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renderer/transform: removing unnecessary initialization logic
The matrix initialization logic described here does not occur frequently. It does not warrant investing extra time in comparing the transform values.
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1 changed files with 1 additions and 6 deletions
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@ -35,12 +35,7 @@
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void RenderTransform::override(const Matrix& m)
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{
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this->m = m;
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if (m.e11 == 0.0f && m.e12 == 0.0f && m.e13 == 0.0f &&
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m.e21 == 0.0f && m.e22 == 0.0f && m.e23 == 0.0f &&
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m.e31 == 0.0f && m.e32 == 0.0f && m.e33 == 0.0f) {
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overriding = false;
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} else overriding = true;
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overriding = true;
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}
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