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loader/lottie: fix a memory leak
A dangling scene instance should be deleted properly.
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3 changed files with 6 additions and 2 deletions
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@ -607,7 +607,7 @@ static void _updateRoundedCorner(LottieRoundedCorner* roundedCorner, int32_t fra
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static void _updateRepeater(LottieRepeater* repeater, int32_t frameNo, RenderContext& ctx)
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{
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ctx.repeater.cnt = repeater->copies(frameNo);
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ctx.repeater.cnt = static_cast<int>(repeater->copies(frameNo));
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ctx.repeater.offset = repeater->offset(frameNo);
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ctx.repeater.position = repeater->position(frameNo);
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ctx.repeater.anchor = repeater->anchor(frameNo);
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@ -788,8 +788,12 @@ static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo)
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//FIXME: Ignore opacity when Null layer?
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if (layer->type != LottieLayer::Null) {
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if (layer->cache.opacity == 0 && !layer->matteSrc) {
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delete(layer->scene);
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layer->scene = nullptr;
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return;
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}
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layer->scene->opacity(layer->cache.opacity);
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if (layer->cache.opacity == 0) return;
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}
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layer->scene->transform(layer->cache.matrix);
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