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sw_engine gradient: support x/y scale for radial gradient
Change-Id: Id725637e261642d0e92d100c73841278b7f44c1c
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2 changed files with 18 additions and 3 deletions
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@ -193,6 +193,8 @@ struct SwFill
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uint32_t* ctable;
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FillSpread spread;
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float sx, sy;
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bool translucent;
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};
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@ -130,12 +130,25 @@ bool _prepareRadial(SwFill* fill, const RadialGradient* radial, const Matrix* tr
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if (radial->radial(&fill->radial.cx, &fill->radial.cy, &radius) != Result::Success) return false;
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if (radius < FLT_EPSILON) return true;
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fill->sx = 1.0f;
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fill->sy = 1.0f;
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if (transform) {
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auto tx = fill->radial.cx * transform->e11 + fill->radial.cy * transform->e12 + transform->e13;
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auto ty = fill->radial.cx * transform->e21 + fill->radial.cy * transform->e22 + transform->e23;
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fill->radial.cx = tx;
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fill->radial.cy = ty;
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radius *= transform->e33;
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auto sx = sqrt(pow(transform->e11, 2) + pow(transform->e21, 2));
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auto sy = sqrt(pow(transform->e12, 2) + pow(transform->e22, 2));
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//FIXME; Scale + Rotation is not working properly
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radius *= sx;
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if (fabsf(sx - sy) > FLT_EPSILON) {
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fill->sx = sx;
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fill->sy = sy;
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}
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}
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fill->radial.a = radius * radius;
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@ -190,8 +203,8 @@ void fillFetchRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x,
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if (fill->radial.a < FLT_EPSILON) return;
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//Rotation
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auto rx = x + 0.5f - fill->radial.cx;
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auto ry = y + 0.5f - fill->radial.cy;
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auto rx = (x + 0.5f - fill->radial.cx) * fill->sy;
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auto ry = (y + 0.5f - fill->radial.cy) * fill->sx;
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auto inv2a = fill->radial.inv2a;
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auto rxy = rx * rx + ry * ry;
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auto rxryPlus = 2 * rx;
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