mirror of
https://github.com/thorvg/thorvg.git
synced 2025-07-23 14:48:24 +00:00
Merge c26b4edd4e
into 16604a873a
This commit is contained in:
commit
70fba57428
13 changed files with 862 additions and 970 deletions
|
@ -10,6 +10,7 @@ source_file = [
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'tvgWgRenderTask.h',
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'tvgWgShaderSrc.h',
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'tvgWgShaderTypes.h',
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'tvgWgTessellator.h',
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'tvgWgBindGroups.cpp',
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'tvgWgCommon.cpp',
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'tvgWgCompositor.cpp',
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@ -20,7 +21,8 @@ source_file = [
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'tvgWgRenderTarget.cpp',
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'tvgWgRenderTask.cpp',
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'tvgWgShaderSrc.cpp',
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'tvgWgShaderTypes.cpp'
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'tvgWgShaderTypes.cpp',
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'tvgWgTessellator.cpp'
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]
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wgpu_dep = []
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@ -39,7 +39,6 @@ void WgContext::initialize(WGPUInstance instance, WGPUDevice device)
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assert(queue);
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// create shared webgpu assets
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allocateBufferIndexFan(32768);
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samplerNearestRepeat = createSampler(WGPUFilterMode_Nearest, WGPUMipmapFilterMode_Nearest, WGPUAddressMode_Repeat);
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samplerLinearRepeat = createSampler(WGPUFilterMode_Linear, WGPUMipmapFilterMode_Linear, WGPUAddressMode_Repeat, 4);
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samplerLinearMirror = createSampler(WGPUFilterMode_Linear, WGPUMipmapFilterMode_Linear, WGPUAddressMode_MirrorRepeat, 4);
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@ -61,7 +60,6 @@ void WgContext::release()
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releaseSampler(samplerLinearMirror);
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releaseSampler(samplerLinearRepeat);
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releaseSampler(samplerNearestRepeat);
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releaseBuffer(bufferIndexFan);
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releaseQueue(queue);
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}
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@ -222,26 +220,6 @@ bool WgContext::allocateBufferIndex(WGPUBuffer& buffer, const uint32_t* data, ui
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}
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bool WgContext::allocateBufferIndexFan(uint64_t vertexCount)
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{
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uint64_t indexCount = (vertexCount - 2) * 3;
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if ((!bufferIndexFan) || (wgpuBufferGetSize(bufferIndexFan) < indexCount * sizeof(uint32_t))) {
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tvg::Array<uint32_t> indexes(indexCount);
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for (size_t i = 0; i < vertexCount - 2; i++) {
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indexes.push(0);
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indexes.push(i + 1);
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indexes.push(i + 2);
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}
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releaseBuffer(bufferIndexFan);
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WGPUBufferDescriptor bufferDesc{ .usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, .size = indexCount * sizeof(uint32_t) };
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bufferIndexFan = wgpuDeviceCreateBuffer(device, &bufferDesc);
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wgpuQueueWriteBuffer(queue, bufferIndexFan, 0, &indexes[0], indexCount * sizeof(uint32_t));
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return true;
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}
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return false;
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}
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void WgContext::releaseBuffer(WGPUBuffer& buffer)
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{
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if (buffer) {
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@ -34,7 +34,6 @@ struct WgContext {
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WGPUQueue queue{};
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WGPUTextureFormat preferredFormat{};
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// shared webgpu assets
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WGPUBuffer bufferIndexFan{};
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WGPUSampler samplerNearestRepeat{};
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WGPUSampler samplerLinearRepeat{};
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WGPUSampler samplerLinearMirror{};
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@ -63,7 +62,6 @@ struct WgContext {
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bool allocateBufferUniform(WGPUBuffer& buffer, const void* data, uint64_t size);
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bool allocateBufferVertex(WGPUBuffer& buffer, const float* data, uint64_t size);
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bool allocateBufferIndex(WGPUBuffer& buffer, const uint32_t* data, uint64_t size);
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bool allocateBufferIndexFan(uint64_t vertexCount);
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// release buffer objects
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void releaseBuffer(WGPUBuffer& buffer);
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@ -347,19 +347,6 @@ void WgCompositor::drawMesh(WgContext& context, WgMeshData* meshData)
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};
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void WgCompositor::drawMeshFan(WgContext& context, WgMeshData* meshData)
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{
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assert(meshData);
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assert(renderPassEncoder);
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uint64_t icount = (meshData->vbuffer.count - 2) * 3;
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uint64_t vsize = meshData->vbuffer.count * sizeof(Point);
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uint64_t isize = icount * sizeof(uint32_t);
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wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, 0, stageBufferGeometry.vbuffer_gpu, meshData->voffset, vsize);
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wgpuRenderPassEncoderSetIndexBuffer(renderPassEncoder, context.bufferIndexFan, WGPUIndexFormat_Uint32, 0, isize);
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wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, icount, 1, 0, 0, 0);
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};
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void WgCompositor::drawMeshImage(WgContext& context, WgMeshData* meshData)
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{
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assert(meshData);
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@ -378,8 +365,7 @@ void WgCompositor::drawShape(WgContext& context, WgRenderDataShape* renderData)
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{
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assert(renderData);
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assert(renderPassEncoder);
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assert(renderData->meshGroupShapes.meshes.count == renderData->meshGroupShapesBBox.meshes.count);
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if (renderData->renderSettingsShape.skip || renderData->meshGroupShapes.meshes.count == 0 || renderData->viewport.invalid()) return;
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if (renderData->renderSettingsShape.skip || renderData->meshShape.vbuffer.count == 0 || renderData->viewport.invalid()) return;
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WgRenderSettings& settings = renderData->renderSettingsShape;
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder, renderData->viewport.x(), renderData->viewport.y(), renderData->viewport.w(), renderData->viewport.h());
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// setup stencil rules
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@ -389,8 +375,7 @@ void WgCompositor::drawShape(WgContext& context, WgRenderDataShape* renderData)
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, stencilPipeline);
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// draw to stencil (first pass)
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ARRAY_FOREACH(p, renderData->meshGroupShapes.meshes)
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drawMeshFan(context, (*p));
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drawMesh(context, &renderData->meshShape);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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@ -406,7 +391,7 @@ void WgCompositor::drawShape(WgContext& context, WgRenderDataShape* renderData)
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
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}
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// draw to color (second pass)
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drawMeshFan(context, &renderData->meshDataBBox);
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drawMesh(context, &renderData->meshBBox);
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}
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@ -414,8 +399,7 @@ void WgCompositor::blendShape(WgContext& context, WgRenderDataShape* renderData,
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{
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assert(renderData);
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assert(renderPassEncoder);
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assert(renderData->meshGroupShapes.meshes.count == renderData->meshGroupShapesBBox.meshes.count);
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if (renderData->renderSettingsShape.skip || renderData->meshGroupShapes.meshes.count == 0 || renderData->viewport.invalid()) return;
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if (renderData->renderSettingsShape.skip || renderData->meshShape.vbuffer.count == 0 || renderData->viewport.invalid()) return;
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WgRenderSettings& settings = renderData->renderSettingsShape;
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// copy current render target data to dst target
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WgRenderTarget *target = currentTarget;
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@ -431,8 +415,7 @@ void WgCompositor::blendShape(WgContext& context, WgRenderDataShape* renderData,
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, stencilPipeline);
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// draw to stencil (first pass)
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ARRAY_FOREACH(p, renderData->meshGroupShapes.meshes)
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drawMeshFan(context, (*p));
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drawMesh(context, &renderData->meshShape);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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@ -450,7 +433,7 @@ void WgCompositor::blendShape(WgContext& context, WgRenderDataShape* renderData,
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial_blend[blendMethodInd]);
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}
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// draw to color (second pass)
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drawMeshFan(context, &renderData->meshDataBBox);
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drawMesh(context, &renderData->meshBBox);
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}
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@ -458,8 +441,7 @@ void WgCompositor::clipShape(WgContext& context, WgRenderDataShape* renderData)
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{
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assert(renderData);
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assert(renderPassEncoder);
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assert(renderData->meshGroupShapes.meshes.count == renderData->meshGroupShapesBBox.meshes.count);
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if (renderData->renderSettingsShape.skip || renderData->meshGroupShapes.meshes.count == 0 || renderData->viewport.invalid()) return;
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if (renderData->renderSettingsShape.skip || renderData->meshShape.vbuffer.count == 0 || renderData->viewport.invalid()) return;
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WgRenderSettings& settings = renderData->renderSettingsShape;
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder, renderData->viewport.x(), renderData->viewport.y(), renderData->viewport.w(), renderData->viewport.h());
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// setup stencil rules
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@ -469,13 +451,12 @@ void WgCompositor::clipShape(WgContext& context, WgRenderDataShape* renderData)
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, stencilPipeline);
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// draw to stencil (first pass)
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ARRAY_FOREACH(p, renderData->meshGroupShapes.meshes)
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drawMeshFan(context, (*p));
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drawMesh(context, &renderData->meshShape);
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// merge depth and stencil buffer
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[128], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.merge_depth_stencil);
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drawMeshFan(context, &renderData->meshDataBBox);
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drawMesh(context, &renderData->meshBBox);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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@ -491,7 +472,7 @@ void WgCompositor::clipShape(WgContext& context, WgRenderDataShape* renderData)
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
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}
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// draw to color (second pass)
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drawMeshFan(context, &renderData->meshDataBBox);
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drawMesh(context, &renderData->meshBBox);
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}
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@ -499,36 +480,33 @@ void WgCompositor::drawStrokes(WgContext& context, WgRenderDataShape* renderData
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{
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assert(renderData);
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assert(renderPassEncoder);
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assert(renderData->meshGroupStrokes.meshes.count == renderData->meshGroupStrokesBBox.meshes.count);
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if (renderData->renderSettingsStroke.skip || renderData->meshGroupStrokes.meshes.count == 0 || renderData->viewport.invalid()) return;
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if (renderData->renderSettingsStroke.skip || renderData->meshStrokes.vbuffer.count == 0 || renderData->viewport.invalid()) return;
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WgRenderSettings& settings = renderData->renderSettingsStroke;
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder, renderData->viewport.x(), renderData->viewport.y(), renderData->viewport.w(), renderData->viewport.h());
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// draw strokes to stencil (first pass)
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for (uint32_t i = 0; i < renderData->meshGroupStrokes.meshes.count; i++) {
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// setup stencil rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
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// draw to stencil (first pass)
