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test svg: remove white trailings
Change-Id: Ie23ffdd420eb9742b21350dfffd5b29ae0515be3
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1 changed files with 1 additions and 1 deletions
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@ -20,7 +20,7 @@ void svgDirCallback(const char* name, const char* path, void* data)
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sprintf(buf,"%s/%s", path, name);
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scene->load(buf);
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scene->translate(((WIDTH - (x * 2)) / NUM_PER_LINE) * (count % NUM_PER_LINE) + x, ((HEIGHT - (y * 2))/ NUM_PER_LINE) * (int)((float)count / (float)NUM_PER_LINE) + y);
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scene->translate(((WIDTH - (x * 2)) / NUM_PER_LINE) * (count % NUM_PER_LINE) + x, ((HEIGHT - (y * 2))/ NUM_PER_LINE) * (int)((float)count / (float)NUM_PER_LINE) + y);
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canvas->push(move(scene));
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count++;
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