gl_engine: Fix gradient color not correct when shape has opacity

When rendering gradient color, needs to take opacity value into
consider.
This commit is contained in:
RuiwenTang 2024-12-13 15:13:37 +08:00 committed by Mira Grudzinska
parent 9e4037b4db
commit 7031d7fc50

View file

@ -342,7 +342,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
});
}
float alpha = 1.0f;
auto alpha = sdata.opacity / 255.f;
if (flag & RenderUpdateFlag::GradientStroke) {
float strokeWidth = sdata.rshape->strokeWidth();
@ -401,7 +401,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
uint32_t nStops = 0;
for (uint32_t i = 0; i < stopCnt; ++i) {
if (i > 0 && gradientBlock.stopPoints[nStops - 1] > stops[i].offset) continue;
if (i > 0 && gradientBlock.stopPoints[nStops - 1] > stops[i].offset) continue;
gradientBlock.stopPoints[i] = stops[i].offset;
gradientBlock.stopColors[i * 4 + 0] = stops[i].r / 255.f;
@ -419,7 +419,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
fx = P(radialFill)->fx;
fy = P(radialFill)->fy;
fr = P(radialFill)->fr;
gradientBlock.centerPos[0] = fx;
gradientBlock.centerPos[1] = fy;
gradientBlock.centerPos[2] = x;