loader lottie: add lottie builder.

This commit is contained in:
Hermet Park 2023-07-19 22:27:12 +09:00 committed by Hermet Park
parent 03f878bb2e
commit 73a8792eae
5 changed files with 464 additions and 6 deletions

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@ -1,10 +1,12 @@
source_file = [
'tvgLottieBuilder.h',
'tvgLottieInterpolator.h',
'tvgLottieLoader.h',
'tvgLottieModel.h',
'tvgLottieParser.h',
'tvgLottieParserHandler.h',
'tvgLottieProperty.h',
'tvgLottieBuilder.cpp',
'tvgLottieInterpolator.cpp',
'tvgLottieLoader.cpp',
'tvgLottieParserHandler.cpp',

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@ -0,0 +1,401 @@
/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgMath.h"
#include "tvgShapeImpl.h"
#include "tvgLottieModel.h"
#include "tvgLottieBuilder.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static void _updateChildren(LottieGroup* parent, int32_t frameNo, Shape* baseShape, bool reset);
static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo, bool reset);
static bool _invisible(LottieGroup* group, int32_t frameNo)
{
auto opacity = group->opacity(frameNo);
if (group->scene) group->scene->opacity(opacity);
if (opacity == 0) return true;
else return false;
}
static bool _updateTransform(LottieTransform* transform, int32_t frameNo, bool autoOrient, Matrix& matrix, uint8_t& opacity)
{
if (!transform) return false;
mathIdentity(&matrix);
if (transform->coords) {
mathTranslate(&matrix, transform->coords->x(frameNo), transform->coords->y(frameNo));
} else {
auto position = transform->position(frameNo);
mathTranslate(&matrix, position.x, position.y);
}
auto scale = transform->scale(frameNo);
mathScale(&matrix, scale.x * 0.01f, scale.y * 0.01f);
auto angle = 0.0f;
if (autoOrient) angle = transform->position.angle(frameNo);
mathRotate(&matrix, transform->rotation(frameNo) + angle);
//Lottie specific anchor transform.
auto anchor = transform->anchor(frameNo);
matrix.e13 -= (anchor.x * matrix.e11 + anchor.y * matrix.e12);
matrix.e23 -= (anchor.x * matrix.e21 + anchor.y * matrix.e22);
opacity = transform->opacity(frameNo);
return true;
}
static void _updateTransform(LottieLayer* layer, int32_t frameNo)
{
if (!layer || layer->cache.frameNo == frameNo) return;
auto transform = layer->transform;
auto parent = layer->parent;
if (parent) _updateTransform(parent, parent->remap(frameNo));
auto& matrix = layer->cache.matrix;
uint8_t opacity;
_updateTransform(transform, layer->remap(frameNo), layer->autoOrient, matrix, opacity);
if (parent) {
layer->cache.matrix = mathMultiply(&parent->cache.matrix, &matrix);
layer->cache.opacity = MULTIPLY(opacity, parent->cache.opacity);
}
layer->cache.opacity = opacity;
layer->cache.frameNo = frameNo;
}
static Shape* _updateTransform(Paint* paint, LottieTransform* transform, int32_t frameNo)
{
if (!transform) return nullptr;
Matrix matrix;
uint8_t opacity;
if (!_updateTransform(transform, frameNo, false, matrix, opacity)) return nullptr;
auto pmatrix = paint->transform();
paint->transform(mathMultiply(&pmatrix, &matrix));
paint->opacity(opacity);
return nullptr;
}
static Shape* _updateGroup(LottieGroup* parent, LottieGroup* group, int32_t frameNo, Shape* baseShape, bool reset)
{
//Prepare render data
if (reset || !group->scene) {
auto scene = Scene::gen();
group->scene = scene.get();
static_cast<Scene*>(parent->scene)->push(std::move(scene));
} else {
static_cast<Scene*>(group->scene)->clear();
reset = true;
}
if (_invisible(group, frameNo)) return nullptr;
if (group->transform) {
Matrix matrix;
uint8_t opacity;
_updateTransform(group->transform, frameNo, false, matrix, opacity);
group->scene->transform(matrix);
group->scene->opacity(opacity);
}
_updateChildren(group, frameNo, baseShape, reset);
return nullptr;
}
static Shape* _updateFill(LottieSolidFill* fill, int32_t frameNo, Shape* baseShape)
{
if (fill->disabled) return nullptr;
auto color = fill->color(frameNo);
baseShape->fill(color.rgb[0], color.rgb[1], color.rgb[2], fill->opacity(frameNo));
baseShape->fill(fill->rule);
return nullptr;
}
static Shape* _updateStroke(LottieSolidStroke* stroke, int32_t frameNo, Shape* baseShape)
{
if (stroke->disabled) return nullptr;
baseShape->stroke(stroke->width(frameNo));
auto color = stroke->color(frameNo);
baseShape->stroke(color.rgb[0], color.rgb[1], color.rgb[2], stroke->opacity(frameNo));
baseShape->stroke(stroke->cap);
baseShape->stroke(stroke->join);
baseShape->strokeMiterlimit(stroke->miterLimit);
return nullptr;
}
static Shape* _updateFill(LottieGradientFill* fill, int32_t frameNo, Shape* baseShape)
{
baseShape->opacity(fill->opacity(frameNo));
//TODO: reuse the fill instance?
baseShape->fill(unique_ptr<Fill>(fill->fill(frameNo)));
baseShape->fill(fill->rule);
return nullptr;
}
static Shape* _updateStroke(LottieGradientStroke* stroke, int32_t frameNo, Shape* baseShape)
{
baseShape->opacity(stroke->opacity(frameNo));
baseShape->stroke(stroke->width(frameNo));
baseShape->stroke(unique_ptr<Fill>(stroke->fill(frameNo)));
baseShape->stroke(stroke->cap);
baseShape->stroke(stroke->join);
baseShape->strokeMiterlimit(stroke->miterLimit);
return nullptr;
}
static Shape* _updateRect(LottieGroup* parent, LottieRect* rect, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
{
auto position = rect->position(frameNo);
auto size = rect->size(frameNo);
auto roundness = rect->roundness(frameNo);
if (roundness != 0) {
if (roundness > size.x * 0.5f) roundness = size.x * 0.5f;
if (roundness > size.y * 0.5f) roundness = size.y * 0.5f;
}
if (!mergingShape) {
auto newShape = cast<Shape>(baseShape->duplicate());
mergingShape = newShape.get();