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drawMesh(context, renderData->meshGroupStrokes.meshes[i]);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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if (settings.fillType == WgRenderSettingsType::Solid) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid);
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} else if (settings.fillType == WgRenderSettingsType::Linear) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear);
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} else if (settings.fillType == WgRenderSettingsType::Radial) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
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}
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// draw to color (second pass)
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drawMeshFan(context, renderData->meshGroupStrokesBBox.meshes[i]);
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// setup stencil rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
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// draw to stencil (first pass)
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drawMesh(context, &renderData->meshStrokes);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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if (settings.fillType == WgRenderSettingsType::Solid) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid);
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} else if (settings.fillType == WgRenderSettingsType::Linear) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear);
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} else if (settings.fillType == WgRenderSettingsType::Radial) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
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}
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// draw to color (second pass)
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drawMesh(context, &renderData->meshStrokesBBox);
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}
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|
@ -536,8 +514,7 @@ void WgCompositor::blendStrokes(WgContext& context, WgRenderDataShape* renderDat
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{
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assert(renderData);
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assert(renderPassEncoder);
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assert(renderData->meshGroupStrokes.meshes.count == renderData->meshGroupStrokesBBox.meshes.count);
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if (renderData->renderSettingsStroke.skip || renderData->meshGroupStrokes.meshes.count == 0 || renderData->viewport.invalid()) return;
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if (renderData->renderSettingsStroke.skip || renderData->meshStrokes.vbuffer.count == 0 || renderData->viewport.invalid()) return;
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WgRenderSettings& settings = renderData->renderSettingsStroke;
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// copy current render target data to dst target
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WgRenderTarget *target = currentTarget;
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|
@ -546,33 +523,31 @@ void WgCompositor::blendStrokes(WgContext& context, WgRenderDataShape* renderDat
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beginRenderPass(commandEncoder, target, false);
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder, renderData->viewport.x(), renderData->viewport.y(), renderData->viewport.w(), renderData->viewport.h());
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// draw strokes to stencil (first pass)
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for (uint32_t i = 0; i < renderData->meshGroupStrokes.meshes.count; i++) {
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// setup stencil rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
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// draw to stencil (first pass)
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drawMesh(context, renderData->meshGroupStrokes.meshes[i]);
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// setup fill rules
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wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 3, targetTemp0.bindGroupTexure, 0, nullptr);
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uint32_t blendMethodInd = (uint32_t)blendMethod;
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if (settings.fillType == WgRenderSettingsType::Solid) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid_blend[blendMethodInd]);
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} else if (settings.fillType == WgRenderSettingsType::Linear) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear_blend[blendMethodInd]);
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} else if (settings.fillType == WgRenderSettingsType::Radial) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial_blend[blendMethodInd]);
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}
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||||
// draw to color (second pass)
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drawMeshFan(context, renderData->meshGroupStrokesBBox.meshes[i]);
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// setup stencil rules
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||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
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||||
// draw to stencil (first pass)
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drawMesh(context, &renderData->meshStrokes);
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// setup fill rules
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||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
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||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
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||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 3, targetTemp0.bindGroupTexure, 0, nullptr);
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uint32_t blendMethodInd = (uint32_t)blendMethod;
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||||
if (settings.fillType == WgRenderSettingsType::Solid) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid_blend[blendMethodInd]);
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||||
} else if (settings.fillType == WgRenderSettingsType::Linear) {
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||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear_blend[blendMethodInd]);
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} else if (settings.fillType == WgRenderSettingsType::Radial) {
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wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
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||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial_blend[blendMethodInd]);
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||||
}
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||||
// draw to color (second pass)
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||||
drawMesh(context, &renderData->meshStrokesBBox);
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||||
};
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||||
|
||||
|
||||
|
@ -580,43 +555,38 @@ void WgCompositor::clipStrokes(WgContext& context, WgRenderDataShape* renderData
|
|||
{
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||||
assert(renderData);
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||||
assert(renderPassEncoder);
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||||
assert(renderData->meshGroupStrokes.meshes.count == renderData->meshGroupStrokesBBox.meshes.count);
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||||
if (renderData->renderSettingsStroke.skip) return;
|
||||
if (renderData->meshGroupStrokes.meshes.count == 0) return;
|
||||
if (renderData->viewport.invalid()) return;
|
||||
if (renderData->renderSettingsStroke.skip || renderData->meshStrokes.vbuffer.count == 0 || renderData->viewport.invalid()) return;
|
||||
WgRenderSettings& settings = renderData->renderSettingsStroke;
|
||||
wgpuRenderPassEncoderSetScissorRect(renderPassEncoder, renderData->viewport.x(), renderData->viewport.y(), renderData->viewport.w(), renderData->viewport.h());
|
||||
// draw strokes to stencil (first pass)
|
||||
for (uint32_t i = 0; i < renderData->meshGroupStrokes.meshes.count; i++) {
|
||||
// setup stencil rules
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
|
||||
// draw to stencil (first pass)
|
||||
drawMesh(context, renderData->meshGroupStrokes.meshes[i]);
|
||||
// merge depth and stencil buffer
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[128], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.merge_depth_stencil);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
// setup fill rules
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
if (settings.fillType == WgRenderSettingsType::Solid) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid);
|
||||
} else if (settings.fillType == WgRenderSettingsType::Linear) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear);
|
||||
} else if (settings.fillType == WgRenderSettingsType::Radial) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
|
||||
}
|
||||
// draw to color (second pass)
|
||||
drawMeshFan(context, renderData->meshGroupStrokesBBox.meshes[i]);
|
||||
// setup stencil rules
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
|
||||
// draw to stencil (first pass)
|
||||
drawMesh(context, &renderData->meshStrokes);
|
||||
// merge depth and stencil buffer
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[128], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.merge_depth_stencil);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
// setup fill rules
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
if (settings.fillType == WgRenderSettingsType::Solid) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.solid);
|
||||
} else if (settings.fillType == WgRenderSettingsType::Linear) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.linear);
|
||||
} else if (settings.fillType == WgRenderSettingsType::Radial) {
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, settings.gradientData.bindGroup, 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.radial);
|
||||
}
|
||||
// draw to color (second pass)
|
||||
drawMesh(context, &renderData->meshStrokesBBox);
|
||||
}
|
||||
|
||||
|
||||
|
@ -744,21 +714,19 @@ void WgCompositor::markupClipPath(WgContext& context, WgRenderDataShape* renderD
|
|||
{
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupViewMat, 0, nullptr);
|
||||
// markup stencil
|
||||
if (renderData->meshGroupStrokes.meshes.count > 0) {
|
||||
if (renderData->meshStrokes.vbuffer.count > 0) {
|
||||
WgRenderSettings& settings = renderData->renderSettingsStroke;
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 255);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.direct);
|
||||
ARRAY_FOREACH(p, renderData->meshGroupStrokes.meshes)
|
||||
drawMesh(context, (*p));
|
||||
drawMesh(context, &renderData->meshStrokes);
|
||||
} else {
|
||||
WGPURenderPipeline stencilPipeline = (renderData->fillRule == FillRule::NonZero) ? pipelines.nonzero : pipelines.evenodd;
|
||||
WgRenderSettings& settings = renderData->renderSettingsShape;
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, stencilPipeline);
|
||||
ARRAY_FOREACH(p, renderData->meshGroupShapes.meshes)
|
||||
drawMeshFan(context, (*p));
|
||||
drawMesh(context, &renderData->meshShape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -781,7 +749,7 @@ void WgCompositor::renderClipPath(WgContext& context, WgRenderDataPaint* paint)
|
|||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings0.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[128], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.copy_stencil_to_depth);
|
||||
drawMeshFan(context, &renderData0->meshDataBBox);
|
||||
drawMesh(context, &renderData0->meshBBox);
|
||||
// merge clip pathes with AND logic
|
||||
for (auto p = paint->clips.begin() + 1; p < paint->clips.end(); ++p) {
|
||||
// get render data
|
||||
|
@ -794,31 +762,31 @@ void WgCompositor::renderClipPath(WgContext& context, WgRenderDataPaint* paint)
|
|||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[190], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.copy_stencil_to_depth_interm);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
// copy depth to stencil
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 1);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[190], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.copy_depth_to_stencil);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
// clear depth current (keep stencil)
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[255], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.clear_depth);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
// clear depth original (keep stencil)
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings0.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[255], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.clear_depth);
|
||||
drawMeshFan(context, &renderData0->meshDataBBox);
|
||||
drawMesh(context, &renderData0->meshBBox);
|
||||
// copy stencil to depth (clear stencil)
|
||||
wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, 0);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[128], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.copy_stencil_to_depth);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -840,7 +808,7 @@ void WgCompositor::clearClipPath(WgContext& context, WgRenderDataPaint* paint)
|
|||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 1, stageBufferPaint[settings.bindGroupInd], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 2, bindGroupOpacities[255], 0, nullptr);
|
||||
wgpuRenderPassEncoderSetPipeline(renderPassEncoder, pipelines.clear_depth);
|
||||
drawMeshFan(context, &renderData->meshDataBBox);
|
||||
drawMesh(context, &renderData->meshBBox);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1019,4 +987,4 @@ bool WgCompositor::tritoneEffect(WgContext& context, WgRenderTarget* dst, const
|
|||
wgpuComputePassEncoderRelease(computePassEncoder);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,7 +73,6 @@ private:
|
|||
|
||||
// base meshes draw
|
||||
void drawMesh(WgContext& context, WgMeshData* meshData);
|
||||
void drawMeshFan(WgContext& context, WgMeshData* meshData);
|
||||
void drawMeshImage(WgContext& context, WgMeshData* meshData);
|
||||
|
||||
// shapes
|
||||
|
|
|
@ -22,62 +22,73 @@
|
|||
|
||||
#include "tvgWgGeometry.h"
|
||||
|
||||
//***********************************************************************
|
||||
// WgMeshData
|
||||
//***********************************************************************
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static WgGeometryBufferPool _pool;
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
WgVertexBuffer* WgGeometryBufferPool::reqVertexBuffer(float scale)
|
||||
void WgMeshData::bbox(const Point pmin, const Point pmax)
|
||||
{
|
||||
ARRAY_FOREACH(p, vbuffers) {
|
||||
if ((*p)->count == 0) {
|
||||
(*p)->scale = scale;
|
||||
return (*p);
|
||||
}
|
||||
}
|
||||
vbuffers.push(new WgVertexBuffer(scale));
|
||||
return vbuffers.last();
|
||||
}
|
||||
|
||||
void WgGeometryBufferPool::retVertexBuffer(WgVertexBuffer* buffer)
|
||||
{
|
||||
buffer->reset(1.0f);
|
||||
}
|
||||
|
||||
WgIndexedVertexBuffer* WgGeometryBufferPool::reqIndexedVertexBuffer(float scale)
|
||||
{
|
||||
ARRAY_FOREACH(p, ibuffers) {
|
||||
if ((*p)->vcount == 0) {
|
||||
(*p)->scale = scale;
|
||||
return (*p);
|
||||
}
|
||||
}
|
||||
ibuffers.push(new WgIndexedVertexBuffer(this, scale));
|
||||
return ibuffers.last();
|
||||
}
|
||||
|
||||
void WgGeometryBufferPool::retIndexedVertexBuffer(WgIndexedVertexBuffer* buffer)
|
||||
{
|
||||
buffer->reset(1.0f);
|
||||
const float vdata[] = {pmin.x, pmin.y, pmax.x, pmin.y, pmax.x, pmax.y, pmin.x, pmax.y};
|
||||
const uint32_t idata[] = {0, 1, 2, 0, 2, 3};
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, vdata, sizeof(vdata));
|
||||
// setup tex coords data
|
||||
tbuffer.clear();
|
||||
// setup indexes data
|
||||
ibuffer.reserve(6);
|
||||
ibuffer.count = 6;
|
||||
memcpy(ibuffer.data, idata, sizeof(idata));
|
||||
}
|
||||
|
||||
|
||||
WgGeometryBufferPool* WgGeometryBufferPool::instance()
|
||||
void WgMeshData::imageBox(float w, float h)
|
||||
{
|
||||
/* TODO: These could be easily addressed per threads. i.e _pool[thread_cnt]; */
|
||||
return &_pool;
|
||||
const float vdata[] = {0.0f, 0.0f, w, 0.0f, w, h, 0.0f, h};
|
||||
const float tdata[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
|
||||
const uint32_t idata[] = {0, 1, 2, 0, 2, 3};
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, vdata, sizeof(vdata));
|
||||
// setup tex coords data
|
||||
tbuffer.reserve(4);
|
||||
tbuffer.count = 4;
|
||||
memcpy(tbuffer.data, tdata, sizeof(tdata));
|
||||
// setup indexes data
|
||||
ibuffer.reserve(6);
|
||||
ibuffer.count = 6;
|
||||
memcpy(ibuffer.data, idata, sizeof(idata));
|
||||
}
|
||||
|
||||
|
||||
WgGeometryBufferPool::~WgGeometryBufferPool()
|
||||
void WgMeshData::blitBox()
|
||||
{
|
||||
//The indexed buffer may contain the vertex buffer, so free the memory in reverse order.
