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examples: ++exception handling
Added handling for engine initialization failure.
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1 changed files with 8 additions and 6 deletions
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@ -122,8 +122,6 @@ struct Example
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struct Window
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{
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static Window* instance;
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SDL_Window* window = nullptr;
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tvg::CanvasEngine engine;
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@ -135,6 +133,7 @@ struct Window
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bool needResize = false;
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bool needDraw = false;
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bool initialized = false;
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bool print = false;
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Window(tvg::CanvasEngine engine, Example* example, uint32_t width, uint32_t height, uint32_t threadsCnt)
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@ -149,8 +148,7 @@ struct Window
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this->width = width;
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this->height = height;
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this->example = example;
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this->engine = engine;
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this->instance = this;
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this->initialized = true;
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}
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virtual ~Window()
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@ -256,8 +254,6 @@ struct Window
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virtual void refresh() {}
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};
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Window* Window::instance = nullptr;
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/************************************************************************/
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/* SwCanvas Window Code */
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@ -269,6 +265,8 @@ struct SwWindow : Window
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SwWindow(Example* example, uint32_t width, uint32_t height, uint32_t threadsCnt) : Window(tvg::CanvasEngine::Sw, example, width, height, threadsCnt)
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{
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if (!initialized) return;
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window = SDL_CreateWindow("ThorVG Example (Software)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE);
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//Create a Canvas
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@ -312,6 +310,8 @@ struct GlWindow : Window
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GlWindow(Example* example, uint32_t width, uint32_t height, uint32_t threadsCnt) : Window(tvg::CanvasEngine::Gl, example, width, height, threadsCnt)
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{
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if (!initialized) return;
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#ifdef THORVG_GL_TARGET_GLES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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@ -368,6 +368,8 @@ struct WgWindow : Window
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WgWindow(Example* example, uint32_t width, uint32_t height, uint32_t threadsCnt) : Window(tvg::CanvasEngine::Wg, example, width, height, threadsCnt)
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{
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if (!initialized) return;
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window = SDL_CreateWindow("ThorVG Example (WebGPU)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_HIDDEN);
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//Here we create our WebGPU surface from the window!
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