static_cast<Scene*>(parent->scene)->push(std::move(newShape));
}
mergingShape->appendRect(position.x - size.x * 0.5f, position.y - size.y * 0.5f, size.x, size.y, roundness, roundness);
return mergingShape;
}
static Shape* _updateEllipse(LottieGroup* parent, LottieEllipse* ellipse, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
{
auto position = ellipse->position(frameNo);
auto size = ellipse->size(frameNo);
if (!mergingShape) {
auto newShape = cast<Shape>(baseShape->duplicate());
mergingShape = newShape.get();
static_cast<Scene*>(parent->scene)->push(std::move(newShape));
}
mergingShape->appendCircle(position.x, position.y, size.x * 0.5f, size.y * 0.5f);
return mergingShape;
}
static Shape* _updatePath(LottieGroup* parent, LottiePath* path, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
{
if (!mergingShape) {
auto newShape = cast<Shape>(baseShape->duplicate());
mergingShape = newShape.get();
static_cast<Scene*>(parent->scene)->push(std::move(newShape));
}
if (path->pathset(frameNo, mergingShape->pImpl->rs.path.cmds, mergingShape->pImpl->rs.path.pts)) {
mergingShape->pImpl->update(RenderUpdateFlag::Path);
}
return mergingShape;
}
static void _updateChildren(LottieGroup* parent, int32_t frameNo, Shape* baseShape, bool reset)
{
if (parent->children.empty()) return;
//merge shapes if they are continuously appended?
Shape* mergingShape = nullptr;
//Draw the parent shapes first
for (auto child = parent->children.end() - 1; child >= parent->children.data; --child) {
switch ((*child)->type) {
case LottieObject::Group: {
mergingShape = _updateGroup(parent, static_cast<LottieGroup*>(*child), frameNo, static_cast<Shape*>(baseShape->duplicate()), reset);
break;
}
case LottieObject::Transform: {
mergingShape = _updateTransform(baseShape, static_cast<LottieTransform*>(*child), frameNo);
break;
}
case LottieObject::SolidFill: {
mergingShape = _updateFill(static_cast<LottieSolidFill*>(*child), frameNo, baseShape);
break;
}
case LottieObject::SolidStroke: {
mergingShape = _updateStroke(static_cast<LottieSolidStroke*>(*child), frameNo, baseShape);
break;
}
case LottieObject::GradientFill: {
mergingShape = _updateFill(static_cast<LottieGradientFill*>(*child), frameNo, baseShape);
break;
}
case LottieObject::GradientStroke: {
mergingShape = _updateStroke(static_cast<LottieGradientStroke*>(*child), frameNo, baseShape);
break;
}
case LottieObject::Rect: {
mergingShape = _updateRect(parent, static_cast<LottieRect*>(*child), frameNo, baseShape, mergingShape);
break;
}
case LottieObject::Ellipse: {
mergingShape = _updateEllipse(parent, static_cast<LottieEllipse*>(*child), frameNo, baseShape, mergingShape);
break;
}
case LottieObject::Path: {
mergingShape = _updatePath(parent, static_cast<LottiePath*>(*child), frameNo, baseShape, mergingShape);
break;
}
case LottieObject::Polystar: {
TVGERR("LOTTIE", "TODO: update Polystar");
break;
}
case LottieObject::RoundedCorner: {
TVGERR("LOTTIE", "TODO: update Round Corner");
break;
}
default: {
TVGERR("LOTTIE", "TODO: Missing type??");
break;
}
}
}
}
static void _updatePrecomp(LottieLayer* precomp, int32_t frameNo, bool reset)
{
//TODO: skip if the layer is static.
for (auto child = precomp->children.end() - 1; child >= precomp->children.data; --child) {
_updateLayer(precomp, static_cast<LottieLayer*>(*child), frameNo, reset);
}
}
static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo, bool reset)
{
//Prepare render data
if (reset || !layer->scene) {
auto scene = Scene::gen();
layer->scene = scene.get();
static_cast<Scene*>(root->scene)->push(std::move(scene));
}
//else if (layer->statical) return; //FIXME: rendering is skipped due to no update?
else {
static_cast<Scene*>(layer->scene)->clear();
reset = true;
}
if (_invisible(layer, frameNo)) return;
_updateTransform(layer, frameNo);
layer->scene->transform(layer->cache.matrix);
//FIXME: Ignore opacity when Null layer?
if (layer->type != LottieLayer::Null) {
layer->scene->opacity(layer->cache.opacity);
}
frameNo = layer->remap(frameNo);
switch (layer->type) {
case LottieLayer::Precomp: {
_updatePrecomp(layer, frameNo, reset);
break;
}
case LottieLayer::Solid: {
TVGERR("LOTTIE", "TODO: update Solid Layer");
break;
}
case LottieLayer::Image: {
TVGERR("LOTTIE", "TODO: update Image Layer");
break;
}
default: {
auto baseShape = Shape::gen();
_updateChildren(layer, frameNo, baseShape.get(), reset);
break;
}
}
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
bool LottieBuilder::update(LottieComposition* comp, int32_t frameNo)
{
frameNo += comp->startFrame;
if (frameNo < comp->startFrame) frameNo = comp->startFrame;
if (frameNo > comp->endFrame) frameNo = comp->endFrame;
//Update root layer
auto root = comp->root;
//Prepare render data
if (!root->scene) {
auto scene = Scene::gen();
root->scene = scene.get();
comp->scene->push(std::move(scene));
}
//update children layers
//TODO: skip if the layer is static.
for (auto child = root->children.end() - 1; child >= root->children.data; --child) {
_updateLayer(root, static_cast<LottieLayer*>(*child), frameNo, false);
}
return true;
}
unique_ptr<Scene> LottieBuilder::build(LottieComposition* comp)
{
if (comp->scene) {
TVGERR("LOTTIE", "LottieBuilder::build() is requested multiple times?");
return unique_ptr<Scene>(comp->scene);
}
auto scene = Scene::gen();
if (!scene) return nullptr;
comp->scene = scene.get();
//TODO: Process repeater objects?
if (!update(comp, 0)) return nullptr;
//viewport clip
auto clip = Shape::gen();
clip->appendRect(0, 0, static_cast<float>(comp->w), static_cast<float>(comp->h));
scene->composite(std::move(clip), CompositeMethod::ClipPath);
return scene;
}