|
||||
ARRAY_FOREACH(p, ibuffers) delete(*p);
|
||||
ARRAY_FOREACH(p, vbuffers) delete(*p);
|
||||
const float vdata[] = {-1.0f, +1.0f, +1.0f, +1.0f, +1.0f, -1.0f, -1.0f, -1.0f};
|
||||
const float tdata[] = {+0.0f, +0.0f, +1.0f, +0.0f, +1.0f, +1.0f, +0.0f, +1.0f};
|
||||
const uint32_t idata[] = { 0, 1, 2, 0, 2, 3 };
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, vdata, sizeof(vdata));
|
||||
// setup tex coords data
|
||||
tbuffer.reserve(4);
|
||||
tbuffer.count = 4;
|
||||
memcpy(tbuffer.data, tdata, sizeof(tdata));
|
||||
// setup indexes data
|
||||
ibuffer.reserve(6);
|
||||
ibuffer.count = 6;
|
||||
memcpy(ibuffer.data, idata, sizeof(idata));
|
||||
}
|
||||
|
||||
|
||||
void WgMeshData::clear()
|
||||
{
|
||||
vbuffer.clear();
|
||||
tbuffer.clear();
|
||||
ibuffer.clear();
|
||||
voffset = 0;
|
||||
toffset = 0;
|
||||
ioffset = 0;
|
||||
}
|
|
@ -25,523 +25,20 @@
|
|||
|
||||
#include <cassert>
|
||||
#include "tvgMath.h"
|
||||
#include "tvgRender.h"
|
||||
#include "tvgArray.h"
|
||||
|
||||
struct WgMeshData {
|
||||
Array<Point> vbuffer;
|
||||
Array<Point> tbuffer;
|
||||
Array<uint32_t> ibuffer;
|
||||
size_t voffset{};
|
||||
size_t toffset{};
|
||||
size_t ioffset{};
|
||||
|
||||
// default size of vertex and index buffers
|
||||
#define WG_DEFAULT_BUFFER_SIZE 2048
|
||||
|
||||
struct WgVertexBuffer;
|
||||
struct WgIndexedVertexBuffer;
|
||||
|
||||
struct WgGeometryBufferPool
|
||||
{
|
||||
private:
|
||||
Array<WgVertexBuffer*> vbuffers;
|
||||
Array<WgIndexedVertexBuffer*> ibuffers;
|
||||
|
||||
public:
|
||||
~WgGeometryBufferPool();
|
||||
|
||||
WgVertexBuffer* reqVertexBuffer(float scale = 1.0f);
|
||||
WgIndexedVertexBuffer* reqIndexedVertexBuffer(float scale = 1.0f);
|
||||
void retVertexBuffer(WgVertexBuffer* buffer);
|
||||
void retIndexedVertexBuffer(WgIndexedVertexBuffer* buffer);
|
||||
|
||||
static WgGeometryBufferPool* instance(); //return the shared buffer pool
|
||||
};
|
||||
|
||||
|
||||
// simple vertex buffer
|
||||
struct WgVertexBuffer
|
||||
{
|
||||
Point* data; // vertex buffer
|
||||
struct Distance {
|
||||
float interval; // distance to previous point
|
||||
float length; // distance to the first point through all previous points
|
||||
} *dist;
|
||||
uint32_t count = 0;
|
||||
uint32_t reserved = WG_DEFAULT_BUFFER_SIZE;
|
||||
float scale; // tesselation scale
|
||||
bool closed = false;
|
||||
|
||||
// callback for external process of polyline
|
||||
using onPolylineFn = std::function<void(const WgVertexBuffer& buff)>;
|
||||
|
||||
WgVertexBuffer(float scale = 1.0f) : scale(scale)
|
||||
{
|
||||
data = tvg::malloc<Point*>(sizeof(Point) * reserved);
|
||||
dist = tvg::malloc<Distance*>(sizeof(Distance) * reserved);
|
||||
}
|
||||
|
||||
~WgVertexBuffer()
|
||||
{
|
||||
tvg::free(data);
|
||||
tvg::free(dist);
|
||||
}
|
||||
|
||||
// reset buffer
|
||||
void reset(float scale)
|
||||
{
|
||||
count = 0;
|
||||
closed = false;
|
||||
this->scale = scale;
|
||||
}
|
||||
|
||||
// get the last point with optional index offset from the end
|
||||
Point last(size_t offset = 0) const
|
||||
{
|
||||
return data[count - offset - 1];
|
||||
}
|
||||
|
||||
// get the last distance with optional index offset from the end
|
||||
float lastDist(size_t offset = 0) const
|
||||
{
|
||||
return dist[count - offset - 1].interval;
|
||||
}
|
||||
|
||||
// get total length
|
||||
float total() const
|
||||
{
|
||||
return (count == 0) ? 0.0f : dist[count-1].length;
|
||||
}
|
||||
|
||||
// get next vertex index by length using binary search
|
||||
size_t getIndexByLength(float len) const
|
||||
{
|
||||
if (count <= 1) return 0;
|
||||
size_t left = 0;
|
||||
size_t right = count - 1;
|
||||
while (left <= right) {
|
||||
size_t mid = left + (right - left) / 2;
|
||||
if (dist[mid].length == len) return mid;
|
||||
else if (dist[mid].length < len) left = mid + 1;
|
||||
else right = mid - 1;
|
||||
}
|
||||
return right + 1;
|
||||
}
|
||||
|
||||
// get min and max values of the buffer
|
||||
void getMinMax(Point& pmin, Point& pmax) const
|
||||
{
|
||||
if (count == 0) return;
|
||||
pmax = pmin = data[0];
|
||||
for (size_t i = 1; i < count; i++) {
|
||||
pmin = min(pmin, data[i]);
|
||||
pmax = max(pmax, data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// update points distancess to the prev point and total length
|
||||
void updateDistances()
|
||||
{
|
||||
if (count == 0) return;
|
||||
dist[0].interval = 0.0f;
|
||||
dist[0].length = 0.0f;
|
||||
for (size_t i = 1; i < count; i++) {
|
||||
dist[i].interval = tvg::length(data[i-1] - data[i]);
|
||||
dist[i].length = dist[i-1].length + dist[i].interval;
|
||||
}
|
||||
}
|
||||
|
||||
// close vertex buffer
|
||||
void close()
|
||||
{
|
||||
// check if last point is not to close to the first point
|
||||
if (length(data[0] - last()) > 0.015625f) {
|
||||
append(data[0]);
|
||||
}
|
||||
closed = true;
|
||||
}
|
||||
|
||||
// append point
|
||||
void append(const Point& p)
|
||||
{
|
||||
if (count >= reserved) {
|
||||
reserved *= 2;
|
||||
data = tvg::realloc<Point*>(data, reserved * sizeof(Point));
|
||||
dist = tvg::realloc<Distance*>(dist, reserved * sizeof(Distance));
|
||||
}
|
||||
data[count++] = p;
|
||||
}
|
||||
|
||||
// append source vertex buffer in index range from start to end (end not included)
|
||||
void appendRange(const WgVertexBuffer& buff, size_t start_index, size_t end_index)
|
||||
{
|
||||
for (size_t i = start_index; i < end_index; i++) {
|
||||
append(buff.data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// append circle (list of triangles)
|
||||
void appendCircle(float radius)
|
||||
{
|
||||
// get approx circle length
|
||||
float clen = 2.0f * radius * MATH_PI;
|
||||
size_t nsegs = std::max((uint32_t)(clen * scale / 8), 16U);
|
||||
// append circle^
|
||||
Point prev { std::sin(0.0f) * radius, std::cos(0.0f) * radius };
|
||||
for (size_t i = 1; i <= nsegs; i++) {
|
||||
float t = (2.0f * MATH_PI * i) / nsegs;
|
||||
Point curr { std::sin(t) * radius, std::cos(t) * radius };
|
||||
append(Point{0.0f, 0.0f});
|
||||
append(prev);
|
||||
append(curr);
|
||||
prev = curr;
|
||||
}
|
||||
}
|
||||
|
||||
// append cubic spline
|
||||
void appendCubic(const Point& v0, const Point& v1, const Point& v2, const Point& v3)
|
||||
{
|
||||
// get approx cubic length
|
||||
float clen = (tvg::length(v0 - v1) + tvg::length(v1 - v2) + tvg::length(v2 - v3));
|
||||
size_t nsegs = std::max((uint32_t)(clen * scale / 16), 16U);
|
||||
// append cubic
|
||||
Bezier bezier{v0, v1, v2, v3};
|
||||
for (size_t i = 1; i <= nsegs; i++) {
|
||||
append(bezier.at((float)i / nsegs));
|
||||
}
|
||||
}
|
||||
|
||||
// decode path with callback for external prcesses
|
||||
void decodePath(const RenderShape& rshape, bool update_dist, onPolylineFn onPolyline, bool trim = false)
|
||||
{
|
||||
// decode path
|
||||
reset(scale);
|
||||
|
||||
PathCommand *cmds, *trimmedCmds = nullptr;
|
||||
Point *pts, *trimmedPts = nullptr;
|
||||
uint32_t cmdCnt{};
|
||||
|
||||
if (trim) {
|
||||
RenderPath trimmedPath;
|
||||
if (!rshape.stroke->trim.trim(rshape.path, trimmedPath)) return;
|
||||
|
||||
cmds = trimmedCmds = trimmedPath.cmds.data;
|
||||
cmdCnt = trimmedPath.cmds.count;
|
||||
pts = trimmedPts = trimmedPath.pts.data;
|
||||
|
||||
trimmedPath.cmds.data = nullptr;
|
||||
trimmedPath.pts.data = nullptr;
|
||||
} else {
|
||||
cmds = rshape.path.cmds.data;
|
||||
cmdCnt = rshape.path.cmds.count;
|
||||
pts = rshape.path.pts.data;
|
||||
}
|
||||
|
||||
size_t pntIndex = 0;
|
||||
for (uint32_t i = 0; i < cmdCnt; i++) {
|
||||
auto& cmd = cmds[i];
|
||||
if (cmd == PathCommand::MoveTo) {
|
||||
// after path decoding we need to update distances and total length
|
||||
if (update_dist) updateDistances();
|
||||
if ((onPolyline) && (count > 0)) onPolyline(*this);
|
||||
reset(scale);
|
||||
append(pts[pntIndex]);
|
||||
pntIndex++;
|
||||
} else if (cmd == PathCommand::LineTo) {
|
||||
append(pts[pntIndex]);
|
||||
pntIndex++;
|
||||
} else if (cmd == PathCommand::Close) {
|
||||
close();
|
||||
// proceed path if close command is not the last command and next command is LineTo or CubicTo
|
||||
if (i + 1 < cmdCnt && (cmds[i + 1] == PathCommand::LineTo || cmds[i + 1] == PathCommand::CubicTo)) {
|
||||
// proceed current path
|
||||
if (update_dist) updateDistances();
|
||||
if ((count > 0) && (onPolyline)) onPolyline(*this);
|
||||
// append closing point of current path as a first point of the new path
|
||||
Point last_pt = last();
|
||||
reset(scale);
|
||||
append(last_pt);
|
||||
}
|
||||
} else if (cmd == PathCommand::CubicTo) {
|
||||
// append tesselated cubic spline with scale param
|
||||
appendCubic(data[count - 1], pts[pntIndex + 0], pts[pntIndex + 1], pts[pntIndex + 2]);
|
||||
pntIndex += 3;
|
||||
}
|
||||
}
|
||||
|
||||
tvg::free(trimmedCmds);
|
||||
tvg::free(trimmedPts);
|
||||
|
||||
// after path decoding we need to update distances and total length
|
||||
if (update_dist) updateDistances();
|
||||
if ((count > 0) && (onPolyline)) onPolyline(*this);
|
||||
reset(scale);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct WgIndexedVertexBuffer
|
||||
{
|
||||
Point* vbuff;
|
||||
uint32_t* ibuff;
|
||||
uint32_t vcount = 0, icount = 0;
|
||||
size_t vreserved = WG_DEFAULT_BUFFER_SIZE;
