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gl_engine: Fix gradient color not correct when shape has opacity
When rendering gradient color, needs to take opacity value into consider.
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1 changed files with 3 additions and 3 deletions
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@ -342,7 +342,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, RenderUpdateFla
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});
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}
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float alpha = 1.0f;
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auto alpha = sdata.opacity / 255.f;
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if (flag & RenderUpdateFlag::GradientStroke) {
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float strokeWidth = sdata.rshape->strokeWidth();
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