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@ -0,0 +1,36 @@
/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_BUILDER_H_
#define _TVG_LOTTIE_BUILDER_H_
#include "tvgCommon.h"
struct LottieComposition;
struct LottieBuilder
{
bool update(LottieComposition* comp, int32_t frameNo);
unique_ptr<Scene> build(LottieComposition* comp);
};
#endif //_TVG_LOTTIE_BUILDER_H

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@ -25,6 +25,7 @@
#include "tvgLottieLoader.h"
#include "tvgLottieModel.h"
#include "tvgLottieParser.h"
#include "tvgLottieBuilder.h"
/************************************************************************/
/* Internal Class Implementation */
@ -72,11 +73,22 @@ void LottieLoader::clear()
}
void LottieLoader::run(unsigned tid)
{
LottieParser parser(content);
parser.parse();
comp = parser.comp;
root = builder->build(comp);
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
LottieLoader::LottieLoader()
LottieLoader::LottieLoader() : builder(new LottieBuilder)
{
}
@ -84,13 +96,14 @@ LottieLoader::LottieLoader()
LottieLoader::~LottieLoader()
{
close();
}
//TODO: correct position?
if (comp) {
delete(comp);
comp = nullptr;
}
void LottieLoader::run(unsigned tid)
{
LottieParser parser(content);
parser.parse();
delete(builder);
}

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@ -27,6 +27,9 @@
#include "tvgFrameModule.h"
#include "tvgTaskScheduler.h"
struct LottieComposition;
struct LottieBuilder;
class LottieLoader : public FrameModule, public Task
{
public:
@ -35,6 +38,9 @@ public:
uint32_t frameRate;
uint32_t frameNo = 0; //current frame number
LottieBuilder* builder = nullptr;
LottieComposition* comp = nullptr;
unique_ptr<Scene> root; //current motion frame
bool copy = false; //"content" is owned by this loader