|
||||
size_t ireserved = WG_DEFAULT_BUFFER_SIZE * 2;
|
||||
WgGeometryBufferPool* pool;
|
||||
WgVertexBuffer* dashed; // intermediate buffer for stroke dashing
|
||||
float scale;
|
||||
|
||||
WgIndexedVertexBuffer(WgGeometryBufferPool* pool, float scale = 1.0f) : pool(pool), scale(scale)
|
||||
{
|
||||
vbuff = tvg::malloc<Point*>(sizeof(Point) * vreserved);
|
||||
ibuff = tvg::malloc<uint32_t*>(sizeof(uint32_t) * ireserved);
|
||||
dashed = pool->reqVertexBuffer();
|
||||
}
|
||||
|
||||
~WgIndexedVertexBuffer()
|
||||
{
|
||||
pool->retVertexBuffer(dashed);
|
||||
tvg::free(vbuff);
|
||||
tvg::free(ibuff);
|
||||
}
|
||||
|
||||
// reset buffer
|
||||
void reset(float scale)
|
||||
{
|
||||
icount = vcount = 0;
|
||||
this->scale = scale;
|
||||
}
|
||||
|
||||
void growIndex(size_t grow)
|
||||
{
|
||||
if (icount + grow >= ireserved) {
|
||||
ireserved *= 2;
|
||||
ibuff = tvg::realloc<uint32_t*>(ibuff, ireserved * sizeof(uint32_t));
|
||||
}
|
||||
}
|
||||
|
||||
void growVertex(size_t grow)
|
||||
{
|
||||
if (vcount + grow >= vreserved) {
|
||||
vreserved *= 2;
|
||||
vbuff = tvg::realloc<Point*>(vbuff, vreserved * sizeof(Point));
|
||||
}
|
||||
}
|
||||
|
||||
// get min and max values of the buffer
|
||||
void getMinMax(Point& pmin, Point& pmax) const
|
||||
{
|
||||
if (vcount == 0) return;
|
||||
pmax = pmin = vbuff[0];
|
||||
for (size_t i = 1; i < vcount; i++) {
|
||||
pmin = min(pmin, vbuff[i]);
|
||||
pmax = max(pmax, vbuff[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// append quad - two triangles formed from four points
|
||||
void appendQuad(const Point& p0, const Point& p1, const Point& p2, const Point& p3)
|
||||
{
|
||||
growVertex(4);
|
||||
vbuff[vcount+0] = p0;
|
||||
vbuff[vcount+1] = p1;
|
||||
vbuff[vcount+2] = p2;
|
||||
vbuff[vcount+3] = p3;
|
||||
|
||||
growIndex(6);
|
||||
ibuff[icount+0] = vcount + 0;
|
||||
ibuff[icount+1] = vcount + 1;
|
||||
ibuff[icount+2] = vcount + 2;
|
||||
ibuff[icount+3] = vcount + 1;
|
||||
ibuff[icount+4] = vcount + 3;
|
||||
ibuff[icount+5] = vcount + 2;
|
||||
|
||||
vcount += 4;
|
||||
icount += 6;
|
||||
}
|
||||
|
||||
|
||||
void appendStrokesDashed(const WgVertexBuffer& buff, const RenderStroke* rstroke)
|
||||
{
|
||||
dashed->reset(scale);
|
||||
auto& dash = rstroke->dash;
|
||||
|
||||
if (buff.count < 2) return;
|
||||
|
||||
uint32_t index = 0;
|
||||
auto total = dash.pattern[index];
|
||||
auto length = (dash.count % 2) ? dash.length * 2 : dash.length;
|
||||
|
||||
// normalize dash offset
|
||||
auto dashOffset = dash.offset;
|
||||
while(dashOffset < 0) dashOffset += length;
|
||||
while(dashOffset > length) dashOffset -= length;
|
||||
auto gap = false;
|
||||
|
||||
// scip dashes by offset
|
||||
if (dashOffset > 0.0f) {
|
||||
while(total <= dashOffset) {
|
||||
index = (index + 1) % dash.count;
|
||||
total += dash.pattern[index];
|
||||
gap = !gap;
|
||||
}
|
||||
total -= dashOffset;
|
||||
}
|
||||
|
||||
// iterate by polyline points
|
||||
for (uint32_t i = 0; i < buff.count - 1; i++) {
|
||||
if (!gap) dashed->append(buff.data[i]);
|
||||
// move inside polyline segment
|
||||
while(total < buff.dist[i+1].interval) {
|
||||
// get current point
|
||||
dashed->append(tvg::lerp(buff.data[i], buff.data[i+1], total / buff.dist[i+1].interval));
|
||||
// update current state
|
||||
index = (index + 1) % dash.count;
|
||||
total += dash.pattern[index];
|
||||
// preceed stroke if dash
|
||||
if (!gap) {
|
||||
dashed->updateDistances();
|
||||
appendStrokes(*dashed, rstroke);
|
||||
dashed->reset(scale);
|
||||
}
|
||||
gap = !gap;
|
||||
}
|
||||
// update current subline length
|
||||
total -= buff.dist[i+1].interval;
|
||||
}
|
||||
// draw last subline
|
||||
if (!gap) {
|
||||
dashed->append(buff.last());
|
||||
dashed->updateDistances();
|
||||
appendStrokes(*dashed, rstroke);
|
||||
}
|
||||
}
|
||||
|
||||
// append buffer with optional offset
|
||||
void appendBuffer(const WgVertexBuffer& buff, Point offset = Point{0.0f, 0.0f})
|
||||
{
|
||||
growVertex(buff.count);
|
||||
growIndex(buff.count);
|
||||
|
||||
for (uint32_t i = 0; i < buff.count; i++) {
|
||||
vbuff[vcount + i] = buff.data[i] + offset;
|
||||
ibuff[icount + i] = vcount + i;
|
||||
}
|
||||
vcount += buff.count;
|
||||
icount += buff.count;
|
||||
};
|
||||
|
||||
void appendLine(const Point& v0, const Point& v1, float dist, float halfWidth)
|
||||
{
|
||||
if(tvg::zero(dist)) return;
|
||||
Point sub = v1 - v0;
|
||||
Point nrm = {sub.y / dist * halfWidth, -sub.x / dist * halfWidth};
|
||||
appendQuad(v0 - nrm, v0 + nrm, v1 - nrm, v1 + nrm);
|
||||
}
|
||||
|
||||
void appendBevel(const Point& v0, const Point& v1, const Point& v2, float dist1, float dist2, float halfWidth)
|
||||
{
|
||||
if(tvg::zero(dist1) || tvg::zero(dist2)) return;
|
||||
Point sub1 = v1 - v0;
|
||||
Point sub2 = v2 - v1;
|
||||
Point nrm1 {sub1.y / dist1 * halfWidth, -sub1.x / dist1 * halfWidth};
|
||||
Point nrm2 {sub2.y / dist2 * halfWidth, -sub2.x / dist2 * halfWidth};
|
||||
appendQuad(v1 - nrm1, v1 + nrm1, v1 - nrm2, v1 + nrm2);
|
||||
}
|
||||
|
||||
void appendMiter(const Point& v0, const Point& v1, const Point& v2, float dist1, float dist2, float halfWidth, float miterLimit)
|
||||
{
|
||||
if(tvg::zero(dist1) || tvg::zero(dist2)) return;
|
||||
auto sub1 = v1 - v0;
|
||||
auto sub2 = v2 - v1;
|
||||
auto nrm1 = Point{+sub1.y / dist1, -sub1.x / dist1};
|
||||
auto nrm2 = Point{+sub2.y / dist2, -sub2.x / dist2};
|
||||
auto offset1 = nrm1 * halfWidth;
|
||||
auto offset2 = nrm2 * halfWidth;
|
||||
auto nrm = nrm1 + nrm2;
|
||||
normalize(nrm);
|
||||
float cosine = dot(nrm, nrm1);
|
||||
if (tvg::zero(cosine)) return;
|
||||
float angle = std::acos(dot(nrm1, -nrm2));
|
||||
if (tvg::zero(angle) || tvg::equal(angle, MATH_PI)) return;
|
||||
float miterRatio = 1.0f / (std::sin(angle) * 0.5f);
|
||||
if (miterRatio <= miterLimit) {
|
||||
appendQuad(v1 + nrm * (halfWidth / cosine), v1 + offset2, v1 + offset1, v1);
|
||||
appendQuad(v1 - nrm * (halfWidth / cosine), v1 - offset2, v1 - offset1, v1);
|
||||
} else {
|
||||
appendQuad(v1 - offset1, v1 + offset2, v1 - offset2, v1 + offset1);
|
||||
}
|
||||
}
|
||||
|
||||
void appendSquare(Point v0, Point v1, float dist, float halfWidth)
|
||||
{
|
||||
// zero length segment with square cap still should be rendered as a point - only the caps are visible
|
||||
if(tvg::zero(dist)) {
|
||||
appendQuad(v1 + Point{-halfWidth, -halfWidth}, v1 + Point{-halfWidth, halfWidth}, v1 + Point{halfWidth, -halfWidth}, v1 + Point{halfWidth, halfWidth});
|
||||
return;
|
||||
}
|
||||
Point sub = v1 - v0;
|
||||
Point offset = sub / dist * halfWidth;
|
||||
Point nrm = {+offset.y, -offset.x};
|
||||
appendQuad(v1 - nrm, v1 + nrm, v1 + offset - nrm, v1 + offset + nrm);
|
||||
}
|
||||
|
||||
void appendStrokes(const WgVertexBuffer& buff, const RenderStroke* rstroke)
|
||||
{
|
||||
assert(rstroke);
|
||||
// empty buffer gueard
|
||||
if (buff.count < 2) return;
|
||||
|
||||
float halfWidth = rstroke->width * 0.5f;
|
||||
|
||||
// append core lines
|
||||
for (size_t i = 1; i < buff.count; i++) {
|
||||
appendLine(buff.data[i-1], buff.data[i], buff.dist[i].interval, halfWidth);
|
||||
}
|
||||
|
||||
// append caps (square)
|
||||
if ((rstroke->cap == StrokeCap::Square) && !buff.closed) {
|
||||
appendSquare(buff.data[1], buff.data[0], buff.dist[1].interval, halfWidth);
|
||||
appendSquare(buff.last(1), buff.last(0), buff.lastDist(0), halfWidth);
|
||||
}
|
||||
|
||||
// append round joints and caps
|
||||
if ((rstroke->join == StrokeJoin::Round) || (rstroke->cap == StrokeCap::Round)) {
|
||||
// create mesh for circle
|
||||
WgVertexBuffer circle;
|
||||
circle.reset(buff.scale);
|
||||
circle.appendCircle(halfWidth);
|
||||
// append caps (round)
|
||||
if (rstroke->cap == StrokeCap::Round) {
|
||||
appendBuffer(circle, buff.data[0]);
|
||||
// append ending cap if polyline is not closed
|
||||
if (!buff.closed) appendBuffer(circle, buff.last());
|
||||
}
|
||||
// append joints (round)
|
||||
if (rstroke->join == StrokeJoin::Round) {
|
||||
for (size_t i = 1; i < buff.count - 1; i++) {
|
||||
appendBuffer(circle, buff.data[i]);
|
||||
}
|
||||
if (buff.closed) appendBuffer(circle, buff.last());
|
||||
}
|
||||
}
|
||||
|
||||
// append closed endings
|
||||
if (buff.closed) {
|
||||
// close by bevel
|
||||
if (rstroke->join == StrokeJoin::Bevel) {
|
||||
appendBevel(buff.last(1), buff.data[0], buff.data[1], buff.lastDist(0), buff.dist[1].interval, halfWidth);
|
||||
// close by mitter
|
||||
} else if (rstroke->join == StrokeJoin::Miter) {
|
||||
appendMiter(buff.last(1), buff.data[0], buff.data[1], buff.lastDist(0), buff.dist[1].interval, halfWidth, rstroke->miterlimit);
|
||||
}
|
||||
}
|
||||
|
||||
// append joints (bevel)
|
||||
if (rstroke->join == StrokeJoin::Bevel) {
|
||||
for (size_t i = 1; i < buff.count - 1; i++) {
|
||||
appendBevel(buff.data[i-1], buff.data[i], buff.data[i+1], buff.dist[i].interval, buff.dist[i+1].interval, halfWidth);
|
||||
}
|
||||
// append joints (mitter)
|
||||
} else if (rstroke->join == StrokeJoin::Miter) {
|
||||
for (size_t i = 1; i < buff.count - 1; i++) {
|
||||
appendMiter(buff.data[i-1], buff.data[i], buff.data[i+1], buff.dist[i].interval, buff.dist[i+1].interval, halfWidth, rstroke->miterlimit);
|
||||
}
