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sw_engine: fix the dead lock issue.
fully recovered from the scene clipping multi-tasksing. @Issue: https://github.com/thorvg/thorvg/issues/1430
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parent
ac86c522f1
commit
7956a21fc2
2 changed files with 15 additions and 14 deletions
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@ -173,8 +173,6 @@ struct SwShapeTask : SwTask
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//Clip Path
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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//Guarantee composition targets get ready.
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clipper->done(tid);
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//Clip shape rle
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if (shape.rle && !clipper->clip(shape.rle)) goto err;
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//Clip stroke rle
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@ -225,25 +223,17 @@ struct SwSceneTask : SwTask
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if (!sceneRle) sceneRle = static_cast<SwRleData*>(calloc(1, sizeof(SwRleData)));
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else rleReset(sceneRle);
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//Only one shape
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if (scene.count == 1) {
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auto clipper = static_cast<SwTask*>(*scene.data);
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clipper->done(tid);
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//Merge shapes if it has more than one shapes
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} else {
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if (scene.count > 1) {
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//Merge first two clippers
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auto clipper1 = static_cast<SwTask*>(*scene.data);
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clipper1->done(tid);
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auto clipper2 = static_cast<SwTask*>(*(scene.data + 1));
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clipper2->done(tid);
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rleMerge(sceneRle, clipper1->rle(), clipper2->rle());
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//Unify the remained clippers
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for (auto rd = scene.data + 2; rd < (scene.data + scene.count); ++rd) {
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auto clipper = static_cast<SwTask*>(*rd);
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clipper->done(tid);
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rleMerge(sceneRle, sceneRle, clipper->rle());
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}
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}
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@ -306,8 +296,6 @@ struct SwImageTask : SwTask
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imageDelOutline(&image, mpool, tid);
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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//Guarantee composition targets get ready.
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clipper->done(tid);
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if (!clipper->clip(image.rle)) goto err;
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}
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return;
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@ -694,6 +682,13 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
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//Finish previous task if it has duplicated request.
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task->done();
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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//Guarantee composition targets get ready.
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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static_cast<SwTask*>(*clip)->done();
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}
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task->clips = clips;
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if (transform) {
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@ -744,6 +739,12 @@ RenderData SwRenderer::prepare(const Array<RenderData>& scene, RenderData data,
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if (!task) task = new SwSceneTask;
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task->scene = scene;
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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//Guarantee composition targets get ready.
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for (auto task = scene.data; task < (scene.data + scene.count); ++task) {
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static_cast<SwTask*>(*task)->done();
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}
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return prepareCommon(task, transform, opacity, clips, flags);
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}
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@ -51,7 +51,7 @@ private:
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public:
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virtual ~Task() = default;
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void done(unsigned tid = 0)
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void done()
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{
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if (!pending) return;
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