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gl_engine: Fix gradient color not correct when shape has opacity
When rendering gradient color, needs to take opacity value into consider.
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1 changed files with 3 additions and 3 deletions
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@ -342,7 +342,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
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});
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}
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float alpha = 1.0f;
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auto alpha = sdata.opacity / 255.f;
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if (flag & RenderUpdateFlag::GradientStroke) {
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float strokeWidth = sdata.rshape->strokeWidth();
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@ -401,7 +401,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
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uint32_t nStops = 0;
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for (uint32_t i = 0; i < stopCnt; ++i) {
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if (i > 0 && gradientBlock.stopPoints[nStops - 1] > stops[i].offset) continue;
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if (i > 0 && gradientBlock.stopPoints[nStops - 1] > stops[i].offset) continue;
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gradientBlock.stopPoints[i] = stops[i].offset;
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gradientBlock.stopColors[i * 4 + 0] = stops[i].r / 255.f;
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@ -419,7 +419,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
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fx = P(radialFill)->fx;
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fy = P(radialFill)->fy;
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fr = P(radialFill)->fr;
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gradientBlock.centerPos[0] = fx;
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gradientBlock.centerPos[1] = fy;
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gradientBlock.centerPos[2] = x;
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