|
||||
}
|
||||
}
|
||||
void bbox(const Point pmin, const Point pmax);
|
||||
void imageBox(float w, float h);
|
||||
void blitBox();
|
||||
void clear();
|
||||
};
|
||||
|
||||
#endif // _TVG_WG_GEOMETRY_H_
|
|
@ -22,127 +22,10 @@
|
|||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include "tvgMath.h"
|
||||
#include "tvgWgTessellator.h"
|
||||
#include "tvgWgRenderData.h"
|
||||
#include "tvgWgShaderTypes.h"
|
||||
|
||||
//***********************************************************************
|
||||
// WgMeshData
|
||||
//***********************************************************************
|
||||
|
||||
void WgMeshData::update(const WgVertexBuffer& vertexBuffer)
|
||||
{
|
||||
assert(vertexBuffer.count > 2);
|
||||
// setup vertex data
|
||||
vbuffer.reserve(vertexBuffer.count);
|
||||
vbuffer.count = vertexBuffer.count;
|
||||
memcpy(vbuffer.data, vertexBuffer.data, sizeof(vertexBuffer.data[0])*vertexBuffer.count);
|
||||
// setup tex coords data
|
||||
tbuffer.clear();
|
||||
}
|
||||
|
||||
|
||||
void WgMeshData::update(const WgIndexedVertexBuffer& vertexBufferInd)
|
||||
{
|
||||
assert(vertexBufferInd.vcount > 2);
|
||||
// setup vertex data
|
||||
vbuffer.reserve(vertexBufferInd.vcount);
|
||||
vbuffer.count = vertexBufferInd.vcount;
|
||||
memcpy(vbuffer.data, vertexBufferInd.vbuff, sizeof(vertexBufferInd.vbuff[0])*vertexBufferInd.vcount);
|
||||
// setup tex coords data
|
||||
tbuffer.clear();
|
||||
// copy index data
|
||||
ibuffer.reserve(vertexBufferInd.icount);
|
||||
ibuffer.count = vertexBufferInd.icount;
|
||||
memcpy(ibuffer.data, vertexBufferInd.ibuff, sizeof(vertexBufferInd.ibuff[0])*vertexBufferInd.icount);
|
||||
};
|
||||
|
||||
|
||||
void WgMeshData::bbox(const Point pmin, const Point pmax)
|
||||
{
|
||||
const float data[] = {pmin.x, pmin.y, pmax.x, pmin.y, pmax.x, pmax.y, pmin.x, pmax.y};
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, data, sizeof(data));
|
||||
// setup tex coords data
|
||||
tbuffer.clear();
|
||||
}
|
||||
|
||||
|
||||
void WgMeshData::imageBox(float w, float h)
|
||||
{
|
||||
const float vdata[] = {0.0f, 0.0f, w, 0.0f, w, h, 0.0f, h};
|
||||
const float tdata[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
|
||||
const uint32_t idata[] = {0, 1, 2, 0, 2, 3};
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, vdata, sizeof(vdata));
|
||||
// setup tex coords data
|
||||
tbuffer.reserve(4);
|
||||
tbuffer.count = 4;
|
||||
memcpy(tbuffer.data, tdata, sizeof(tdata));
|
||||
// setup indexes data
|
||||
ibuffer.reserve(6);
|
||||
ibuffer.count = 6;
|
||||
memcpy(ibuffer.data, idata, sizeof(idata));
|
||||
}
|
||||
|
||||
|
||||
void WgMeshData::blitBox()
|
||||
{
|
||||
const float vdata[] = {-1.0f, +1.0f, +1.0f, +1.0f, +1.0f, -1.0f, -1.0f, -1.0f};
|
||||
const float tdata[] = {+0.0f, +0.0f, +1.0f, +0.0f, +1.0f, +1.0f, +0.0f, +1.0f};
|
||||
const uint32_t idata[] = { 0, 1, 2, 0, 2, 3 };
|
||||
// setup vertex data
|
||||
vbuffer.reserve(4);
|
||||
vbuffer.count = 4;
|
||||
memcpy(vbuffer.data, vdata, sizeof(vdata));
|
||||
// setup tex coords data
|
||||
tbuffer.reserve(4);
|
||||
tbuffer.count = 4;
|
||||
memcpy(tbuffer.data, tdata, sizeof(tdata));
|
||||
// setup indexes data
|
||||
ibuffer.reserve(6);
|
||||
ibuffer.count = 6;
|
||||
memcpy(ibuffer.data, idata, sizeof(idata));
|
||||
}
|
||||
|
||||
//***********************************************************************
|
||||
// WgMeshDataGroup
|
||||
//***********************************************************************
|
||||
|
||||
void WgMeshDataGroup::append(const WgVertexBuffer& vertexBuffer)
|
||||
{
|
||||
assert(vertexBuffer.count >= 3);
|
||||
meshes.push(new WgMeshData());
|
||||
meshes.last()->update(vertexBuffer);
|
||||
}
|
||||
|
||||
|
||||
void WgMeshDataGroup::append(const WgIndexedVertexBuffer& vertexBufferInd)
|
||||
{
|
||||
assert(vertexBufferInd.vcount >= 3);
|
||||
meshes.push(new WgMeshData());
|
||||
meshes.last()->update(vertexBufferInd);
|
||||
}
|
||||
|
||||
|
||||
void WgMeshDataGroup::append(const Point pmin, const Point pmax)
|
||||
{
|
||||
meshes.push(new WgMeshData());
|
||||
meshes.last()->bbox(pmin, pmax);
|
||||
}
|
||||
|
||||
|
||||
void WgMeshDataGroup::release()
|
||||
{
|
||||
ARRAY_FOREACH(p, meshes) delete *p;
|
||||
meshes.clear();
|
||||
};
|
||||
|
||||
|
||||
//***********************************************************************
|
||||
// WgImageData
|
||||
//***********************************************************************
|
||||
|
@ -257,95 +140,75 @@ void WgRenderDataPaint::updateClips(tvg::Array<tvg::RenderData> &clips) {
|
|||
// WgRenderDataShape
|
||||
//***********************************************************************
|
||||
|
||||
void WgRenderDataShape::appendShape(const WgVertexBuffer& vertexBuffer)
|
||||
void WgRenderDataShape::updateBBox(BBox bb)
|
||||
{
|
||||
if (vertexBuffer.count < 3) return;
|
||||
Point pmin{}, pmax{};
|
||||
vertexBuffer.getMinMax(pmin, pmax);
|
||||
meshGroupShapes.append(vertexBuffer);
|
||||
meshGroupShapesBBox.append(pmin, pmax);
|
||||
updateBBox(pmin, pmax);
|
||||
bbox.min = tvg::min(bbox.min, bb.min);
|
||||
bbox.max = tvg::max(bbox.max, bb.max);
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::appendStroke(const WgIndexedVertexBuffer& vertexBufferInd)
|
||||
void WgRenderDataShape::updateAABB(const Matrix& matrix)
|
||||
{
|
||||
if (vertexBufferInd.vcount < 3) return;
|
||||
Point pmin{}, pmax{};
|
||||
vertexBufferInd.getMinMax(pmin, pmax);
|
||||
meshGroupStrokes.append(vertexBufferInd);
|
||||
meshGroupStrokesBBox.append(pmin, pmax);
|
||||
updateBBox(pmin, pmax);
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::updateBBox(Point pmin, Point pmax)
|
||||
{
|
||||
pMin.x = std::min(pMin.x, pmin.x);
|
||||
pMin.y = std::min(pMin.y, pmin.y);
|
||||
pMax.x = std::max(pMax.x, pmax.x);
|
||||
pMax.y = std::max(pMax.y, pmax.y);
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::updateAABB(const Matrix& tr) {
|
||||
auto p0 = Point{pMin.x, pMin.y} * tr;
|
||||
auto p1 = Point{pMax.x, pMin.y} * tr;
|
||||
auto p2 = Point{pMin.x, pMax.y} * tr;
|
||||
auto p3 = Point{pMax.x, pMax.y} * tr;
|
||||
auto p0 = Point{bbox.min.x, bbox.min.y} * matrix;
|
||||
auto p1 = Point{bbox.max.x, bbox.min.y} * matrix;
|
||||
auto p2 = Point{bbox.min.x, bbox.max.y} * matrix;
|
||||
auto p3 = Point{bbox.max.x, bbox.max.y} * matrix;
|
||||
aabb.min = {std::min(std::min(p0.x, p1.x), std::min(p2.x, p3.x)), std::min(std::min(p0.y, p1.y), std::min(p2.y, p3.y))};
|
||||
aabb.max = {std::max(std::max(p0.x, p1.x), std::max(p2.x, p3.x)), std::max(std::max(p0.y, p1.y), std::max(p2.y, p3.y))};
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::updateMeshes(const RenderShape &rshape, const Matrix& tr, WgGeometryBufferPool* pool)
|
||||
void WgRenderDataShape::updateMeshes(const RenderShape &rshape, RenderUpdateFlag flag, const Matrix& matrix)
|
||||
{
|
||||
releaseMeshes();
|
||||
strokeFirst = rshape.strokeFirst();
|
||||
|
||||
// get object scale
|
||||
float scale = std::max(std::min(length(Point{tr.e11 + tr.e12,tr.e21 + tr.e22}), 8.0f), 1.0f);
|
||||
// update fill shapes
|
||||
if (flag & (RenderUpdateFlag::Color | RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | RenderUpdateFlag::Path)) {
|
||||
meshShape.clear();
|
||||
|
||||
// path decoded vertex buffer
|
||||
auto pbuff = pool->reqVertexBuffer(scale);
|
||||
WgBWTessellator bwTess{&meshShape};
|
||||
if (rshape.trimpath()) {
|
||||
RenderPath trimmedPath;
|
||||
if (rshape.stroke->trim.trim(rshape.path, trimmedPath))
|
||||
bwTess.tessellate(trimmedPath, matrix);
|
||||
} else bwTess.tessellate(rshape.path, matrix);
|
||||
|
||||
pbuff->decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
|
||||
appendShape(path_buff);
|
||||
if ((rshape.stroke) && (rshape.stroke->width > 0)) proceedStrokes(rshape.stroke, path_buff, pool);
|
||||
}, rshape.trimpath());
|
||||
if (meshShape.ibuffer.count > 0) {;
|
||||
auto bbox = bwTess.getBBox();
|
||||
meshShapeBBox.bbox(bbox.min, bbox.max);
|
||||
updateBBox(bbox);
|
||||
} else meshShape.clear();
|
||||
}
|
||||
|
||||
// update strokes shapes
|
||||
if (rshape.stroke && (flag & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform))) {
|
||||
meshStrokes.clear();
|
||||
|
||||
WgStroker stroker{&meshStrokes, matrix};
|
||||
stroker.stroke(&rshape);
|
||||
|
||||
if (meshStrokes.ibuffer.count > 0) {
|
||||
auto bbox = stroker.getBBox();
|
||||
meshStrokesBBox.bbox(bbox.min, bbox.max);
|
||||
updateBBox(bbox);
|
||||
} else meshStrokes.clear();
|
||||
}
|
||||
|
||||
// update shapes bbox (with empty path handling)
|
||||
if ((this->meshGroupShapesBBox.meshes.count > 0 ) ||
|
||||
(this->meshGroupStrokesBBox.meshes.count > 0)) {
|
||||
updateAABB(tr);
|
||||
if ((meshShape.vbuffer.count > 0 ) || (meshStrokes.vbuffer.count > 0)) {
|
||||
updateAABB(matrix);
|
||||
} else aabb = {{0, 0}, {0, 0}};
|
||||
meshDataBBox.bbox(pMin, pMax);
|
||||
|
||||
pool->retVertexBuffer(pbuff);
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::proceedStrokes(const RenderStroke* rstroke, const WgVertexBuffer& buff, WgGeometryBufferPool* pool)
|
||||
{
|
||||
assert(rstroke);
|
||||
auto strokesGenerator = pool->reqIndexedVertexBuffer(buff.scale);
|
||||
if (rstroke->dash.length < DASH_PATTERN_THRESHOLD) strokesGenerator->appendStrokes(buff, rstroke);
