject* obj, LottieProperty::Type type) : context{layer, parent}, sid(sid), type(type) LottieSlot(LottieLayer* layer, LottieObject* parent, char* sid, LottieObject* obj, LottieProperty::Type type) : context{layer, parent}, sid(sid), type(type)
@ -1131,6 +1157,7 @@ struct LottieComposition
Array<LottieFont*> fonts; Array<LottieFont*> fonts;
Array<LottieSlot*> slots; Array<LottieSlot*> slots;
Array<LottieMarker*> markers; Array<LottieMarker*> markers;
Inlist<LottieSlotData> slotDatas;
bool expressions = false; bool expressions = false;
bool initiated = false; bool initiated = false;
}; };

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@ -1536,7 +1536,7 @@ const char* LottieParser::sid(bool first)
} }
bool LottieParser::apply(LottieSlot* slot, bool byDefault) LottieProperty* LottieParser::slotData(LottieSlot* slot)
{ {
enterObject(); enterObject();
@ -1595,14 +1595,13 @@ bool LottieParser::apply(LottieSlot* slot, bool byDefault)
if (!obj || Invalid()) { if (!obj || Invalid()) {
delete(obj); delete(obj);
return false; return nullptr;
} }
slot->assign(obj, byDefault); auto prop = slot->data(obj);
delete(obj); delete(obj);
return true; return prop;
} }

View file

@ -37,8 +37,8 @@ public:
} }
bool parse(); bool parse();
bool apply(LottieSlot* slot, bool byDefault);
const char* sid(bool first = false); const char* sid(bool first = false);
LottieProperty* slotData(LottieSlot* slot);
void captureSlots(const char* key); void captureSlots(const char* key);
void registerSlot(LottieObject* obj, const char* sid, LottieProperty::Type type); void registerSlot(LottieObject* obj, const char* sid, LottieProperty::Type type);