|
||||
else strokesGenerator->appendStrokesDashed(buff, rstroke);
|
||||
|
||||
appendStroke(*strokesGenerator);
|
||||
|
||||
pool->retIndexedVertexBuffer(strokesGenerator);
|
||||
meshBBox.bbox(bbox.min, bbox.max);
|
||||
}
|
||||
|
||||
|
||||
void WgRenderDataShape::releaseMeshes()
|
||||
{
|
||||
meshGroupStrokesBBox.release();
|
||||
meshGroupStrokes.release();
|
||||
meshGroupShapesBBox.release();
|
||||
meshGroupShapes.release();
|
||||
pMin = {FLT_MAX, FLT_MAX};
|
||||
pMax = {0.0f, 0.0f};
|
||||
meshStrokes.clear();
|
||||
meshShape.clear();
|
||||
bbox.min = {FLT_MAX, FLT_MAX};
|
||||
bbox.max = {0.0f, 0.0f};
|
||||
aabb = {{0, 0}, {0, 0}};
|
||||
clips.clear();
|
||||
}
|
||||
|
@ -379,10 +242,7 @@ WgRenderDataShape* WgRenderDataShapePool::allocate(WgContext& context)
|
|||
|
||||
void WgRenderDataShapePool::free(WgContext& context, WgRenderDataShape* renderData)
|
||||
{
|
||||
renderData->meshGroupShapes.release();
|
||||
renderData->meshGroupShapesBBox.release();
|
||||
renderData->meshGroupStrokes.release();
|
||||
renderData->meshGroupStrokesBBox.release();
|
||||
renderData->releaseMeshes();
|
||||
renderData->clips.clear();
|
||||
mPool.push(renderData);
|
||||
}
|
||||
|
@ -620,7 +480,6 @@ void WgStageBufferGeometry::append(WgMeshData* meshData)
|
|||
uint32_t vsize = meshData->vbuffer.count * sizeof(meshData->vbuffer[0]);
|
||||
uint32_t tsize = meshData->tbuffer.count * sizeof(meshData->tbuffer[0]);
|
||||
uint32_t isize = meshData->ibuffer.count * sizeof(meshData->ibuffer[0]);
|
||||
vmaxcount = std::max(vmaxcount, meshData->vbuffer.count);
|
||||
// append vertex data
|
||||
if (vbuffer.reserved < vbuffer.count + vsize)
|
||||
vbuffer.grow(std::max(vsize, vbuffer.reserved));
|
||||
|
@ -648,19 +507,13 @@ void WgStageBufferGeometry::append(WgMeshData* meshData)
|
|||
}
|
||||
|
||||
|
||||
void WgStageBufferGeometry::append(WgMeshDataGroup* meshDataGroup)
|
||||
{
|
||||
ARRAY_FOREACH(p, meshDataGroup->meshes) append(*p);
|
||||
}
|
||||
|
||||
|
||||
void WgStageBufferGeometry::append(WgRenderDataShape* renderDataShape)
|
||||
{
|
||||
append(&renderDataShape->meshGroupShapes);
|
||||
append(&renderDataShape->meshGroupShapesBBox);
|
||||
append(&renderDataShape->meshGroupStrokes);
|
||||
append(&renderDataShape->meshGroupStrokesBBox);
|
||||
append(&renderDataShape->meshDataBBox);
|
||||
append(&renderDataShape->meshShape);
|
||||
append(&renderDataShape->meshShapeBBox);
|
||||
append(&renderDataShape->meshStrokes);
|
||||
append(&renderDataShape->meshStrokesBBox);
|
||||
append(&renderDataShape->meshBBox);
|
||||
}
|
||||
|
||||
|
||||
|
@ -681,7 +534,6 @@ void WgStageBufferGeometry::clear()
|
|||
{
|
||||
vbuffer.clear();
|
||||
ibuffer.clear();
|
||||
vmaxcount = 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -689,5 +541,4 @@ void WgStageBufferGeometry::flush(WgContext& context)
|
|||
{
|
||||
context.allocateBufferVertex(vbuffer_gpu, (float *)vbuffer.data, vbuffer.count);
|
||||
context.allocateBufferIndex(ibuffer_gpu, (uint32_t *)ibuffer.data, ibuffer.count);
|
||||
context.allocateBufferIndexFan(vmaxcount);
|
||||
}
|
||||
|
|
|
@ -27,30 +27,6 @@
|
|||
#include "tvgWgGeometry.h"
|
||||
#include "tvgWgShaderTypes.h"
|
||||
|
||||
struct WgMeshData {
|
||||
Array<Point> vbuffer;
|
||||
Array<Point> tbuffer;
|
||||
Array<uint32_t> ibuffer;
|
||||
size_t voffset{};
|
||||
size_t toffset{};
|
||||
size_t ioffset{};
|
||||
|
||||
void update(const WgVertexBuffer& vertexBuffer);
|
||||
void update(const WgIndexedVertexBuffer& vertexBufferInd);
|
||||
void bbox(const Point pmin, const Point pmax);
|
||||
void imageBox(float w, float h);
|
||||
void blitBox();
|
||||
};
|
||||
|
||||
struct WgMeshDataGroup {
|
||||
Array<WgMeshData*> meshes{};
|
||||
|
||||
void append(const WgVertexBuffer& vertexBuffer);
|
||||
void append(const WgIndexedVertexBuffer& vertexBufferInd);
|
||||
void append(const Point pmin, const Point pmax);
|
||||
void release();
|
||||
};
|
||||
|
||||
struct WgImageData {
|
||||
WGPUTexture texture{};
|
||||
WGPUTextureView textureView{};
|
||||
|
@ -96,22 +72,18 @@ struct WgRenderDataShape: public WgRenderDataPaint
|
|||
{
|
||||
WgRenderSettings renderSettingsShape{};
|
||||
WgRenderSettings renderSettingsStroke{};
|
||||
WgMeshDataGroup meshGroupShapes{};
|
||||
WgMeshDataGroup meshGroupShapesBBox{};
|
||||
WgMeshData meshDataBBox{};
|
||||
WgMeshDataGroup meshGroupStrokes{};
|
||||
WgMeshDataGroup meshGroupStrokesBBox{};
|
||||
Point pMin{};
|
||||
Point pMax{};
|
||||
WgMeshData meshBBox{};
|
||||
WgMeshData meshShape{};
|
||||
WgMeshData meshShapeBBox{};
|
||||
WgMeshData meshStrokes{};
|
||||
WgMeshData meshStrokesBBox{};
|
||||
bool strokeFirst{};
|
||||
FillRule fillRule{};
|
||||
BBox bbox;
|
||||
|
||||
void appendShape(const WgVertexBuffer& vertexBuffer);
|
||||
void appendStroke(const WgIndexedVertexBuffer& vertexBufferInd);
|
||||
void updateBBox(Point pmin, Point pmax);
|
||||
void updateAABB(const Matrix& tr);
|
||||
void updateMeshes(const RenderShape& rshape, const Matrix& tr, WgGeometryBufferPool* pool);
|
||||
void proceedStrokes(const RenderStroke* rstroke, const WgVertexBuffer& buff, WgGeometryBufferPool* pool);
|
||||
void updateBBox(BBox bb);
|
||||
void updateAABB(const Matrix& matrix);
|
||||
void updateMeshes(const RenderShape& rshape, RenderUpdateFlag flag, const Matrix& matrix);
|
||||
void releaseMeshes();
|
||||
void release(WgContext& context) override;
|
||||
Type type() override { return Type::Shape; };
|
||||
|
@ -207,13 +179,11 @@ class WgStageBufferGeometry {
|
|||
private:
|
||||
Array<uint8_t> vbuffer;
|
||||
Array<uint8_t> ibuffer;
|
||||
uint32_t vmaxcount{};
|
||||
public:
|
||||
WGPUBuffer vbuffer_gpu{};
|
||||
WGPUBuffer ibuffer_gpu{};
|
||||
|
||||
void append(WgMeshData* meshData);
|
||||
void append(WgMeshDataGroup* meshDataGroup);
|
||||
void append(WgRenderDataShape* renderDataShape);
|
||||
void append(WgRenderDataPicture* renderDataPicture);
|
||||
void initialize(WgContext& context){};
|
||||
|
|
|
@ -135,7 +135,7 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
|
|||
|
||||
// update geometry
|
||||
if (!data || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
|
||||
renderDataShape->updateMeshes(rshape, transform, mBufferPool.pool);
|
||||
renderDataShape->updateMeshes(rshape, flags, transform);
|
||||
}
|
||||
|
||||
// update paint settings
|
||||
|
@ -408,10 +408,6 @@ WgRenderer::WgRenderer()
|
|||
{
|
||||
if (TaskScheduler::onthread()) {
|
||||
TVGLOG("WG_RENDERER", "Running on a non-dominant thread!, Renderer(%p)", this);
|
||||
mBufferPool.pool = new WgGeometryBufferPool;
|
||||
mBufferPool.individual = true;
|
||||
} else {
|
||||
mBufferPool.pool = WgGeometryBufferPool::instance();
|
||||
}
|
||||
|
||||
++rendererCnt;
|
||||
|
@ -422,8 +418,6 @@ WgRenderer::~WgRenderer()
|
|||
{
|
||||
release();
|
||||
|
||||
if (mBufferPool.individual) delete(mBufferPool.pool);
|
||||
|
||||
--rendererCnt;
|
||||
}
|
||||
|
||||
|
|
|
@ -107,11 +107,6 @@ private:
|
|||
WGPUTexture targetTexture{}; // external handle
|
||||
WGPUSurfaceTexture surfaceTexture{};
|
||||
WGPUSurface surface{}; // external handle
|
||||
|
||||
struct {
|
||||
WgGeometryBufferPool* pool; //private buffer pool
|
||||
bool individual = false; //buffer-pool sharing policy
|
||||
} mBufferPool;
|
||||
};
|
||||
|
||||
#endif /* _TVG_WG_RENDERER_H_ */
|
||||
|
|
537
src/renderer/wg_engine/tvgWgTessellator.cpp
Normal file
537
src/renderer/wg_engine/tvgWgTessellator.cpp
Normal file
|
@ -0,0 +1,537 @@
|
|||
/*
|
||||
* Copyright (c) 2025 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgWgTessellator.h"
|
||||
#include "tvgMath.h"
|
||||
|
||||
|
||||
WgStroker::WgStroker(WgMeshData* buffer, const Matrix& matrix) : mBuffer(buffer), mMatrix(matrix)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::stroke(const RenderShape *rshape)
|
||||
{
|
||||
mMiterLimit = rshape->strokeMiterlimit();
|
||||
mStrokeCap = rshape->strokeCap();
|
||||
mStrokeJoin = rshape->strokeJoin();
|
||||
mStrokeWidth = rshape->strokeWidth();
|
||||
|
||||
if (isinf(mMatrix.e11)) {
|
||||
auto strokeWidth = rshape->strokeWidth() * scaling(mMatrix);
|
||||
if (strokeWidth <= MIN_WG_STROKE_WIDTH) strokeWidth = MIN_WG_STROKE_WIDTH;
|
||||
mStrokeWidth = strokeWidth / mMatrix.e11;
|
||||
}
|
||||
|
||||
RenderPath dashed;
|
||||
if (rshape->strokeDash(dashed)) doStroke(dashed);
|
||||
else if (rshape->trimpath()) {
|
||||
RenderPath trimmedPath;
|
||||
if (rshape->stroke->trim.trim(rshape->path, trimmedPath)) doStroke(trimmedPath);
|
||||
} else
|
||||
doStroke(rshape->path);
|
||||
}
|
||||
|
||||
|
||||
RenderRegion WgStroker::bounds() const
|
||||
{
|
||||
return {{int32_t(floor(mLeftTop.x)), int32_t(floor(mLeftTop.y))}, {int32_t(ceil(mRightBottom.x)), int32_t(ceil(mRightBottom.y))}};
|
||||
}
|
||||
|
||||
|
||||
BBox WgStroker::getBBox() const
|
||||
{
|
||||
return {mLeftTop, mRightBottom};
|
||||
}
|
||||
|
||||
void WgStroker::doStroke(const RenderPath& path)
|
||||
{
|
||||
mBuffer->vbuffer.reserve(path.pts.count * 4 + 16);
|
||||
mBuffer->ibuffer.reserve(path.pts.count * 3);
|
||||
|
||||
auto validStrokeCap = false;
|
||||
auto pts = path.pts.data;
|
||||
|
||||
ARRAY_FOREACH(cmd, path.cmds) {
|
||||
switch (*cmd) {
|
||||
case PathCommand::MoveTo: {
|
||||
if (validStrokeCap) { // check this, so we can skip if path only contains move instruction
|
||||
strokeCap();
|
||||
validStrokeCap = false;
|
||||
}
|
||||
mStrokeState.firstPt = *pts;
|
||||
mStrokeState.firstPtDir = {0.0f, 0.0f};
|
||||
mStrokeState.prevPt = *pts;
|
||||
mStrokeState.prevPtDir = {0.0f, 0.0f};
|
||||
pts++;
|
||||
validStrokeCap = false;
|
||||
} break;
|
||||
case PathCommand::LineTo: {
|
||||
validStrokeCap = true;
|
||||
this->strokeLineTo(*pts);
|
||||
pts++;
|
||||
} break;
|
||||
case PathCommand::CubicTo: {
|
||||
validStrokeCap = true;
|
||||
this->strokeCubicTo(pts[0], pts[1], pts[2]);
|
||||
pts += 3;
|
||||
} break;
|
||||
case PathCommand::Close: {
|
||||
this->strokeClose();
|
||||
|
||||
validStrokeCap = false;
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (validStrokeCap) strokeCap();
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeCap()
|
||||
{
|
||||
if (mStrokeCap == StrokeCap::Butt) return;
|
||||
|
||||
if (mStrokeCap == StrokeCap::Square) {
|
||||
if (mStrokeState.firstPt == mStrokeState.prevPt) strokeSquarePoint(mStrokeState.firstPt);
|
||||
else {
|
||||
strokeSquare(mStrokeState.firstPt, {-mStrokeState.firstPtDir.x, -mStrokeState.firstPtDir.y});
|
||||
strokeSquare(mStrokeState.prevPt, mStrokeState.prevPtDir);
|
||||
}
|
||||
} else if (mStrokeCap == StrokeCap::Round) {
|
||||
if (mStrokeState.firstPt == mStrokeState.prevPt) strokeRoundPoint(mStrokeState.firstPt);
|
||||
else {
|
||||
strokeRound(mStrokeState.firstPt, {-mStrokeState.firstPtDir.x, -mStrokeState.firstPtDir.y});
|
||||
strokeRound(mStrokeState.prevPt, mStrokeState.prevPtDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeLineTo(const Point& curr)
|
||||
{
|
||||
auto dir = (curr - mStrokeState.prevPt);
|
||||
normalize(dir);
|
||||
|
||||
if (dir.x == 0.f && dir.y == 0.f) return; //same point
|
||||
|
||||
auto normal = Point{-dir.y, dir.x};
|
||||
auto a = mStrokeState.prevPt + normal * strokeRadius();
|
||||
auto b = mStrokeState.prevPt - normal * strokeRadius();
|
||||
auto c = curr + normal * strokeRadius();
|
||||
auto d = curr - normal * strokeRadius();
|
||||
|
||||
auto ia = mBuffer->vbuffer.count; mBuffer->vbuffer.push(a);
|
||||
auto ib = mBuffer->vbuffer.count; mBuffer->vbuffer.push(b);
|
||||
auto ic = mBuffer->vbuffer.count; mBuffer->vbuffer.push(c);
|
||||
auto id = mBuffer->vbuffer.count; mBuffer->vbuffer.push(d);
|
||||
|
||||
/**
|
||||
* a --------- c
|
||||
* | |
|
||||
* | |
|
||||
* b-----------d
|
||||
*/
|
||||
|
||||
mBuffer->ibuffer.push(ia);
|
||||
mBuffer->ibuffer.push(ib);
|
||||
mBuffer->ibuffer.push(ic);
|
||||
mBuffer->ibuffer.push(ib);
|
||||
mBuffer->ibuffer.push(id);
|
||||
mBuffer->ibuffer.push(ic);
|
||||
|
||||
if (mStrokeState.prevPt == mStrokeState.firstPt) {
|
||||
// first point after moveTo
|
||||
mStrokeState.prevPt = curr;
|
||||
mStrokeState.prevPtDir = dir;
|
||||
mStrokeState.firstPtDir = dir;
|
||||
} else {
|
||||
this->strokeJoin(dir);
|
||||
mStrokeState.prevPtDir = dir;
|
||||
mStrokeState.prevPt = curr;
|
||||
}
|
||||
|
||||
if (ia == 0) {
|
||||
mRightBottom.x = mLeftTop.x = curr.x;
|
||||
mRightBottom.y = mLeftTop.y = curr.y;
|
||||
}
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, std::min(std::min(a.x, b.x), std::min(c.x, d.x)));
|
||||
mLeftTop.y = std::min(mLeftTop.y, std::min(std::min(a.y, b.y), std::min(c.y, d.y)));
|
||||
mRightBottom.x = std::max(mRightBottom.x, std::max(std::max(a.x, b.x), std::max(c.x, d.x)));
|
||||
mRightBottom.y = std::max(mRightBottom.y, std::max(std::max(a.y, b.y), std::max(c.y, d.y)));
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeCubicTo(const Point& cnt1, const Point& cnt2, const Point& end)
|
||||
{
|
||||
Bezier curve {mStrokeState.prevPt, cnt1, cnt2, end};
|
||||
|
||||
Bezier relCurve {curve.start, curve.ctrl1, curve.ctrl2, curve.end};
|
||||
relCurve.start *= mMatrix;
|
||||
relCurve.ctrl1 *= mMatrix;
|
||||
relCurve.ctrl2 *= mMatrix;
|
||||
relCurve.end *= mMatrix;
|
||||
|
||||
auto count = relCurve.segments();
|
||||
auto step = 1.f / count;
|
||||
|
||||
for (uint32_t i = 0; i <= count; i++) {
|
||||
strokeLineTo(curve.at(step * i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeClose()
|
||||
{
|
||||
if (length(mStrokeState.prevPt - mStrokeState.firstPt) > 0.015625f) {
|
||||
this->strokeLineTo(mStrokeState.firstPt);
|
||||
}
|
||||
|
||||
// join firstPt with prevPt
|
||||
this->strokeJoin(mStrokeState.firstPtDir);
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeJoin(const Point& dir)
|
||||
{
|
||||
auto orient = orientation(mStrokeState.prevPt - mStrokeState.prevPtDir, mStrokeState.prevPt, mStrokeState.prevPt + dir);
|
||||
|
||||
if (orient == Orientation::Linear) {
|
||||
if (mStrokeState.prevPtDir == dir) return; // check is same direction
|
||||
if (mStrokeJoin != StrokeJoin::Round) return; // opposite direction
|
||||
|
||||
auto normal = Point{-dir.y, dir.x};
|
||||
auto p1 = mStrokeState.prevPt + normal * strokeRadius();
|
||||
auto p2 = mStrokeState.prevPt - normal * strokeRadius();
|
||||
auto oc = mStrokeState.prevPt + dir * strokeRadius();
|
||||
|
||||
this->strokeRound(p1, oc, mStrokeState.prevPt);
|
||||
this->strokeRound(oc, p2, mStrokeState.prevPt);
|
||||
|
||||
} else {
|
||||
auto normal = Point{-dir.y, dir.x};
|
||||
auto prevNormal = Point{-mStrokeState.prevPtDir.y, mStrokeState.prevPtDir.x};
|
||||
Point prevJoin, currJoin;
|
||||
|
||||
if (orient == Orientation::CounterClockwise) {
|
||||
prevJoin = mStrokeState.prevPt + prevNormal * strokeRadius();
|
||||
currJoin = mStrokeState.prevPt + normal * strokeRadius();
|
||||
} else {
|
||||
prevJoin = mStrokeState.prevPt - prevNormal * strokeRadius();
|
||||
currJoin = mStrokeState.prevPt - normal * strokeRadius();
|
||||
}
|
||||
|
||||
if (mStrokeJoin == StrokeJoin::Miter) strokeMiter(prevJoin, currJoin, mStrokeState.prevPt);
|
||||
else if (mStrokeJoin == StrokeJoin::Bevel) strokeBevel(prevJoin, currJoin, mStrokeState.prevPt);
|
||||
else this->strokeRound(prevJoin, currJoin, mStrokeState.prevPt);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeRound(const Point &prev, const Point& curr, const Point& center)
|
||||
{
|
||||
if (orientation(prev, center, curr) == Orientation::Linear) return;
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, std::min(center.x, std::min(prev.x, curr.x)));
|
||||
mLeftTop.y = std::min(mLeftTop.y, std::min(center.y, std::min(prev.y, curr.y)));
|
||||
mRightBottom.x = std::max(mRightBottom.x, std::max(center.x, std::max(prev.x, curr.x)));
|
||||
mRightBottom.y = std::max(mRightBottom.y, std::max(center.y, std::max(prev.y, curr.y)));
|
||||
|
||||
// Fixme: just use bezier curve to calculate step count
|
||||
auto count = Bezier(prev, curr, strokeRadius()).segments();
|
||||
auto c = mBuffer->vbuffer.count; mBuffer->vbuffer.push(center);
|
||||
auto pi = mBuffer->vbuffer.count; mBuffer->vbuffer.push(prev);
|
||||
auto step = 1.f / (count - 1);
|
||||
auto dir = curr - prev;
|
||||
|
||||
for (uint32_t i = 1; i < static_cast<uint32_t>(count); i++) {
|
||||
auto t = i * step;
|
||||
auto p = prev + dir * t;
|
||||
auto o_dir = p - center;
|
||||
normalize(o_dir);
|
||||
|
||||
auto out = center + o_dir * strokeRadius();
|
||||
auto oi = mBuffer->vbuffer.count; mBuffer->vbuffer.push(out);
|
||||
|
||||
mBuffer->ibuffer.push(c);
|
||||
mBuffer->ibuffer.push(pi);
|
||||
mBuffer->ibuffer.push(oi);
|
||||
|
||||
pi = oi;
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, out.x);
|
||||
mLeftTop.y = std::min(mLeftTop.y, out.y);
|
||||
mRightBottom.x = std::max(mRightBottom.x, out.x);
|
||||
mRightBottom.y = std::max(mRightBottom.y, out.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeRoundPoint(const Point &p)
|
||||
{
|
||||
// Fixme: just use bezier curve to calculate step count
|
||||
auto count = Bezier(p, p, strokeRadius()).segments() * 2;
|
||||
auto c = mBuffer->vbuffer.count; mBuffer->vbuffer.push(p);
|
||||
auto step = 2 * MATH_PI / (count - 1);
|
||||
|
||||
for (uint32_t i = 1; i <= static_cast<uint32_t>(count); i++) {
|
||||
float angle = i * step;
|
||||
Point dir = {cos(angle), sin(angle)};
|
||||
Point out = p + dir * strokeRadius();
|
||||
auto oi = mBuffer->vbuffer.count; mBuffer->vbuffer.push(out);
|
||||
|
||||
if (oi > 1) {
|
||||
mBuffer->ibuffer.push(c);
|
||||
mBuffer->ibuffer.push(oi);
|
||||
mBuffer->ibuffer.push(oi - 1);
|
||||
}
|
||||
}
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, p.x - strokeRadius());
|
||||
mLeftTop.y = std::min(mLeftTop.y, p.y - strokeRadius());
|
||||
mRightBottom.x = std::max(mRightBottom.x, p.x + strokeRadius());
|
||||
mRightBottom.y = std::max(mRightBottom.y, p.y + strokeRadius());
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeMiter(const Point& prev, const Point& curr, const Point& center)
|
||||
{
|
||||
auto pp1 = prev - center;
|
||||
auto pp2 = curr - center;
|
||||
auto out = pp1 + pp2;
|
||||
auto k = 2.f * strokeRadius() * strokeRadius() / (out.x * out.x + out.y * out.y);
|
||||
auto pe = out * k;
|
||||
|
||||
if (length(pe) >= mMiterLimit * strokeRadius()) {
|
||||
this->strokeBevel(prev, curr, center);
|
||||
return;
|
||||
}
|
||||
|
||||
auto join = center + pe;
|
||||
auto c = mBuffer->vbuffer.count; mBuffer->vbuffer.push(center);
|
||||
auto cp1 = mBuffer->vbuffer.count; mBuffer->vbuffer.push(prev);
|
||||
auto cp2 = mBuffer->vbuffer.count; mBuffer->vbuffer.push(curr);
|
||||
auto e = mBuffer->vbuffer.count; mBuffer->vbuffer.push(join);
|
||||
|
||||
mBuffer->ibuffer.push(c);
|
||||
mBuffer->ibuffer.push(cp1);
|
||||
mBuffer->ibuffer.push(e);
|
||||
|
||||
mBuffer->ibuffer.push(e);
|
||||
mBuffer->ibuffer.push(cp2);
|
||||
mBuffer->ibuffer.push(c);
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, join.x);
|
||||
mLeftTop.y = std::min(mLeftTop.y, join.y);
|
||||
|
||||
mRightBottom.x = std::max(mRightBottom.x, join.x);
|
||||
mRightBottom.y = std::max(mRightBottom.y, join.y);
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeBevel(const Point& prev, const Point& curr, const Point& center)
|
||||
{
|
||||
auto a = mBuffer->vbuffer.count; mBuffer->vbuffer.push(prev);
|
||||
auto b = mBuffer->vbuffer.count; mBuffer->vbuffer.push(curr);
|
||||
auto c = mBuffer->vbuffer.count; mBuffer->vbuffer.push(center);
|
||||
|
||||
mBuffer->ibuffer.push(a);
|
||||
mBuffer->ibuffer.push(b);
|
||||
mBuffer->ibuffer.push(c);
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeSquare(const Point& p, const Point& outDir)
|
||||
{
|
||||
auto normal = Point{-outDir.y, outDir.x};
|
||||
|
||||
auto a = p + normal * strokeRadius();
|
||||
auto b = p - normal * strokeRadius();
|
||||
auto c = a + outDir * strokeRadius();
|
||||
auto d = b + outDir * strokeRadius();
|
||||
|
||||
auto ai = mBuffer->vbuffer.count; mBuffer->vbuffer.push(a);
|
||||
auto bi = mBuffer->vbuffer.count; mBuffer->vbuffer.push(b);
|
||||
auto ci = mBuffer->vbuffer.count; mBuffer->vbuffer.push(c);
|
||||
auto di = mBuffer->vbuffer.count; mBuffer->vbuffer.push(d);
|
||||
|
||||
mBuffer->ibuffer.push(ai);
|
||||
mBuffer->ibuffer.push(bi);
|
||||
mBuffer->ibuffer.push(ci);
|
||||
|
||||
mBuffer->ibuffer.push(ci);
|
||||
mBuffer->ibuffer.push(bi);
|
||||
mBuffer->ibuffer.push(di);
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, std::min(std::min(a.x, b.x), std::min(c.x, d.x)));
|
||||
mLeftTop.y = std::min(mLeftTop.y, std::min(std::min(a.y, b.y), std::min(c.y, d.y)));
|
||||
mRightBottom.x = std::max(mRightBottom.x, std::max(std::max(a.x, b.x), std::max(c.x, d.x)));
|
||||
mRightBottom.y = std::max(mRightBottom.y, std::max(std::max(a.y, b.y), std::max(c.y, d.y)));
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeSquarePoint(const Point& p)
|
||||
{
|
||||
auto offsetX = Point{strokeRadius(), 0.0f};
|
||||
auto offsetY = Point{0.0f, strokeRadius()};
|
||||
|
||||
auto a = p + offsetX + offsetY;
|
||||
auto b = p - offsetX + offsetY;
|
||||
auto c = p - offsetX - offsetY;
|
||||
auto d = p + offsetX - offsetY;
|
||||
|
||||
auto ai = mBuffer->vbuffer.count; mBuffer->vbuffer.push(a);
|
||||
auto bi = mBuffer->vbuffer.count; mBuffer->vbuffer.push(b);
|
||||
auto ci = mBuffer->vbuffer.count; mBuffer->vbuffer.push(c);
|
||||
auto di = mBuffer->vbuffer.count; mBuffer->vbuffer.push(d);
|
||||
|
||||
mBuffer->ibuffer.push(ai);
|
||||
mBuffer->ibuffer.push(bi);
|
||||
mBuffer->ibuffer.push(ci);
|
||||
|
||||
mBuffer->ibuffer.push(ci);
|
||||
mBuffer->ibuffer.push(di);
|
||||
mBuffer->ibuffer.push(ai);
|
||||
|
||||
mLeftTop.x = std::min(mLeftTop.x, std::min(std::min(a.x, b.x), std::min(c.x, d.x)));
|
||||
mLeftTop.y = std::min(mLeftTop.y, std::min(std::min(a.y, b.y), std::min(c.y, d.y)));
|
||||
mRightBottom.x = std::max(mRightBottom.x, std::max(std::max(a.x, b.x), std::max(c.x, d.x)));
|
||||
mRightBottom.y = std::max(mRightBottom.y, std::max(std::max(a.y, b.y), std::max(c.y, d.y)));
|
||||
}
|
||||
|
||||
|
||||
void WgStroker::strokeRound(const Point& p, const Point& outDir)
|
||||
{
|
||||
auto normal = Point{-outDir.y, outDir.x};
|
||||
auto a = p + normal * strokeRadius();
|
||||
auto b = p - normal * strokeRadius();
|
||||
auto c = p + outDir * strokeRadius();
|
||||
|
||||
strokeRound(a, c, p);
|
||||
strokeRound(c, b, p);
|
||||
}
|
||||
|
||||
|
||||
WgBWTessellator::WgBWTessellator(WgMeshData* buffer): mBuffer(buffer)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void WgBWTessellator::tessellate(const RenderPath& path, const Matrix& matrix)
|
||||
{
|
||||
if (path.pts.count <= 2) return;
|
||||
|
||||
auto cmds = path.cmds.data;
|
||||
auto cmdCnt = path.cmds.count;
|
||||
auto pts = path.pts.data;
|
||||
auto ptsCnt = path.pts.count;
|
||||
|
||||
uint32_t firstIndex = 0;
|
||||
uint32_t prevIndex = 0;
|
||||
|
||||
mBuffer->vbuffer.reserve(ptsCnt * 2);
|
||||
mBuffer->ibuffer.reserve((ptsCnt - 2) * 3);
|
||||
|
||||
for (uint32_t i = 0; i < cmdCnt; i++) {
|
||||
switch(cmds[i]) {
|
||||
case PathCommand::MoveTo: {
|
||||
firstIndex = pushVertex(pts->x, pts->y);
|
||||
prevIndex = 0;
|
||||
pts++;
|
||||
} break;
|
||||
case PathCommand::LineTo: {
|
||||
if (prevIndex == 0) {
|
||||
prevIndex = pushVertex(pts->x, pts->y);
|
||||
pts++;
|
||||
} else {
|
||||
auto currIndex = pushVertex(pts->x, pts->y);
|
||||
pushTriangle(firstIndex, prevIndex, currIndex);
|
||||
prevIndex = currIndex;
|
||||
pts++;
|
||||
}
|
||||
} break;
|
||||
case PathCommand::CubicTo: {
|
||||
Bezier curve{pts[-1], pts[0], pts[1], pts[2]};
|
||||
Bezier relCurve {pts[-1], pts[0], pts[1], pts[2]};
|
||||
relCurve.start *= matrix;
|
||||
relCurve.ctrl1 *= matrix;
|
||||
relCurve.ctrl2 *= matrix;
|
||||
relCurve.end *= matrix;
|
||||
|
||||
auto stepCount = relCurve.segments();
|
||||
if (stepCount <= 1) stepCount = 2;
|
||||
|
||||
float step = 1.f / stepCount;
|
||||
|
||||
for (uint32_t s = 1; s <= static_cast<uint32_t>(stepCount); s++) {
|
||||
auto pt = curve.at(step * s);
|
||||
auto currIndex = pushVertex(pt.x, pt.y);
|
||||
|
||||
if (prevIndex == 0) {
|
||||
prevIndex = currIndex;
|
||||
continue;
|
||||
}
|
||||
|
||||
pushTriangle(firstIndex, prevIndex, currIndex);
|
||||
prevIndex = currIndex;
|
||||
}
|
||||
|
||||
pts += 3;
|
||||
} break;
|
||||
case PathCommand::Close:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RenderRegion WgBWTessellator::bounds() const
|
||||
{
|
||||
return {{int32_t(floor(bbox.min.x)), int32_t(floor(bbox.min.y))}, {int32_t(ceil(bbox.max.x)), int32_t(ceil(bbox.max.y))}};
|
||||
}
|
||||
|
||||
|
||||
BBox WgBWTessellator::getBBox() const
|
||||
{
|
||||
return bbox;
|
||||
}
|
||||
|
||||
|
||||
uint32_t WgBWTessellator::pushVertex(float x, float y)
|
||||
{
|
||||
auto index = mBuffer->vbuffer.count;
|
||||
mBuffer->vbuffer.push({x, y});
|
||||
if (index == 0) bbox.max = bbox.min = {x, y};
|
||||
else bbox = {{std::min(bbox.min.x, x), std::min(bbox.min.y, y)}, {std::max(bbox.max.x, x), std::max(bbox.max.y, y)}};
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
void WgBWTessellator::pushTriangle(uint32_t a, uint32_t b, uint32_t c)
|
||||
{
|
||||
mBuffer->ibuffer.push(a);
|
||||
mBuffer->ibuffer.push(b);
|
||||
mBuffer->ibuffer.push(c);
|
||||
}
|
92
src/renderer/wg_engine/tvgWgTessellator.h
Normal file
92
src/renderer/wg_engine/tvgWgTessellator.h
Normal file
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
* Copyright (c) 2025 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef _TVG_WG_TESSELLATOR_H_
|
||||
#define _TVG_WG_TESSELLATOR_H_
|
||||
|
||||
#include "tvgRender.h"
|
||||
#include "tvgWgGeometry.h"
|
||||
|
||||
#define MIN_WG_STROKE_WIDTH 1.0f
|
||||
|
||||
class WgStroker
|
||||
{
|
||||
struct State
|
||||
{
|
||||
Point firstPt;
|
||||
Point firstPtDir;
|
||||
Point prevPt;
|
||||
Point prevPtDir;
|
||||
};
|
||||
public:
|
||||
WgStroker(WgMeshData* buffer, const Matrix& matrix);
|
||||
void stroke(const RenderShape *rshape);
|
||||
RenderRegion bounds() const;
|
||||
BBox getBBox() const;
|
||||
private:
|
||||
void doStroke(const RenderPath& path);
|
||||
|
||||
float strokeRadius() const
|
||||
{
|
||||
return mStrokeWidth * 0.5f;
|
||||
}
|
||||
|
||||
void strokeCap();
|
||||
void strokeLineTo(const Point& curr);
|
||||
void strokeCubicTo(const Point& cnt1, const Point& cnt2, const Point& end);
|
||||
void strokeClose();
|
||||
void strokeJoin(const Point& dir);
|
||||
void strokeRound(const Point& prev, const Point& curr, const Point& center);
|
||||
void strokeMiter(const Point& prev, const Point& curr, const Point& center);
|
||||
void strokeBevel(const Point& prev, const Point& curr, const Point& center);
|
||||
void strokeSquare(const Point& p, const Point& outDir);
|
||||
void strokeSquarePoint(const Point& p);
|
||||
void strokeRound(const Point& p, const Point& outDir);
|
||||
void strokeRoundPoint(const Point& p);
|
||||
|
||||
WgMeshData* mBuffer;
|
||||
Matrix mMatrix;
|
||||
float mStrokeWidth = MIN_WG_STROKE_WIDTH;
|
||||
float mMiterLimit = 4.f;
|
||||
StrokeCap mStrokeCap = StrokeCap::Square;
|
||||
StrokeJoin mStrokeJoin = StrokeJoin::Bevel;
|
||||
State mStrokeState = {};
|
||||
Point mLeftTop = {0.0f, 0.0f};
|
||||
Point mRightBottom = {0.0f, 0.0f};
|
||||
};
|
||||
|
||||
class WgBWTessellator
|
||||
{
|
||||
public:
|
||||
WgBWTessellator(WgMeshData* buffer);
|
||||
void tessellate(const RenderPath& path, const Matrix& matrix);
|
||||
RenderRegion bounds() const;
|
||||
BBox getBBox() const;
|
||||
private:
|
||||
uint32_t pushVertex(float x, float y);
|
||||
void pushTriangle(uint32_t a, uint32_t b, uint32_t c);
|
||||
|
||||
WgMeshData* mBuffer;
|
||||
BBox bbox = {};
|
||||
};
|
||||
|
||||
#endif /* _TVG_WG_TESSELLATOR_H_ */
|
Loading…
Add table
Reference in a new issue